QF: (working title) will continue where QF2 left off.
As Rachel would say: "You think that you can wipe out an entire civilisation without consequences?"
Here is a quick test-map preview of the new (but incomplete) hover physics:
A total-conversion fan-sequel for Battlezone II: Combat Commander with high definition graphics, new physics and tonnes of new and unprecedented features.
I'm making a 'sort-of' sequel to this mod - a stand-alone game in Unreal Engine 4. It will continue the story, but only the story of the mod, not Battlezone. QF will become a stand-alone universe.
Posted by bigbadbogie on
QF: (working title) will continue where QF2 left off.
As Rachel would say: "You think that you can wipe out an entire civilisation without consequences?"
Here is a quick test-map preview of the new (but incomplete) hover physics:
But will the mechanics still be RTS+FPS hybrid like in BZ2?
That's the reason I fell in love with this game and it's a shame I found out about your truly awesome mod only now (
Yes. Definitely an FPS/RTS hybrid. It will be very similar to QF2.
This is so awesome I even registered an account here.
So hyped, lol
Oh wow, this is amazing. I haven't been on Moddb in a while, so I'm glad I'm only 2 weeks late :P This is what I've always hoped this game
would become.
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