Zero Engine
Updated 6 months ago Released Dec 26, 1999 with a proprietary licenceA proprietary game engine developed by Pandemic Studios, first used Battlezone II: Combat Commander and later used in several Star Wars games including...
One of the world's most respected video game brands, Pandemic Studios is known for releasing high-quality, high-energy entertainment for multiple gaming platforms. Over its eleven year history, industry leaders Josh Resnick, Andrew Goldman, and Greg Borrud have grown the Los Angeles-based company into a team of over 200 of the best and brightest game development talents.
The recent releases of Lord of the Rings: Conquest™ and Mercenaries 2: World In Flames™ follow a string of hits that include sales-record setters Star Wars Battlefront™, and Star Wars Battlefront II™, and original Pandemic-created IPs Mercenaries™, Full Spectrum Warrior™, and Destroy All Humans!™. With three major new projects in development, the Studio's next offering, The Saboteur™, is due out later this year.
A proprietary game engine developed by Pandemic Studios, first used Battlezone II: Combat Commander and later used in several Star Wars games including...
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