A total-conversion fan-sequel for Battlezone II: Combat Commander with high definition graphics, new physics and tonnes of new and unprecedented features.
This is my personal attempt to create a 'Battlezone 3' worthy game.

I have blended many of my favourite elements from BZ1 and BZ2, plus introduced a number of my own.


QF2 - E2AT Teaser Trailer 1 - Mod DB




Battlezone II
The Latest 1.3 Patch

What the mod includes:

- Nearly 4 hours of dialogue. There are a fair few audio-matic cut-scenes which explain the story. They may mostly be skipped.

- A lengthy, STORY DRIVEN single player campaign. There is less emphasis on Base VS Base combat and more on story and character development. I know that people get sick of RTS campaigns quickly if they are repetitive. I certainly do. My goal has been to AVOID a 'glorified IA' campaign where you simply have to destroy the enemy base each mission. That doesn't happen often.

- Three brand new, fully fledged playable races, plus other NPC only races.

- High Quality 3D models and Environments, far in excess of the original limitations and scope of the BZ2 engine.

- A Deep, Intriguing and Engaging storyline.

- Some explanations to some of the darkest secrets of the Battlezone universe.

- This mod is a total-conversion, so effectively a BRAND NEW game!! No visible content from the original game or any other mod (not even QF Mod) is included.

- Fully UV-Mapped and highly textured models (unlike the original QF Mod).

- All new Sound Effects.

- All new Music.

- All new Models.

- All new Voiceovers.

- All new Everything!!


With this mod, I have done my best to create a game that could at the very least imitate a possible Battlezone 3.

There are imperfections and glitches which are yet to be ironed out. There will be patches released in the future to fix as many bugs as possible.

There may also be a large second release which adds multi-player and instant-action capabilities.

This mod is best played on high resolutions. Anything lower than 1680x1050 may cause issues. It was designed for HD resolutions - specifically 1920x1080 Full HD. For the best playing experience, I would recommend using this resolution or higher.

A high-capacity gaming computer would be the best choice for playing this mod. It uses graphical enhancements which are along the lines of far more modern games than BZ2 original. High-resolution textures, high-poly models and bloom effect (from ENBSeries, an external addon program which I have included with this mod).

I would not recommend using low screen resolutions when playing. The experience of HD graphics in a Battlezone game is effectively unique to this mod. It is not like any other Battlezone mod in existence so far. It has been developed with HD graphics since its conception. The entire purpose was to bring Battlezone into the 21st century. As such, using a decent 21st century gaming system is a must.


Several key issues which I should mention include:

- Music volume is currently locked to 95%. This is the only way to allow it to automatically reduce volume while in-game voiceovers are playing, otherwise you could not hear the voiceovers over the music. This may irritate some people. I may try to patch this at a later date if it is too unbearable.

- There is an issue with the introduction video where 1/3rd of the screen on the right-side is blacked out. This appears to be an internal issue to BZ2, as playing the same .bik file in the native BINK viewer program does not have this issue.

- Mission de-brief files are not showing up. I will try to fix this for the first patch.

- Sometimes the game will crash without warning or explanation. This may have something to do with an audio-glitch involving the music. It is not easily re-produced, so is difficult to fix. I recommend that you save your game reasonably often, just in case it does crash. It is not a common crash, but it does happen at some random times. This may be a problem only on my end.

- Sometimes a mission will crash when you attempt to load it the first time, but load fine on the second attempt.

- At the end of mission 10, you will need to find Major Gibson and drive near his Pariah tank in order to allow the mission to finish. I will correct this in the first patch.

- Mission 2 may be a little too difficult for less skilled players. My advice is to not stop shooting drones. The more you kill, the less damage you will receive overall.

- There may be more bugs, as it seems that there are some which do not appear on my system but may appear on others. As I have stated at times, this is a highly experimental mod. It can be temperamental at times. It was conceived, designed, made and tested by only one person with almost zero outside assistance (bar voiceovers). There will be problems. The game is playable, but it is not perfect yet. Every mission can be won. That isn't an issue.

Despite the imperfections, I have put a huge amount of effort into this mod. It's been my pride and joy for a number of years. So, basically, enjoy! It's been an absolute blast making this mod, and I couldn't have better spent my last couple of years.

Thankyou, and good luck!
- Michael Boag (bigbadbogie)


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0 comments by bigbadbogie on Mar 31st, 2014


I'm considering remaking Battlezone II original in my own image. High-definition graphics and a re-imagining of the original BZ2 landscape.


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QF2 - E2AT v1.0 - Installer

QF2 - E2AT v1.0 - Installer

Feb 18, 2014 Full Version 25 comments

This is the first release of QF2: Essence to a Thief.

Post comment Comments  (0 - 10 of 142)
Guest Nov 9 2014, 2:09am says:

This comment is currently awaiting admin approval, join now to view.

Felewin Sep 28 2014, 2:45am says:

Hey bidbadbogie,
This is the error I get when running Q.F.2 (or even normal Battlezone II) after installing the mod... any help is much appreciated!

+1 vote     reply to comment
bigbadbogie Creator
bigbadbogie Sep 28 2014, 6:05am replied:

That obviously has something to do with the ENBSeries addon included with the mod. I've looked up a couple of reddits which claim it's got something to do with 'GEForce Experience' issues:

Reddit.com Reddit.com

The easiest way to fix this would be to delete d3d9.dll from your BZ2 root folder (don't worry, it came with QF2 and BZ2 doesn't need it). That would deactivate ENB series and remove the mod's bloom effect, but the game might work.

Perhaps you could find a better way to fix it.

+2 votes   reply to comment
Felewin Sep 28 2014, 1:22pm replied:

Yeah, I assumed it was an 'ENB series' issue.
Now I know I can delete that dll safely...
it seems to work now, just without bloom of course!
Thanks a bunch man. Sick game.
So since the error had come up when running the vanilla game, does that mean the same effects were applied to the regular game as well? Or was it just confused maybe because of just having to check if it needed to apply them?

+1 vote     reply to comment
bigbadbogie Creator
bigbadbogie Sep 28 2014, 6:03pm replied:

ENB works in the vanilla game too. That's the only way it can work; for everything.

+1 vote   reply to comment
TehMegaSnake Jul 13 2014, 2:17am says:

After my new gaming PC came in, I got QF2 as fast as I could, and started playing. I must say, it's AMAZING! The graphics, dialogue, character development, and everything else is great.

*A few spoilers!*

I am currently on the mission Through the Fire. I escorted the Procreator to the New Core portal, but it's just sitting there. I don't want to defend it for ages, and then find out that it was just a glitch, so what is supposed to happen?

*End of spoilers!*

Also, I have to say that I support the idea of IA. I respect that you have only a little free time, and I don't expect you to update this any time soon, but I'm just putting in my input. :) Thanks for this mod, BBB! Oh, and by the way, I love the plot!

+2 votes     reply to comment
bigbadbogie Creator
bigbadbogie Jul 13 2014, 3:06am replied:

Sometimes the procreator did get stuck near the portal during testing, but I thought that I'd fixed that. I'll look into it.

+1 vote   reply to comment
TehMegaSnake Jul 13 2014, 1:24pm replied:

Okay, it's working now. I was just being super impatient. :3 Thanks for the reply.

+2 votes     reply to comment
deltablu26 Jul 7 2014, 3:44pm says:

This is a great work but..... i have a problem big like a house....
I have installed the mod with the .exe file and here it's all fine.
BUT when i click on the desktop icon the screen goes black and a some words on green apears on the top and that it's all.... the game crash here with no reason exception for a log window....
Can you help to fix this? I really want to play this mod....

+1 vote     reply to comment
bigbadbogie Creator
bigbadbogie Jul 8 2014, 9:26am replied:

Find somewhere to upload what it says in the log window and post the link to it. I might be able to figure out what's going on. There are many different things that could possibly cause that crash.

+1 vote   reply to comment
deltablu26 Jul 8 2014, 1:18pm replied: +1 vote     reply to comment
bigbadbogie Creator
bigbadbogie Jul 9 2014, 7:11am replied:

That's easy. You're using an old patch: Patch 1.3TechAlpha5.

You'll need to upgrade to the newer 1.3 patch found here: Matesfamily.org

+1 vote   reply to comment
deltablu26 Jul 9 2014, 9:32am replied:

woah..... how can you see that?
for me thery are only numebers and codes.....

+1 vote     reply to comment
bigbadbogie Creator
bigbadbogie Jul 9 2014, 9:52am replied:

It says so on the 3rd line down. It's nice when the error dialogue actually says something that clearly. Most of the time it doesn't. Lucky.

+1 vote   reply to comment
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Battlezone II: Combat Commander Icon
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Released Feb 17, 2014
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