Current Version: 1.0.8 Released: 2/21/17

While not an official patch, this mod represents my best effort to give the art, models, and campaign story of Battlezone II just as much of a makeover and update, as the 1.3 series of patches have done for the game's code.

This mod makes changes to the stock odf files, and is designed to run alongside patch 1.3.7.2 and higher, and any mods that use the stock odf and art assets, though additional changes to bzone.cfg file may be necessary

In late 2014, I got the urge to replay Battlezone II's campaign after a long absence, and while I still love the initial designs, the artwork and models just haven't held up well over the past 16 years. My first step was to redo all the textures. This helped, but I still saw many visual issues, so in Jan 2015, I started working on the models. Over the course of 2015 I rebuilt pretty much everything, and towards the end, I also reworked the SP campaign to unify the two contradictory endings and eliminate the need for multiple pilot logins.

I would encourage you to create a new pilot and play the campaign again. Existing campaigns under pilots will likely no longer work anyway. While the mission play is essentially the same, all of the briefs and debriefs have been revised for more background detail, better story flow, and consistency with Battlezone (1998)

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TooHot mission script fix

TooHot mission script fix

Patch

This is a fix for Too Hot, the 4th ISDF mission. For some reason the player would lose control of the scavenger in the mod. There is a new version of...

Battlezone II Remodeled 1.0.8

Battlezone II Remodeled 1.0.8

Full Version 16 comments

Features rebuilt higher-poly models, hi-res textures, unified campaign story, and more. Be sure to uninstall any previous version first (see previous...

Comments  (0 - 10 of 70)
MattLish
MattLish

(Ignore, this was supposed to be a reply)

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MattLish
MattLish

The retextures are absolutely amazing!

I know you've mentioned before that you felt the branching didn't fit.
But can I just confirm, is there no scion campaign at all?
I agree the branching was weird, but I enjoyed having story driven scion missions to do. (It's nice to have a change after a while)
It would be great to have your retextures with the scion campaign as well as the ISDF one.

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Guest
Guest

You play the Scion campaign after you destroy Core as the ISDF.

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MattLish
MattLish

I have literally just got to that bit. Thanks for the reply anyway!
Amazing, I always disliked having to pick on or the other.

This mod is incredible!

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neo507
neo507

Dude this is lit, you should totally make a remodeled for Forgotten enemies or fleshstorm as well.

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neo507
neo507

Bumping.

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asofnowyoudie
asofnowyoudie

I just got the mod a few days ago and cannot stop playing BZ II. Absolutely amazing work you've done man, you've brought new life to a childhood classic of mine.
I've been replaying the campaign and I found only one issue so far: In mission 4 "Too Hot", when using the mod, the player is not given control of the scavenger that Shabayev builds, and therefore the mission cannot be progressed/completed. I tried it multiple times and got the same issue every single time. In order to complete the mission, I had to use the default BZ II game (not the mod), and then used the mod again on mission 5.
Once again, thanks a lot for this mod. You're a legend mate.

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Coxxon Creator
Coxxon

Wow, that's weird. I don't know why it's doing that. I've posted a patch fix that everyone can use on this mission that works around the problem.

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123444уу
123444уу

как установить этот мод?я перлопатил весь инет у меня нечего не вышло да и толку то что я пишу...

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Coxxon Creator
Coxxon

Я использую Google translate, поэтому не знаю, работает ли это.
Мод не локализуется на других языках, поэтому он может не работать для версий игры за пределами США или на других языках, кроме английского.

Чтобы установить: поместите содержимое zip-файла (папки и файла конфигурации) в основную папку battlezone II.
YA ispol'zuyu Google translate, poetomu ne znayu, rabotayet li eto.
Mod ne lokalizuyetsya na drugikh yazykakh, poetomu on mozhet ne rabotat' dlya versiy igry za predelami SSHA ili na drugikh yazykakh, krome angliyskogo.

Chtoby ustanovit': pomestite soderzhimoye zip-fayla (papki i fayla konfiguratsii) v osnovnuyu papku battlezone II.

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