Current Version: 1.0.8 Released: 2/21/17

While not an official patch, this mod represents my best effort to give the art, models, and campaign story of Battlezone II just as much of a makeover and update, as the 1.3 series of patches have done for the game's code.

This mod makes changes to the stock odf files, and is designed to run alongside patch 1.3.7.2 and higher, and any mods that use the stock odf and art assets, though additional changes to bzone.cfg file may be necessary

In late 2014, I got the urge to replay Battlezone II's campaign after a long absence, and while I still love the initial designs, the artwork and models just haven't held up well over the past 16 years. My first step was to redo all the textures. This helped, but I still saw many visual issues, so in Jan 2015, I started working on the models. Over the course of 2015 I rebuilt pretty much everything, and towards the end, I also reworked the SP campaign to unify the two contradictory endings and eliminate the need for multiple pilot logins.

I would encourage you to create a new pilot and play the campaign again. Existing campaigns under pilots will likely no longer work anyway. While the mission play is essentially the same, all of the briefs and debriefs have been revised for more background detail, better story flow, and consistency with Battlezone (1998)

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Battlezone II Remodeled assets public 1

Battlezone II Remodeled assets public 1

Models Pack 1 comment

These are the xsi models and base textures used in the Battlezone II Remodeled mod for modder use.

Battlezone II Remodeled 1.0.8

Battlezone II Remodeled 1.0.8

Full Version 14 comments

Features rebuilt higher-poly models, hi-res textures, unified campaign story, and more. Be sure to uninstall any previous version first (see previous...

Comments  (0 - 10 of 57)
Coxxon Creator
Coxxon

NEW v1.0.8 released 2/21/17
Sorry to release this so soon after 107, but lots of major work has been done. Hopefully it'll be a looong time before I need to do another one.

See mod Changelog for full info.
This is the everything old is new again version of the mod.
- Specular highlights - finally found a solution, and the time and energy to (re)set these to stock setup. They are less shiny and consistent with the stock models.
- Race textures - major run through of ISDF and Scion textures. ISDF - added in more highlights and shadows - most visible in SP and IA, online less so. Scion - set to more like original appearance.
- Ground textures - returned/unquadded many back to single tile, and went through and readjusted contrast so they wouldn't be so faded or soft.
- ivscout - did new reverse anim to remove "flipping" appearance when transitioning to other anim sets.
- ivscout/fvscout - set cost back to stock, and increased fvsent/ivmbike radar range. See changelog.
- cut in half the number of chunks meshes, and simplified the chunk explosions for many units.
- added in Heavy Warrior and Scion Phantom.
- fvtank now has hp_cannon_1 - 4 available.
- FYI, there are other guntower variants and a few models still not covered. It's likely they won't be since they are so specialized and infrequently used.

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Guest
Guest

Coxxon,Your Work Well...I don't Like it,I LOVE it!It's simply Amazing and I have a suggestion for you(A Request Actually!),I recently Introduced My Sister To this Game Though She Loved It,She Kinda Hated(!)Giving Commands Using Keyboard,Is it possible to Give Commands Using The Mouse Wheel and Middle button,If possible Can You Make A Mod For That,Awaiting your reply.

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Coxxon Creator
Coxxon

Glad you love the mod. Thanks for playing.
Unfortunately I don't how to manipulate the interface to get your request to work. That would be something more deeper into the source code. My suggestion would be to go to Bzforum.matesfamily.org and go to the "Patch" forum, and make the request there. GSH, who runs the site could potentially make the type of change you are asking for.

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Benjamin981
Benjamin981

I played Battle zone 2 a lot,even mods like flesh storm and g66 with my brothers but this is just awesome i replayed the whole single player again and played multiplayer with my brothers, you've given more info on the story. i love how you mixed up the ISDF ending. its cool that battle zone is still being played :D. thanks for making this and thanks to Red Devil.

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Coxxon Creator
Coxxon

Thanks! Glad you liked it and the revised campaign.

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Guest
Guest

Will there be an update to fix the few bugs here and there?

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Coxxon Creator
Coxxon

I guess it depends on what you mean by a "few bugs here and there."
As far as I know everything works, though some things I might have adjusted from stock, so they may work a bit different. But if there's something that's not working properly, you can leave me a comment here on in PM for this site. I still have some ideas for this mod, and some unreleased tweaks (though that might not fix the things you're thinking of), so I'm not letting the mod die, but I'm trying to slow down updates to group more of the changes together before a new release/patch.

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Jamesfp
Jamesfp

this is what Rocket3497 said to do for the mod hidden defenders AC1

If you wish to play Instant action against the computer instead of multiplayer against other people, you can do the whole shortcut thing to the bz2edit.exe, get into the game as ISDF or Scion, then give yourself an ESMF, Valion, Aralian, Xagaron, Black dog, or Nazi recycler, and your all good to go, the computer will fight against you and you can have fun winning over and over again! :)

can anyone help
I was wondering what command do i put in the edit to change the recycler
thanks

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Zweistein000
Zweistein000

Just finished the campaign. It was a fun walk in the nostalgia lane. I must repeat again that I am very impressed with the graphic changes and I do like what you've dome to some of the units, lancer and bulldog standing out as shining examples.

I must say though, that in scion mission 6 the game doesn't recognise when you've killed the rebel scion convoy and never gives you the win condition (I combed the entire map to see if I had missed one of their vehicles). I had to use the game.cheat bzwinner cheat in order to pass it and open the .pak file to read the debriefing.

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Coxxon Creator
Coxxon

Glad you like the new models and graphics.

On scion mission 6, that's another one of the missions I never messed with. I think Red Devil is working to fix some issues with it. I never had a problem with it working myself, but on the bzforum boards, others have mentioned issues with it. Hopefully they'll get fixed at some point.

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