These are the xsi models and base textures used in the Battlezone II Remodeled mod for modder use.
Current Version: 1.0.8 Released: 2/21/17
While not an official patch, this mod represents my best effort to give the art, models, and campaign story of Battlezone II just as much of a makeover and update, as the 1.3 series of patches have done for the game's code.
This mod makes changes to the stock odf files, and is designed to run alongside patch 220.127.116.11 and higher, and any mods that use the stock odf and art assets, though additional changes to bzone.cfg file may be necessary
In late 2014, I got the urge to replay Battlezone II's campaign after a long absence, and while I still love the initial designs, the artwork and models just haven't held up well over the past 16 years. My first step was to redo all the textures. This helped, but I still saw many visual issues, so in Jan 2015, I started working on the models. Over the course of 2015 I rebuilt pretty much everything, and towards the end, I also reworked the SP campaign to unify the two contradictory endings and eliminate the need for multiple pilot logins.
I would encourage you to create a new pilot and play the campaign again. Existing campaigns under pilots will likely no longer work anyway. While the mission play is essentially the same, all of the briefs and debriefs have been revised for more background detail, better story flow, and consistency with Battlezone (1998)
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