Jump in and take command in a fight that spans six exotic worlds with diverse environments - from steaming, swampy jungles crawling with deadly creatures to rocky wastelands strewn with boiling lava pits to ruined cities half-buried in nuclear snow. Players start by building a base from which they command a force of armored vehicles, infantry, and aircraft through a series of exploratory, offensive and defensive missions. Gamers will drive a variety of tanks and walkers, pilot the scout ships, and even jump out and fight an evil and challenging alien enemy on foot. Each side will choose from an arsenal of powerful weapons including guided missiles, mortars, mines and bazookas. This revolutionary game is the sequel to 1998's Action Game of the Year (Computer Gaming World). Complete Control Over the Battlefield!
The last known cumulative "official" unofficial patch (maintained by one of the game's original authors) for the classic BattleZone II Combat Commander...
This is a fix for Too Hot, the 4th ISDF mission. For some reason the player would lose control of the scavenger in the mod. There is a new version of...
Features rebuilt higher-poly models, hi-res textures, unified campaign story, and more. Be sure to uninstall any previous version first (see previous...
This is the first release of QF2: Essence to a Thief.
Extract qsnipret.dxtbz2 to your 'addon' folder to fix the sniper rifle reticle dxt error.
This will repair the 'modder please make DXT pink/green texture error'. Extract all of the files to BZ2's 'addon' folder. This does not fix the sniper-rifle...
The 1.3.6.3 cumulative patch for Battlezone II. Note that this is a beta patch.
Utilizing this script it is possible to export bone to vertex envelopes for the creation of vertex animations such as Scion Morphing.
Installer for the UEP Public Beta. Download and install to your Battlezone II directory. Made for BZ2 Public Beta 1.3.6.2
A large mod that features a new campaign with 8 missions, 4 new races, 400+ new models and much more.
The 1.3 patch has been in development since September/October 2001, headed by two programmers from the Battlezone II team: Ken Miller, Nathan Mates. A...