Get Wrecked challenges players to create, customize, drive, survive and of course, destroy. It’s a prototype vehicle combat sandbox that’s designed for...
ARMA 3, the latest installment of the tactical military simulation game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma.
Survive, Adapt, Win
After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...
Combining the strength of its predecessors with radical engine improvements, Arma 3 provides a unique experience of sandbox-oriented combat gameplay in the most detailed environment of the series.
Modders Logbook - April 2015
Im a bit late writing this post and unfortunately I don't have much to report. April saw the all time low mod progress as there just was not enough time for modding.
We did manage to revise the structure creation script we use to build and manage large structures from multiple parts and got rid of the attachto script as a necessity, as it unfortunately breaks the physX component with the objects that are attached to something.
This however is a problem no more and we can continue to develop the building management and control system.
I think all progress we've made has something to do with mapping and map assets as I've been working to flesh out the city structures and I uploaded some screenshots for you to enjoy!
The empty superstructure of the walls will be filled with generated content from a pool of infrastructure assets and there will be multitude of "rooms" with different functions like storages, garages, offices, military and medical facilities, habitats and whatever we come up with. The same goes with the other buildings although different districts will be more focused on certain types of structure assets.
Our aim is to make all the randomized buildings accessible and destructible to make the environment interesting and dynamically changing to challenge players to explore it again and again on their search for the Dragon.
Heres also a little video log where I give a bit more closer tour on the new structures!
Onwards we go!
Highest Rated (3 agree) 10/10
Awesome, much better game over it's predecessors :) Edited: 14.11.2014. Wow, the BIS has becomed a gamers dream company. When you complaing about bugs, they actually fix it, plus they allow you to use MODS and LAN gaming. That's not all, then even keep updating game with new features. Hands down, the BIS and their ARMA III are the best thing that can happend to a gamer. Down side: - AI is dumb and super accurate. - Chances of memory leak. - Game still costs ~44€. But because BIS listens and works…
Nov 20 2013, 5:27am by FoxFort
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