ARMA 3, the latest installment of the tactical military simulation game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma.

Storyline:

Survive, Adapt, Win
After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...

  • Survive in the rich & authentic environment
  • Adapt to the unsurpassed experience of modern ground combat
  • Win the open-ended & story-driven campaign

Combining the strength of its predecessors with radical engine improvements, Arma 3 provides a unique experience of sandbox-oriented combat gameplay in the most detailed environment of the series.

Key features:

  • Single-Player Campaign - evolve from a lone prey into a military commander in the open-ended & story-driven campaign.
  • Vehicles & Weapons - control multitude of aircraft, vehicles and ships with the accurate simulation, shoot from anything from pistols to the sophisticated weapon platforms.
  • Customizable Soldier Load - choose your uniform, assemble your weapon kit, change your loadout, get encumbered.
  • Physical simulation & improved animations - take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system.
  • Rich & authentic environment - explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data.
  • Multiplayer Gameplay - challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
  • Completely extensible & moddable - design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.

Official Website , Forum , Announcement , Details

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About Lost Dragons with 3 comments by Turmio75 on Dec 15th, 2014

Reason for silence

It has been a while from latest release. We thought that we could release 0.2.0 version in October. As you can see, it didn't happen. We have been developing new content to Lost Dragons after 0.1.0, Walker and large structures to mention couple, and had some issues with Arma's limits. For example before 1.32 update, I had made initialization script that can read configuration and create part by part. This was workaround to Arma's geometry size limit. After 1.32 structure is still created part by part but has geometry issues. More about these scripts in last sections.

Another reason for silence is our day jobs. In last three to four weeks I have done this text and some fixes to major issues in new content. We managed to ship somehow working walker to MANW. MANW version was WIP and was shipped due the deadline. For public release we want to fixes known issues.

Background of Lost Dragons

We are not long term Arma modders. Our other project, Tiberan Era, was started on Arma II. None of us had done anything to Arma/OFP before that. When Arma III was released, we started porting Tiberian Era for it. Later MANW contest was introduced and we decided to participate. MANW rules didn't allow any third party content (surprise) so we decided to create whole new world. Lost Dragons was created out of nowhere with a decision to do scifi mod with our own design.

Lost Dragons is our vision of good game / mod. When player needs to do something, he / she does it himself / herself (for example hacking). Everything is based on player's skill. Other point of view is team playing. Hackers needs to be protected. Dragon / Warrior needs to be protected. Team must work together to find resources and achieve victory. Events are random: data in folders is randomized and even "real" data can be randomized automatically to provide unique experience for each time playing the mission.

Alpha 0.2.0 content and release plan

Release is done after we are satisfied with quality of alpha release. To mention some units we have two-legged walker, drones and fighter done. We will provide very early version of main game mode: Treasure hunt. In the first version our factions compete of finding dragon with limited resources. Some words from modellers:

Walker

First walker produced with a new approach on walking vehicles. Hybrid combination of class man and class tank provides us with the mobility of man, like hill climbing, crouching, stepping over things and whatever walking unit could do and also the inherited properties of the tank like crushing things under it, turrets, driver/gunner/commander/cargo functions etc. Also as the man is animated with .RTM animations the movement will also look more fluent and can be created quite easily. There are some bugs with the combination and some engine limitations we hope to get around to make the walkers even better.

Alpha_0_2_0 Features

Hangar

80x80 meters construction built from 4 parts to house the larger than average vehicles we have planned to create. The four parts consist of two front pieces and two rear pieces and the doors on the front pieces are controlled with a new separate control system.

Alpha_0_2_0 Features

Drones

Corporate security drones are now operational on both sides and provide support for the salvagers on site. The plan is to create a large number of drone variations for the corporations. There will be also old and forgotten combat droids that roam the battlefields of New Eden. The corporate droids are supposed to offer certain amount of support with security and and transportation. We aim to balance them so that they are good enough and fun to play with but they are not invulnerable aimbots. The combat droids will be a bit more tougher and skilled to offer some challenge on the field.

Drone Security DetailDrone Security Detail 2

Gunship

VTOL Helicopter like Gunship with deadly arsenal and excellent maneuverability. Most of our flying vehicles will be VTOL capable and since flying was the main way of transportation on New Eden due to the difficult terrain you can expect quite a few flyers, both military and civilian on the field. The ATF-117 gunship is currently armed with heavy anti armor payload but more variants and dynamic payload system are on the list.

Alpha_0_2_0 Features

Minigun

HMG-8 is one of our more imaginative weapons in the mods arsenal and a good example for one that is not that much confined in the scope of reality. Since our concept relies on fictional ideas we will naturally extend that some fictionality on the weapon designs. Some will rely on reality more and others less.




Introducing new scripting mechanisms in Lost Dragons

I have made system that reads event handlers from configuration files. Scripts provide way to collect all event handlers of type and run them with object and custom parameters. Initialization mentioned before is using this mechanism. Multi turret and part by part constructions is also using this mechanisms automatically. However this comes with downside. Automatic initialization scripts can conflict with user made modifications to configuration. Basically idea is that mechanism can find all classes that inherit EventHandlers and run them all for object. When inheriting classes, initialization scripts from base classes are also run due Arma configuration inheriting system unless subclass overrides custom initialization. I will provide some simple tutorials with 0.2.0 release.

Our part by part construction is automatic system injected to all structures. On structure initialization part by part script reads configuration and creates related parts. For example our hangars main part contains 3 other hangar parts and terminal. Because init is called by each new part, each part can define it's own dependencies / parts. There will be tutorial for this feature to included in next release.

Hacking is upgraded with "applications". When some hackable object ('data object') is attached to some other object, hacking hud can read applications from other objects configuration and provide applications to "bin" folder. Example in next release is hangar's "doorControl" application. To open or close doors, player must use hacking terminal to execute application.

Multi turret script is updated to use event mechanism and supports CfgCloudlets to produce effects.More details will be in tutorials, readme and changelog (and in-game).

- Turmio

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Epoch
ARMA 3

Epoch

Dec 5, 2014 Epoch Full Version 7 comments

Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants...

Kickass Time  Big nasty Weapon of War
ARMA 3

Kickass Time Big nasty Weapon of War

Nov 14, 2014 Hotshotmike1001's ARMA 3 Workshop Full Version 0 comments

Watch where you Point This weapon! Make sure you do not shoot in the way of your friendly team mates it will make a Super big Hole in them! or anything...

Upgraded LittleBird +weapons+Passangers
ARMA 3

Upgraded LittleBird +weapons+Passangers

Nov 14, 2014 Hotshotmike1001's ARMA 3 Workshop Patch 0 comments

you can now carry passangers and Better weapons Enjoy! let the fun begin You will have way to much fun with this upgrade! even changed the missile warning...

Marksman Rifles Pack  + sound Patch
ARMA 3

Marksman Rifles Pack + sound Patch

Nov 13, 2014 Hotshotmike1001's ARMA 3 Workshop Patch 0 comments

you will need to make sure you have the Main download from Arma Holic if you allready have the addon do not delete the pbo this is only a New CFG file...

Breaking Point Launcher
ARMA 3

Breaking Point Launcher

Nov 11, 2014 Breaking Point Full Version 45 comments

Download,Update, and play with the Breaking Point launcher. -IRC -Twitch.tv -Server List -Player statistics -Bug Tracker

Get Wrecked v0.7.7 [Alpha]
ARMA 3

Get Wrecked v0.7.7 [Alpha]

Nov 10, 2014 Get Wrecked [Vehicle Combat Sandbox] Demo 1 comment

Get Wrecked challenges players to create, customize, drive, survive and of course, destroy. It’s a prototype vehicle combat sandbox that’s designed for...

Post comment Comments  (30 - 40 of 86)
thunderising
thunderising Sep 10 2011, 5:10am says:

DX11 supported?

+3 votes     reply to comment
Dwarden Creator
Dwarden Sep 10 2011, 7:01pm replied:

yes

+3 votes   reply to comment
Pouk
Pouk Sep 9 2011, 6:55pm says:

ArmA is becoming slightly futuristic and getting major improvement, what's not to love.

+3 votes     reply to comment
AlMujahideenMuslim
AlMujahideenMuslim Jul 10 2011, 2:52pm buried:

(buried)

i hope this game has reload animations like in battlefield or counter-strike, realistic reload animations

-7 votes     reply to comment
aidas2
aidas2 Aug 28 2011, 7:20am replied:

None of the 2 had anywhere near realistic anims... And there finally will be proper animations :D

+1 vote     reply to comment
renegadekiller
renegadekiller Sep 9 2011, 7:34pm replied:

i would pay triple the price for that xD

+1 vote     reply to comment
KEVLAR60442
KEVLAR60442 Aug 24 2011, 4:24pm replied:

The funny thing is that CS's and Battlefield's (save for BF3) reloads are unrealistic.

+3 votes     reply to comment
Pouk
Pouk Sep 9 2011, 6:46pm replied:

Well just connecting a words "realistic" and "Counter-Strike" is rather funny -and even almost hilarious when used against ArmA. (Really, are we living in a same universe? Did he really just used Counter-Strike with half of its rifles mirrored so they look better and with M4 cocked by the forward assist knob instead of actual charging handle, as an example for realism?)

+1 vote     reply to comment
sasasa
sasasa Jul 8 2011, 5:54am says:

Finally something decent that EXCLUSIVELY for PCs

+7 votes     reply to comment
Genghis91
Genghis91 Jul 4 2011, 12:13pm buried:

(buried)

Just as I got settled down into ARMA 2 as well, looks like I'll be a slave to commercialism forever augh...

Anyway, sounds good as always.

-5 votes     reply to comment
Lt.Dann
Lt.Dann Aug 24 2011, 8:07pm replied:

ARMA2 came out in 2009. This is coming out in 2012.

+1 vote     reply to comment
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ARMA 3
Platform
Windows
Developer & Publisher
Bohemia Interactive
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Official Page
Arma3.com
Release Date
Released Sep 11, 2013
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8.9

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Highest Rated (3 agree) 10/10

Awesome, much better game over it's predecessors :) Edited: 14.11.2014. Wow, the BIS has becomed a gamers dream company. When you complaing about bugs, they actually fix it, plus they allow you to use MODS and LAN gaming. That's not all, then even keep updating game with new features. Hands down, the BIS and their ARMA III are the best thing that can happend to a gamer. Down side: - AI is dumb and super accurate. - Chances of memory leak. - Game still costs ~44€. But because BIS listens and works…

Nov 20 2013, 5:27am by FoxFort

Style
Genre
Tactical Shooter
Theme
Realism
Players
Single & Multiplayer
Project
AAA
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Sequels
ARMA 3, Released Sep 11, 2013
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ARMA 2, Released Jun 16, 2009
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ARMA: Gold, Released Feb 13, 2007
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Expansions
Arma 3 Zeus, Released Apr 29, 2014
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