ARMA 3, the latest installment of the tactical military simulation game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma.


Survive, Adapt, Win
After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...

  • Survive in the rich & authentic environment
  • Adapt to the unsurpassed experience of modern ground combat
  • Win the open-ended & story-driven campaign

Combining the strength of its predecessors with radical engine improvements, Arma 3 provides a unique experience of sandbox-oriented combat gameplay in the most detailed environment of the series.

Key features:

  • Single-Player Campaign - evolve from a lone prey into a military commander in the open-ended & story-driven campaign.
  • Vehicles & Weapons - control multitude of aircraft, vehicles and ships with the accurate simulation, shoot from anything from pistols to the sophisticated weapon platforms.
  • Customizable Soldier Load - choose your uniform, assemble your weapon kit, change your loadout, get encumbered.
  • Physical simulation & improved animations - take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system.
  • Rich & authentic environment - explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data.
  • Multiplayer Gameplay - challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
  • Completely extensible & moddable - design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.

Official Website , Forum , Announcement , Details

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ARMA 3 pictures from GamesCom 2011 #3 ARMA 3 pictures from GamesCom 2011 #3 ARMA 3 pictures from GamesCom 2011 #3
Blog RSS Feed Report abuse Latest News: Modders Logbook - May 2015

About Lost Dragons with 2 comments by HorribleGoat on Jun 22nd, 2015

Modders Logbook - May 2015.


Summertime came but there is no rest for the wicked. We've had some huge projects going on at work and while modeling is great fun it gets a bit tedious if you do it for 8 hours as work and then try to have strength to work on your own projects with all the other RL obligations to attend to. Progress has been a bit slow lately, but again LoDRs progress marches onwards.

Last month our map saw more progress with the walls and the overall look has really began to shape up.


Almost all of the Dragon complex main walls have already reached stage 1 (=what we need for proof of concept) and as you can see they are starting to look pretty fancy. For those who don't yet know, we aim to fill all that space in the walls with variety of different structure types that are generated for each game launch. There will be industrial and commercial type areas, apartments, storages, garages, hangars, military installations and all kinds of access ways. We will try to make the generation from as small parts as possible, like walls and floors to give as much random diversity to the outcome. There is a great chance however that the engine can't handle the huge object count and if this happens we will find a compromise random unit size that works. In theory it is fairly simple thing, but in practice there is a lot that can fail. Nevertheless we are sure the system will be implemented in whatever is the working form.

While working on the map was great as I got in to the zone and really was able to pump out wall pieces, it took its toll and I needed a little break from the walls.

Enter the Dragon!

I did pick up the Dragon V2 and begun to polish the model with more details and some tweaks on the design. Overall Im really really happy with the new outlook, but some preliminary gameplay concepts did have to be revised.

At first our plan was to use the battleships as the control units for the Dragons and as I've said before, the idea is ok, but there were also too big holes in the concept that I noticed now. Mainly the Warrior Battleships have been around for quite some time and could be considered old technology compared to the groundbreaking tech in the Dragons. Thus the idea of using "old" tech to run the new systems since making a new control unit with direct compatibility with the Dragon without needing to compromise anything seemed far more plausible.

Thus the new control ship was born and designed to snugly fit to the Dragons armored docking bay. The ship itself is mostly just the last piece needed to activate the Dragon with the Central AI core and its support systems.

Dragon Progress

This change releases the Warrior ships from their "essential" role and they are now counted as combat assets to help you secure the Dragon and they no longer need to be hidden away if you happen to run into operational one but you will be able to use its firepower to blast away whatever stands in your way.

I've been working on the Dragons landing gear and I think I've come up with good looking concept for them and when they are done I can set the new Dragon up into the game! It will be a while before there are interiors or anything else but the ship, but it will still be a huge step that Im very much looking forward to.

We have also been blessed with an opportunity to work with a talented young musician who has composed us a piece inspired by the theme of Lost Dragons and Im proud to share his first work for us!

Theretor, you are the man!

You may also notice he has a lot more really cool music shared on Soundcloud!

Lastly as June came and almost went I'd like to share a what I've been up for the past few days:

AR-42 Revision V3

The Blackbird Salvage INC issued assault rifle, the AR-42 also went through another revision and got alot more detailed in the process. It still shares many similarities to the older version, but with much improved geometry and details.

Onwards to Glory and have a great summer!


Media RSS Feed Latest Video
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RHS: Armed Forces of the Russian Federation 0.38

RHS: Armed Forces of the Russian Federation 0.38

Jun 12, 2015 RHS: Armed Forces of the Russian Federation (A3) Full Version 0 comments

Realistic representation of the Russian military for Arma 3

RHS: United States Armed Forces 0.38

RHS: United States Armed Forces 0.38

Jun 12, 2015 RHS: Armed Forces of the Russian Federation (A3) Full Version 1 comment

RHS: United States Armed Forces 0.38 realistic representation of USAF forces.

SP WLA Amalgamation

SP WLA Amalgamation

Jun 9, 2015 Whole Lotta Altis Full Version 2 comments

The latest version of the SP mission (Whole Lotta Altis is now WLA Amalgamation). Includes much optimizations and new features including AI team-member...

WLA Addon

WLA Addon

Jun 9, 2015 Whole Lotta Altis Full Version 1 comment

Required addon for the latest WLA Amalgamation mission version. Includes needed custom location classes to run certain features in the mission. Also custom...

Operation: TREBUCHET v0.12

Operation: TREBUCHET v0.12

Jun 7, 2015 Operation: TREBUCHET Full Version 14 comments

while this is more of a hotfix to version 0.11 content was still added making it worthy of a .12 release. we hope you enjoy.

General Equipment Addon Release (AOR)

General Equipment Addon Release (AOR)

May 28, 2015 General Equipment Addon Release (GEAR) Full Version 0 comments

General Equipment Addon Release is an ambitious undertaking for KetsuCorp, providing over 5000 new items to Arma 3™ online & offline. This expansion...

Post comment Comments  (10 - 20 of 100)
sgtsev3n Jan 20 2015, 8:36am buried:


one of the worstest game ever:
- all of its features are not properly added like physx etc.
- no ponds/rivers/inland water and that for a game which was release in 2013 but in arma 2 ponds were supported ?!
- very bad performance in SP aswell as in MP.
- Low CPU usage, some parts of the engine are very outdated like the CPU usage. This Game runs mostly on one Core.
- Its a sandbox game, but its more limited than most people know, for example: this game can not run huge battles with many AI. this game is more made for small spec ops missions or zombie survival missions where you are alone as survivor fighting zombie AI. one of the reason for that is that the CPU usage of this engine is ****. so its a very limited sandbox game which does not let you make things what you want, only if you accept huge FPS problems.
- the engine itself is very limited in many terms: modeling is very limited, some modder who made buildings for arma 3 abadoned theyr project due to the limitations. same for terrain in terms of object placement and size and and and..
- NO proper multi-core / multi-threading and 64bit support and that in 2013 and for a large scale game like this, multi-core / multi-threading & 64bit is a MUST!
- Alot of problems with the AI

now to the devs why they are one of the worstest out there:
- the devs are only fixing minor bugs, and making small optimizations but giving the game a great FPS boost by adding proper multi-core / multi-threading support does not happen.
- the devs didnt fixed many AI problems and now the guy who works on VCOM AI, fixed the AI driving which was not fixed by any BI dev for 13 years! i cant believe that a modder has to fix what BI didnt fixed in such long time.
- BI dont care when people steal and selling mods and i will explain why in the community part:

-6 votes     reply to comment
mmb7377 Feb 15 2015, 9:40am replied:

I totally agree with you these are the worst devs ever they are lazy they take some of the best stuff and dumb it down like the gfx in 2011.Then they still use an engine the was out of date back in 1997 when it came out and nothing has changed since then only this horrible ragdoll phyx the game I'm making that's going to replace this garbage.

-2 votes     reply to comment
[AWWIIR-Dev]m0chil Feb 6 2015, 5:23am replied:

Dude ******* chill.Maybe it is bad for you but for some of us,it is good.I mean,almost all you listed in here aren't even major problems.I mean,who cares for a ******* pond?Also you can make large scale battles in the editor,just made a beach landing with 2 LCAC with 75 soldiers in each of them.And about 50 defenders.You don't expect a large scale operations like 1000 vs 1000.The world would be so laggy with those players,vehicles etc that the games sales will suffer.Very bad performance?I get 40 fps minimum on my GTX870M.And this is a laptop video card,on Very High settings!

And ARMA 3 is 64-bit btw.BI even recommends 64-bit.

-2 votes     reply to comment
sgtsev3n Feb 9 2015, 5:26pm replied:

enough people and especially modders care about ponds, ticket on feedbacktracker + countless theards are created about ponds and the majority says = we want ponds back.

arma 3 isnt 64bit xD if it would be 64 bit, the game would use more than 4gb ram but it doesnt xD

-3 votes     reply to comment
HinduMan Mar 22 2015, 2:01am replied:

I don't really care about the community or vanilla game. There are some good mods and my computer can run the game well so eh.

+1 vote     reply to comment
sgtsev3n Jan 20 2015, 8:37am buried:


why the arma community is one of the worstest:
- people start to steal mods and selling as theyr own for money. especially after arma 3 life when arma 3 life got away with it and BI took no action. now more and more people start to steal mods or models from other games and sell them. last time, a french life mod was found that they stole models from other arma 3 modders and sold them, same for a mission which can be found at the BI forum and that all after they saw BI took no action against arma 3 life.
- alot of fanboys are out there who cant accept critism against BI or arma 3. alot of community members cant deal with it when you speak about the problems of arma 3 (especially when it comes to the CPU problem). most members in the forum are buttsniffer who has theyr head in bohemias ***.

-7 votes     reply to comment
robohunterx Jan 26 2015, 2:37am replied:

Shuuuuuuuuuut upppppp... holy ****.

0 votes     reply to comment
sgtsev3n Jan 26 2015, 10:24am buried:


sorry that i insult you with the truth, fanboy.

-5 votes     reply to comment
D-Man{ZS-HR} Feb 7 2015, 3:35pm replied:

Your statement about game performance and AI are correct, but game is not bad at all. It is the best military game ever made, even if there are issues to be solved. I think you really are missing some MP action.

+5 votes     reply to comment
Swarm_Castro Jan 6 2015, 12:20am says:

Starting a new life RPG MOD in Arma 3 need I need developers on the team. Message me if interested will come with pay. (must have Arma 3 experience)

+1 vote     reply to comment
Sgt_Prof Online
Sgt_Prof Jan 3 2015, 11:52am says:

Anyone is up for some breaking point mod matches ? :3

+1 vote     reply to comment
Baltha2701 Oct 18 2014, 10:44am buried:


Hello I have a Windows 8, I would like to download this game, but I'm afraid to have a virus after

-8 votes     reply to comment
S1lent Dec 24 2014, 11:19am replied:

Wow... You must buy it from Steam... And you might get a virus? O_o


+2 votes     reply to comment
Macke1170 Nov 3 2014, 7:20am replied:

Cool story.

+8 votes     reply to comment
infantryspec Apr 4 2014, 11:39am says:

i have a problem guys...i downloaded easy vas and i did everything the instructions said but when i try ingame to get sth from just wont give ammo,no weapons,no uniforms...nada...
do you guys know a fix for it?

+2 votes     reply to comment
hotshotmike1001 Apr 18 2014, 1:10pm replied:

you need to make sure its in a working Mods Folder!


then turn on the Mods folder! i just added new stuff such as backpacks are Vas Now aswell

+3 votes     reply to comment
bamheadz Apr 1 2014, 3:43pm says:


+3 votes     reply to comment
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Developer & Publisher
Bohemia Interactive
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Release Date
Released Sep 11, 2013
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47 votes submitted.

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Highest Rated (3 agree) 7/10

Lots of Potential, misused by community.

Feb 4 2014, 8:55am by esfumato

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