ARMA 3, the latest installment of the tactical military simulation game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma.


Survive, Adapt, Win
After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched. A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...

  • Survive in the rich & authentic environment
  • Adapt to the unsurpassed experience of modern ground combat
  • Win the open-ended & story-driven campaign

Combining the strength of its predecessors with radical engine improvements, Arma 3 provides a unique experience of sandbox-oriented combat gameplay in the most detailed environment of the series.

Key features:

  • Single-Player Campaign - evolve from a lone prey into a military commander in the open-ended & story-driven campaign.
  • Vehicles & Weapons - control multitude of aircraft, vehicles and ships with the accurate simulation, shoot from anything from pistols to the sophisticated weapon platforms.
  • Customizable Soldier Load - choose your uniform, assemble your weapon kit, change your loadout, get encumbered.
  • Physical simulation & improved animations - take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system.
  • Rich & authentic environment - explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data.
  • Multiplayer Gameplay - challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
  • Completely extensible & moddable - design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.

Official Website , Forum , Announcement , Details

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ARMA 3 pictures from GamesCom 2011 #3 ARMA 3 pictures from GamesCom 2011 #3 ARMA 3 pictures from GamesCom 2011 #3
Blog RSS Feed Report abuse Latest News: Modders Logbook - May 2015

About Lost Dragons with 2 comments by HorribleGoat on Jun 22nd, 2015

Modders Logbook - May 2015.


Summertime came but there is no rest for the wicked. We've had some huge projects going on at work and while modeling is great fun it gets a bit tedious if you do it for 8 hours as work and then try to have strength to work on your own projects with all the other RL obligations to attend to. Progress has been a bit slow lately, but again LoDRs progress marches onwards.

Last month our map saw more progress with the walls and the overall look has really began to shape up.


Almost all of the Dragon complex main walls have already reached stage 1 (=what we need for proof of concept) and as you can see they are starting to look pretty fancy. For those who don't yet know, we aim to fill all that space in the walls with variety of different structure types that are generated for each game launch. There will be industrial and commercial type areas, apartments, storages, garages, hangars, military installations and all kinds of access ways. We will try to make the generation from as small parts as possible, like walls and floors to give as much random diversity to the outcome. There is a great chance however that the engine can't handle the huge object count and if this happens we will find a compromise random unit size that works. In theory it is fairly simple thing, but in practice there is a lot that can fail. Nevertheless we are sure the system will be implemented in whatever is the working form.

While working on the map was great as I got in to the zone and really was able to pump out wall pieces, it took its toll and I needed a little break from the walls.

Enter the Dragon!

I did pick up the Dragon V2 and begun to polish the model with more details and some tweaks on the design. Overall Im really really happy with the new outlook, but some preliminary gameplay concepts did have to be revised.

At first our plan was to use the battleships as the control units for the Dragons and as I've said before, the idea is ok, but there were also too big holes in the concept that I noticed now. Mainly the Warrior Battleships have been around for quite some time and could be considered old technology compared to the groundbreaking tech in the Dragons. Thus the idea of using "old" tech to run the new systems since making a new control unit with direct compatibility with the Dragon without needing to compromise anything seemed far more plausible.

Thus the new control ship was born and designed to snugly fit to the Dragons armored docking bay. The ship itself is mostly just the last piece needed to activate the Dragon with the Central AI core and its support systems.

Dragon Progress

This change releases the Warrior ships from their "essential" role and they are now counted as combat assets to help you secure the Dragon and they no longer need to be hidden away if you happen to run into operational one but you will be able to use its firepower to blast away whatever stands in your way.

I've been working on the Dragons landing gear and I think I've come up with good looking concept for them and when they are done I can set the new Dragon up into the game! It will be a while before there are interiors or anything else but the ship, but it will still be a huge step that Im very much looking forward to.

We have also been blessed with an opportunity to work with a talented young musician who has composed us a piece inspired by the theme of Lost Dragons and Im proud to share his first work for us!

Theretor, you are the man!

You may also notice he has a lot more really cool music shared on Soundcloud!

Lastly as June came and almost went I'd like to share a what I've been up for the past few days:

AR-42 Revision V3

The Blackbird Salvage INC issued assault rifle, the AR-42 also went through another revision and got alot more detailed in the process. It still shares many similarities to the older version, but with much improved geometry and details.

Onwards to Glory and have a great summer!


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RHS: Armed Forces of the Russian Federation 0.38

RHS: Armed Forces of the Russian Federation 0.38

Jun 12, 2015 RHS: Armed Forces of the Russian Federation (A3) Full Version 0 comments

Realistic representation of the Russian military for Arma 3

RHS: United States Armed Forces 0.38

RHS: United States Armed Forces 0.38

Jun 12, 2015 RHS: Armed Forces of the Russian Federation (A3) Full Version 1 comment

RHS: United States Armed Forces 0.38 realistic representation of USAF forces.

SP WLA Amalgamation

SP WLA Amalgamation

Jun 9, 2015 Whole Lotta Altis Full Version 2 comments

The latest version of the SP mission (Whole Lotta Altis is now WLA Amalgamation). Includes much optimizations and new features including AI team-member...

WLA Addon

WLA Addon

Jun 9, 2015 Whole Lotta Altis Full Version 1 comment

Required addon for the latest WLA Amalgamation mission version. Includes needed custom location classes to run certain features in the mission. Also custom...

Operation: TREBUCHET v0.12

Operation: TREBUCHET v0.12

Jun 7, 2015 Operation: TREBUCHET Full Version 14 comments

while this is more of a hotfix to version 0.11 content was still added making it worthy of a .12 release. we hope you enjoy.

General Equipment Addon Release (AOR)

General Equipment Addon Release (AOR)

May 28, 2015 General Equipment Addon Release (GEAR) Full Version 0 comments

General Equipment Addon Release is an ambitious undertaking for KetsuCorp, providing over 5000 new items to Arma 3™ online & offline. This expansion...

Post comment Comments  (70 - 80 of 100)
kjfytfkytfyt May 21 2011, 3:46pm says:

Great! Another awesome realistic FPS game I like, that I won't be able to run on my PC... Oh well.

+2 votes     reply to comment
Renegade2 May 21 2011, 5:55pm replied:

try playing arma 1 if you cant run arma 2 or 3

+2 votes     reply to comment
CMDKeen May 22 2011, 1:58pm replied:

Seriously DON'T. It's the worst one in the series (counting OFP:CWC in too). Poor story, Russian/SLA don't have ANY vehicles capable of countering their western counterparts and the addon selection is very thin for this title.

+1 vote     reply to comment
Guest Jan 23 2014, 3:48pm replied:

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ytres May 25 2011, 1:08am replied:

Not really... ARMA: Combat Operations had a good amount of addons/mods to make up for the at-times lackluster base game.

+1 vote     reply to comment
Sergeant23 May 21 2011, 1:34pm says:

Sandbox and open-ended FPS militaristic game? Something is wrong here.

+2 votes     reply to comment
ytres May 21 2011, 8:04pm replied:

That's how ARMA and ARMA 2 were, lol.

+2 votes     reply to comment
kjfytfkytfyt May 21 2011, 3:48pm replied:

Nope, If thats how it is, thats awesome, sandbox games are around 100000x better than linear games...

+2 votes     reply to comment
Foxtrop May 21 2011, 1:40am says:

If I cant get knife, will wait to ARMA4

-3 votes     reply to comment
Renegade2 May 21 2011, 5:54pm replied:

when are you going to EVER EVER use a knife in arma ....

+4 votes     reply to comment
ytres May 22 2011, 12:06am replied:

Yea, seriously...

+2 votes     reply to comment
davo001 May 20 2011, 7:51pm says:

hmmmm looks like a new rig is in my future

+1 vote     reply to comment
ComradeWinston May 20 2011, 5:12pm says:

If they fixed the voice acting then I'll buy it.

+3 votes     reply to comment
NuclearBanane May 20 2011, 10:45pm replied:

Why call it voice acting?

Its more like Dynamic radio chatter system
And it worked great.

To be honest it needed a little improvement on how to string words together and emotion. Other then that it was great.
I don't care about the emotion. Just as long as its not the same generic phrase every single time.

-3 votes     reply to comment
wilsonC May 20 2011, 11:46pm replied:

LOL the dialogue in ARMA 2 was so bad, I'd have preferred microsoft sam instead. Operation Arrowhead was better but still didn't sound very human. I hope they find a better way of piecing together sentences, or maybe even use some of those new text-to-speech APIs (some actually sound pretty real!).

+3 votes     reply to comment
PoliceSwat10 May 20 2011, 6:04pm replied:

Voice acting was fixed way back when Operation Arrowhead was released. At least, much better than regular ArmA 2 was.

+1 vote     reply to comment
ComradeWinston May 20 2011, 11:51pm replied:

Well I have no idea, it was such a turn off in the demo that I didn't even consider buying the game.

+1 vote     reply to comment
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Developer & Publisher
Bohemia Interactive
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Release Date
Released Sep 11, 2013
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47 votes submitted.

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Highest Rated (3 agree) 7/10

Lots of Potential, misused by community.

Feb 4 2014, 8:55am by esfumato

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