The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.

Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.

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Introduction

Greetings indiedb!

We're back this week to showcase more of our art department.

Concept Art

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Here we gave another, more simple vew of what we are aiming for in our level, as mentioned in previous devblogs this is an important step as it allows us to visuallize how certain assets need to be placed so that everything can be seen clearly due to the camera angle.

Game Logo

image 8


As you may have noticed we updated our game's icon on our indieDB page recently.

It has an eye catching design and it tells you exactly what the game is about at a glance.

Conclusion

Unfortunately that is all we've got this week.

Thank you so much for your time and for following us in our development journey.

Stay safe and see you next week !

logo


Devblog 3 - Blacksmithing, Multi Tenant Housing, Large World Tech
Anvil Empires

Devblog 3 - Blacksmithing, Multi Tenant Housing, Large World Tech

Anvil Empires

Development updates on Blacksmithing, Multi Tenant Housing, Large World Tech.

Dev Log #2 - Level design
Echoes of Gearheart

Dev Log #2 - Level design

Echoes of Gearheart

First look at our level design we are developing for our vertical slice!

DevLog #4: You and I? No, UI!
Dev In The Room

DevLog #4: You and I? No, UI!

Dev In The Room

In today's Post, We're just going to talk a little about the UI of the game. Believe it or not, it was quite fun to develop.

Update of the key art
Wandering Cat

Update of the key art

Wandering Cat 2 comments

I would like to update you on the new key art of the game, which will then be the official cover on Steam as soon as it is completed.

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Post comment Comments
Usernas
Usernas - - 16 comments

a

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virgilfabre
virgilfabre - - 2 comments

I'm waiting for it to make my own game. Making assets and planning for it.

Reply Good karma Bad karma+2 votes
darkelf1
darkelf1 - - 440 comments

lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all

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Marth8880 - - 1,778 comments

oh boy

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Tsubasa-Ōzora
Tsubasa-Ōzora - - 804 comments

It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.

I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.

I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.

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