We have decided to reduce our high ambitions in Pulsedrive and focus on the development of [w]tech. All assets for the alpha are finished and we work on the last points on our todo of [w]tech to make Pulsedrive possible. However there will be no further version after the alpha - so we don't call it alpha anymore. As a very small team we have to use our energy in a responsible way and should not 'waste' it in a far to big second or third project where the first one is big enough. This does not mean that we will reduce our efforts to create a great game!
New antialiasing and exponential HeightFog were integrated into [w]tech to provide state-of-the-art graphics!
After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...
After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!
First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...
Pulsedrive will be a single-player experience of high speed.You will be able to choose between three different ships, which are accelerated by the pulse...
First project which will use the power of [w]tech. Gameplay of BeyondJupiter is a mix between Third-Person-Shooter from the perspective of a Hack'n'Slay...
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Hey, quick comment - I love what you guys are doing with this engine. Cannot wait to use it :D
That engine is really good.
Questions: Will it be available to download ?
Can we create FPS with it ?
Thanks! We do not have an releasedate for the engine yet, but of course you can create FPS with it.
*when we released it :D
Thanks I'll download when it'll be ready
I forgot to say something : I'M TRACKING
Looks good but what will really "sell" the engine will be the UI and great modern features . Look at UDK , it has even a particle editor , cinematic editor , and a limited visual scripting system .
Keep it up because it really looks great until now .
This all looks very promising, however I have a question. How are you guys planning on working with UI? Do you have plans to make a detailed UI editor that allows users to place let's say, hud elements with screen ratio with a click of a button? That would be something interesting to see.
At first UIs will be done in code only, but an UI-Editor is already planed. If you take a look at our roadmap you can see it below version 0.19.
Media.moddb.com
what did u guys use to make this engine?this u use any graphics library or something?this enngine is interesting im tracking!!!!!!!!!!!!