001 Game Creator is a completely free, easy-to-use object-oriented program that allows you to bring your unique game ideas and concepts to life, with simple point-and-click scripting, and a powerful customisability of tiles, characters, monsters, items, magic and plenty more. You can choose to make your own resources or use those provided for you.

More information on the 001 Game Creator is also found on our Website and our Lively Forums!

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Blog RSS Feed Report abuse Latest News: Game Update - October 5th, 2014

About Dungeons & Zombies!!! with 0 comments by Wonderland12 on Oct 5th, 2014


Well, after last month sucking, and the surgery before that I had for a hernia and wisdom teeth removal, I am finally back in the game, quite literally.

It turns out the engine (Engine 001) I’m using and the new Dell computer I have aren’t exactly buddies. This is as far as me and Mike, the creator of the engine, could figure out. Unfortunately there isn’t much I can do there though, and this is a workaround. To fix that issue I mentioned last time, I simply had to disable the new lighting system and use the engine’s old one. No big loss there that I’ve seen. In fact, I can’t tell the difference, so that can be considered fixed.

I don’t know if I’m an idiot and didn’t notice before or if this computer handles the game even worse, because the performance was awful when I testing the game a couple weeks ago… like 5 FPS awful in some cases. It isn’t exactly a graphically-intense game, and I of course want it to work on as many (Windows – Engine 001 doesn’t yet support Linux or Mac) computers as possible. This led me to spending some time splitting the world map up into five parts. From a gameplay standpoint, the original single, huge map was pretty cool, but terribly running. From my standpoint, it performs better this new way and is easier to work on. I can also put more things in the maps without worrying so much about frame rate.

I’ve also started work on the magic system (of which there will be more than spells for combat), but I don’t have much to show since it’s basically a prototype for a single spell – Fire Missile, which is very much what it sounds like. You learn spells from reading scrolls, and of course you have to watch your MP. I can’t decide whether I want the MP to regenerate over time, how fast if it does, or if you need to carry some potions around. I’ll let you know when I decide.

paused

I did tinker with the general combat system a bit, and the results are hilariously flawed, and will need more tinkering. Basically, combat didn’t have any weight to it before. You smacked your enemy and they stood as stiff as a board with their health tickering down. That isn’t any fun. Now you smack your enemy and they go flying literally miles away like they’re sliding on ice. Like I said, it needs more tinker.

On top of all this, I’ve done a few fixes to old scripts that didn’t work and worked on some other systems (of which they’re so insignificant I might as well not waste your time rambling about them). A lot of it was simply getting back the work I did that didn’t get backed up. It’s been decently productive, but I don’t have much time anymore for the game so don’t expect it any time soon. Thanks for your continued support and interest, and feedback is of course encouraged!

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Post comment Comments  (0 - 10 of 31)
Guest
Guest Jul 10 2014, 4:26pm says:

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Wonderland12
Wonderland12 Aug 5 2014, 6:43am replied:

Yes.

+1 vote     reply to comment
Ace34110
Ace34110 May 6 2014, 12:04pm says:

Looks amazing!

+1 vote     reply to comment
Gamezdude
Gamezdude Dec 28 2013, 11:18am says:

Engine 001 is by far the best engine i have used to date, you can use your own textures, sounds and can program everything yourself without the need of knowledge in programming no matter how advanced!

You can have unlimited sprites, sounds, maps etc all for no charge!
The community is VERY helpful and what ever problem you have, they can and will help. An excellent engine for 2d games! 9/10

+2 votes     reply to comment
mikiyasnibret
mikiyasnibret Oct 27 2013, 8:33am says:

wow

+3 votes     reply to comment
Tabula_Rasa
Tabula_Rasa Nov 11 2013, 5:00pm replied:

such game
very fun
wow

+2 votes     reply to comment
Guest
Guest Jul 29 2013, 11:28pm says:

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TECMEC
TECMEC May 4 2013, 10:23am says:

Hi there, here you can find my game created with 001: Tecmec7.wix.com

For the moment the game is only in italian language!

+3 votes     reply to comment
Skullboy99
Skullboy99 Nov 8 2012, 11:49pm replied:

Check out my website for 001!!! Seriousstuffwebstartscom.webstarts.com

+2 votes     reply to comment
Skullboy99
Skullboy99 Jun 26 2014, 12:44am replied:

Psssh, Ignore that Old comment. This is my current website Ssgamesseason2.webstarts.com

+1 vote     reply to comment
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Platforms
Windows, Mac
Company
Team001
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Official Page
Engine001.com
Licence
Creative Commons
Release Date
Released Dec 31, 2003
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Highest Rated (7 agree) 10/10

Brilliant! One of the most flexiable programs available for any gamers to use! This system provides a preset of essential tools like scripting, codes, graphical resources, and etc. to create games in minutes. Additionally, Game Creator 001 continues to release new updates for new features that will keep game creators busy from new ideas!

Serrafina, Member since November 1, 2007.

Jun 2 2011, 8:40pm by serrafina

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Latest tweets from @engine001

3D took a few more years than I thought it would - but, it's finally here :). This will remain a... T.co

Oct 14 2014, 10:00pm

As of today, we will no longer be displaying ads within the software or web-site. I'd like to thank everyone who... T.co

Apr 2 2014, 10:44am

In celebration of my birthday this past week, I'd like to share with you one very good reason to subscribe today!... T.co

Sep 8 2013, 4:30pm

Starting this week, Virtual Ventures, a non-for profit summer camp in Ottawa, Ontario (Canada) is using 001:... T.co

Jul 10 2013, 12:06pm

The latest subscription beta features 3D rotation in the map editor, among other 3D fixes (like full cube... T.co

Jun 19 2013, 2:28pm

The latest subscription beta now has use values to retrieve accelerometer data from a handheld device and (as... T.co

Jun 17 2013, 1:31pm

We've gotten a lot of feedback concerning the complexity of the overwhelming actor window that was born out of... T.co

May 9 2013, 3:21pm

Tile-sets are getting cleaned up for optimal iOS/Android performance. While I was working on that, I decided to... T.co

May 3 2013, 8:46pm

The new subscription beta has a feature that allows you to see where errors are happening in your graphical... T.co

Apr 23 2013, 6:29pm

001 Game Creator 1.012.000 is out! This version includes major user experience improvements, icon make-over,... T.co

Apr 13 2013, 10:48am

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