The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Blueprint.

RSS Related Tutorials
Making Interesting Talking Sprite Animations
The Siege and the Sandfox

Making Interesting Talking Sprite Animations

The Siege and the Sandfox Animation 1 comment

Artist Ed Duke-Cox explains the development of our sprite talking animations, and how and why we went from static bodies with only mouth movement, to...

Making a commercial video game all by yourself, Part 5: Musical Musings
Minesheeper

Making a commercial video game all by yourself, Part 5: Musical Musings

Minesheeper Music

The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore five ways to ensure that...

Evolution of the graphics in Rabbit Story
Rabbit Story

Evolution of the graphics in Rabbit Story

Rabbit Story Level Design/Theory 2 comments

Hi, my name is Slava Bushuev, and today I would like to tell you how I developed the graphics of Rabbit Story – the game I’ve been currently working...

Teach the kids English (Part 4)
Kikai

Teach the kids English (Part 4)

Kikai Client Side Coding

I have improved the whole language system greatly. It now has a rather solid structure and flow, with other supporting systems like the NPCs’ short...

Commercial Video Game all by Yourself, Part 4: Going Off The Grid
Minesheeper

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Minesheeper Mapping/Technical

The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical...

Kai & Kira on Slack!
Kikai

Kai & Kira on Slack!

Kikai Server Side Coding

After making the kids respond to simple sentences in the previous update, I have come up with the idea of bringing the kids to Slack so everyone in the...

Teach the kids English (Part 3)
Kikai

Teach the kids English (Part 3)

Kikai Client Side Coding

I have created a “word with labels” system which allows the kids to learn every single word, instead of learning only patterns. The kids have also...

Making a commercial video game all by yourself, Part 3: Building a World
Minesheeper

Making a commercial video game all by yourself, Part 3: Building a World

Minesheeper Design/Concepts

The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration...

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic
Minesheeper

Making A Commercial Video Game All By Yourself, Part 2: Find Your Mechanic

Minesheeper Design/Concepts

The second in a series documenting the production of a commercially viable game, entirely unaided. In this article we identify an appropriate genre and...

Teach the kids English (Part 2)
Kikai

Teach the kids English (Part 2)

Kikai Client Side Coding

I have come up with a “plausible” language system design and have been working on it. I start with recognizing sentence types (normal sentence, question...

Our process to Level Design Valgard (Part 1)
Valgard and The Armor of Achilles

Our process to Level Design Valgard (Part 1)

Valgard and The Armor of Achilles Level Design/Theory

Level Design Process of Valgard and The Armor of Achilles (Part 1).

Mind the Trap: How to Engage Those Who Haven't Played Yet
Mind the Trap

Mind the Trap: How to Engage Those Who Haven't Played Yet

Mind the Trap PR 3 comments

Deliver a targeted, gameplay-focused presentation to impress viewers, drive traffic to your game, and stay competitive.

AI Progression
The Siege and the Sandfox

AI Progression

The Siege and the Sandfox Client Side Coding

AI Development to Date - Catch Up Dev Diary Article by Designer Chris Wilson.

UE4 - Blueprint

UE4 - Blueprint

Client Side Coding Tutorial

Use of Unreal Engine 4's Blueprint visual scripting system.

UE4  - Creating and using Materials

UE4 - Creating and using Materials

Textures Tutorial

Guide for Materials and our physically-based approach to surfaces in UE4.

UE4 - Animation and Rigging Toolkit

UE4 - Animation and Rigging Toolkit

Animation Tutorial 1 comment

Check out an overview of the Animation and Rigging Toolkit! This is the toolset Epic Games' lead technical animator Jeremy Ernst created for our own internal...

UE4 Editor - UI Overview

UE4 Editor - UI Overview

Other Tutorial

Learn the basics of the user interface in UE4 to help optimize your workflow.

UE4 - Creating a Level

UE4 - Creating a Level

Level Design/Theory Tutorial 1 comment

Epic's Zak Parrish runs viewers through a set of level building tutorial videos for Unreal Engine 4. Learn the basics, from adding windows and doors to...

Modeling technique for Limit Release

Modeling technique for Limit Release

Armored Core : Limit Release Other 10 comments

How to model and get models that look exactly the same quality as Limit Release using the basic tools from 3d Studio Max.

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Getting Started on UDK with iOS

Getting Started on UDK with iOS

Starting a mod Tutorial 3 comments

Learn about the Unreal Engine and what we expect to create on the iOS platform

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Subsiege

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

Subsiege Animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Subsiege

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Subsiege Players Modelling 2 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Tutorial - Art Hints - Workflow 1/7
Subsiege

[Submerge] Tutorial - Art Hints - Workflow 1/7

Subsiege Management 2 comments

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

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