The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.

The features of the Irrlicht Engine include:

  • High performance realtime 3D rendering using Direct3D and OpenGL [more]
  • Platform independent. Runs on Windows, Linux, OSX, Solaris, and others.[more]
  • Huge built-in and extensible material library with vertex, pixel, and geometry shader support [more].
  • Seamless indoor and outdoor mixing through highly customizeable scene management. [more]
  • Character animation system with skeletal and morph target animation. [more]
  • Particle effects, billboards, light maps, environment mappingstencil buffer shadows, and lots of other special effects. [more]
  • Several language bindings which make the engine available to other languages such as C#, VisualBasic, Delphi, Java …
  • Two platform and driver independent fast software renderers included. They have different properties (speed vs. quality) and feature everything needed: perspective correct texture mapping, bilinear filtering, sub pixel correctness, z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing, and more.
  • Powerful, customizeable, and easy to use 2D GUI System with Buttons, Lists, Edit boxes, …
  • 2D drawing functions like alpha blending, color key based blitting, font drawing, and mixing 3D with 2D graphics.
  • Clean, easy to understand, and well documented API with lots of examples and tutorials.
  • Written in pure C++ and totally object oriented.
  • Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…
  • Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx).
  • Fast and easy collision detection and response.
  • Optimized fast 3D math and container template libraries.
  • Directly reading from (compressed) archives. (.zip, .pak, .pk3, .npk)
  • Integrated fast XML parser.
  • Unicode support for easy localisation.
  • Works with Microsoft VisualStudio, Metrowerks Codewarrior, Bloodshed Dev-C++, Code::Blocks, XCode, and gcc 3.x-4.x.
  • The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
Image RSS Feed Latest Screens
Demostration Demostration Demostration
Blog RSS Feed Report abuse Latest News: Monthly Update 6/2014

About Gekkeiju Online: The Beginning with 0 comments by Suvidriel on Jun 24th, 2014

Greetings sunshines!

It's time for a slightly early monthly update since the Alpha Test date has been locked down. These past few weeks have been mostly full of world building but a few lines of code also got in.

Musical Instruments

The previous version of Gekkeiju Online already introduced musical instruments. This time, however, the system works a lot better with support to ABC notation. Only 3 octaves are supported though.

Basically what this means is that players can load up ABC-file and play it using their equipped instrument. Parties also support synchronized playing so party members will be able to play different instrument versions of the song.

If you're interested in getting some ABC-files for the Alpha-test then The Fat Lute is a rather huge library with compatible songs.

Building of Kyrt

Building of Kyrt continued but the city is still far from ready - the castle and harbor market were added this time. The city is now also connected to the rest of the world with a road so it'll be possible to explore it during the Alpha test.

Kyrt Harbor market

Mage tutorial quests

The tutorial quests can now be played through with Mage character class as well. However, most of the quest rewards haven't yet been optimized for magic users. Mages also don't yet have any extra abilities available.

Health bars changed

Health bars used to show only on top of selected target. This, however, did not work too well with action oriented combat so now health bars show up on top of enemies whenever they receive damage.

Health bars

Alpha Test 18th-20th July

The next public Alpha Test weekend will be held during 18th and 20th of July. The plan was to hold it after Oculus Rift DK2 shipped but currently it seems like it's not happening before the test. There's also not enough time to implement support for DK2 even if they happen to ship before the test. However, DK1-mode should work fine.

The account creation-page for the Alpha is already available here. The created accounts need to be activated using activation email that will be mailed after the creation.

Even those who have participated in previous tests will need to make new accounts.

The client-download link will be made available nearer to the test weekend.

Min requirements for the client are:
Windows 7+ 64bit
4gb RAM
Radeon HD 4890+

If you're planning on trying the Oculus Rift-mode then you'll also need a gamepad that has been calibrated in Windows. The Oculus Rift-mode will naturally require the fastest possible hardware you can get.

What's coming next?

Next steps will be mostly bug hunting to make sure the currently available 3 character classes will work during the Alpha.

Some quest dialogs are also still using the old format so at least some of them will be converted to the new one.

See you all online during the Alpha!

Alpha Code

Alpha Code Alpha Code Indie

Updated 2 years ago TBD Single Player Family

aCode is an educational 3D game featuring the ability of the player to operate the programmable robot and practice the basics of structured programming...


Baunzords Baunzords Indie

Updated 2 years ago TBD Multiplayer First Person Shooter

Baunzords is a multiplayer FPP shooter featuring ideas that combined together create a unique, extremely dynamic gameplay. There is no gravity, nor clearily...


Buntoki Buntoki Indie

Updated 5 days ago TBD Single Player Realistic Sim

Playing Buntoki is all about handling the small nuances of running a bakery: Administrating and supplying your storage, kneading and baking bread and...


Droidnaught Droidnaught Indie

Updated 1 year ago TBD Single Player Hack 'n' Slash

Droidnaught is a procedurally generated first-person sci-fi dungeon crawler inspired by classics of the genre such as Captive, Hired Guns and Dungeon...


DumbBots.NET DumbBots.NET Indie

Updated 1 year ago Released Jun 2, 2012 Single Player Educational

A simple open source programming game that allows editing of scripts while the game is still being run. The scripts control the AI of some combatants...

Post comment Comments  (0 - 10 of 23)
pyirrlicht Feb 24 2013, 6:20am says:

Irrlicht is very good game engine.
See my Game Builder based on Irrlicht and Python.

+1 vote     reply to comment
DraeHD Nov 23 2011, 6:43am says:

Looking to use this to create a game much like ILOMILO's play style, but entirely different :D

+1 vote     reply to comment
bioswat Aug 6 2010, 12:49pm says:

Why there isnt a game engine where you can easy make models for your games and dont you 3ds max((((((((((((

+1 vote     reply to comment
anni Mar 6 2011, 12:30pm replied:

Try blender.
your game will need alot of optimisation but its the most complete open sourse thing out there.
lol i should check the dates ont this posts....

+4 votes     reply to comment
Guest Nov 18 2012, 7:04pm replied:

Try out Milkshape, easiest editor Ive worked with (Its also cheap to buy) and this engine seems to have support for its file format.

0 votes     reply to comment
TheOneandOnly Nov 26 2010, 9:40am replied:

Game engine != Editor suite

+6 votes     reply to comment
feillyne Jun 12 2011, 5:04am replied:

Game engine != Editor Suite without an engine
Blender == Editor Suite WITH an engine

Blender Game Engine - you have a modelling program along with an engine. Plus video editing (if you'd like to make films and trailers).

+1 vote     reply to comment
MawDrallin Jun 28 2010, 11:39am says:

I think I can use this to make a certain game i have had in my mind...

+1 vote     reply to comment
NCC-1701 Jun 1 2010, 12:22pm says:

the license for this is listed as "public domain", so is it legal to make and sell a game in this engine? Or can you only make free games in it?

Sorry if this is a dumb question, but I am very new to this.

+2 votes     reply to comment
DaFranker Dec 11 2010, 5:52pm replied:

Take a look at "Star Ruler" by Blind Mind Studios. It should be listed in the "Games" tab on this very profile, in fact. It uses the Irrlicht engine and is a commercial indie game. You can see the actual Irrlicht license here:

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Send Message
Official Page
Public Domain
Release Date
Released Jun 23, 2009
Engine Watch
Track this engine
Community Rating



32 votes submitted.

You Say


Ratings closed.

Embed Buttons

Promote Irrlicht Engine on your homepage or blog by selecting a button and using the HTML code provided (more).

Irrlicht Engine Irrlicht Engine
Irrlicht Engine
103 of 643
Last Update
5 days ago
123 members