The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.

The features of the Irrlicht Engine include:

  • High performance realtime 3D rendering using Direct3D and OpenGL [more]
  • Platform independent. Runs on Windows, Linux, OSX, Solaris, and others.[more]
  • Huge built-in and extensible material library with vertex, pixel, and geometry shader support [more].
  • Seamless indoor and outdoor mixing through highly customizeable scene management. [more]
  • Character animation system with skeletal and morph target animation. [more]
  • Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
  • Several language bindings which make the engine available to other languages such as C#, VisualBasic, Delphi, Java …
  • Two platform and driver independent fast software renderers included. They have different properties (speed vs. quality) and feature everything needed: perspective correct texture mapping, bilinear filtering, sub pixel correctness, z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing, and more.
  • Powerful, customizeable, and easy to use 2D GUI System with Buttons, Lists, Edit boxes, …
  • 2D drawing functions like alpha blending, color key based blitting, font drawing, and mixing 3D with 2D graphics.
  • Clean, easy to understand, and well documented API with lots of examples and tutorials.
  • Written in pure C++ and totally object oriented.
  • Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…
  • Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx).
  • Fast and easy collision detection and response.
  • Optimized fast 3D math and container template libraries.
  • Directly reading from (compressed) archives. (.zip, .pak, .pk3, .npk)
  • Integrated fast XML parser.
  • Unicode support for easy localisation.
  • Works with Microsoft VisualStudio, Metrowerks Codewarrior, Bloodshed Dev-C++, Code::Blocks, XCode, and gcc 3.x-4.x.
  • The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
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Blog RSS Feed Report abuse Latest News: Monthly Update 1/2015

About Gekkeiju Online: The Beginning with 4 comments by Suvidriel on Jan 28th, 2015

Greetings Xalenians! It's time for the first update of the year!

The past month was really busy with the public alpha test last weekend but some new features also got added.

Alpha Weekend results

The Public Alpha weekend went really well and the results were beyond expectations.

Players seemed to enjoy the musical instrument system probably the most once again with some players holding over 4 hours long musical concert. The new crafting-system also seemed to receive good feedback.

During Alpha Test

Lots of bugs were written down as well and will be worked out during the next months.

Huge thank you to all the testers!

Chat size adjustments

Several players asked already during the previous test but now also during this one that the chatbox size should be adjustable.

Adjustable chat box

This change was added already during the alpha test weekend. It's now possible to resize the chatbox to quite huge size.

Sewer dungeon

The work on a new sewer-type dungeon started as well. The dungeon will likely be placed under the city of Kyrt. It'll be public-type dungeon so not instanced.

Sewer dungeon

The plan is that the dungeon will include several boss monsters as well as a possible entrance to the first raid instance dungeon.

Vendor updates

The NPC vendors got slight updates. It's now possible to sell items by right clicking them in inventory while the shop dialog is open.

The shop dialog will also now always ask the quantity to be sold when selling a stack of items.

More resources

The amount of resource nodes around the Greenwoods starter region was increased a lot. This should make it somewhat easier for new players to gather resources for crafting.

What's next?

The next thing will likely be to first work out most of the bugs that were found during the alpha test.

Once bugs are out of the way, the development will continue on trading-functionality as well as adding buyback-option to npc vendors.

Work will also resume on the sewer dungeon to include it in game as soon as possible.

Thanks for reading and stay tuned!

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Post comment Comments  (0 - 10 of 23)
pyirrlicht
pyirrlicht Feb 24 2013, 6:20am says:

Irrlicht is very good game engine.
See my Game Builder based on Irrlicht and Python.

+2 votes     reply to comment
DraeHD
DraeHD Nov 23 2011, 6:43am says:

Looking to use this to create a game much like ILOMILO's play style, but entirely different :D

+1 vote     reply to comment
bioswat
bioswat Aug 6 2010, 12:49pm says:

Why there isnt a game engine where you can easy make models for your games and dont you 3ds max((((((((((((

+1 vote     reply to comment
anni
anni Mar 6 2011, 12:30pm replied:

Try blender.
your game will need alot of optimisation but its the most complete open sourse thing out there.
Blender.org
lol i should check the dates ont this posts....

+4 votes     reply to comment
Guest
Guest Nov 18 2012, 7:04pm replied:

Try out Milkshape, easiest editor Ive worked with (Its also cheap to buy) and this engine seems to have support for its file format.

0 votes     reply to comment
TheOneandOnly
TheOneandOnly Nov 26 2010, 9:40am replied:

Game engine != Editor suite

+6 votes     reply to comment
feillyne Staff
feillyne Jun 12 2011, 5:04am replied:

Game engine != Editor Suite without an engine
Blender == Editor Suite WITH an engine

Blender Game Engine - you have a modelling program along with an engine. Plus video editing (if you'd like to make films and trailers).

+1 vote   reply to comment
MawDrallin
MawDrallin Jun 28 2010, 11:39am says:

I think I can use this to make a certain game i have had in my mind...

+1 vote     reply to comment
NCC-1701
NCC-1701 Jun 1 2010, 12:22pm says:

the license for this is listed as "public domain", so is it legal to make and sell a game in this engine? Or can you only make free games in it?

Sorry if this is a dumb question, but I am very new to this.
thanks

+2 votes     reply to comment
DaFranker
DaFranker Dec 11 2010, 5:52pm replied:

Take a look at "Star Ruler" by Blind Mind Studios. It should be listed in the "Games" tab on this very profile, in fact. It uses the Irrlicht engine and is a commercial indie game. You can see the actual Irrlicht license here: Irrlicht.sourceforge.net

+1 vote     reply to comment
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Released Jun 23, 2009
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