Zirkonia is a classic turn-based tactical RPG (like Fire Emblem and Final Fantasy Tactics) with a lot of character interaction, influenced largely by visual novels and old school rpgs. It’s settled in a dystrophic world, a few centuries before its final doom. Borderlands of the know continent, constantly attacked by an ancient power since the beginning of history, are giving in more and more. Whole countries are breaking away gradually and disappear into the dark gap - an area that surrounds the whole land and devours it bit by bit.

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Hey folks!

I finally made peace with my attributes! :D Some hard decisions were made, despite it might look kind of standard. Here a quick shot from the in-game menue:

User Posted Image

The status screen is split into character attributes on the left and weapon mastery ranks on the right ( There is a lot of space for active modifications which you can get via skills and/or items down below ).

Strength and dexterity are kind of self-explaining. They influence then damage that is dealt with weapons. Each weapon has its own base damage and might scale with strength and/or dexterity to some degree. This allows some variety in Weapons like high base damage but no scaling for general weak characters or some hard to master weapons with almost no base damage but very good scaling. My greatest influence for this system is Dark Souls.

Will affects your magic damage and resistance. Only a small number of characters can use magic, so I decided to merge damage and defense in this case.

Physique represent the characters capability of taking hits. It decreases physical damage taken. This value can also be modified with some equipment later on, but I'm not entirely sure about equipment yet.

Movement is simple: It shows how much fields a character can move in one turn.

Resistance reduces efficacy of all negative status-effects. This might vary: It can either reduce damage taken ( from poison, for example ) or reduce the time the character is affected.

Luck is really my worst enemy. I really hate luck and most of its effects, to be honest (or rather, bad luck). I skipped it in all my previous drafts, but at the end I decided to include it. Luck will mostly not influence fights, as most weapons have 100% hit chance. But it will influence positive random effects like withstanding a sudden mortal blow. By the way, enemy will not have Luck at all, so no random critical hits from foes. In my opinion, the more a game is tactical, the lesser it should deploy luck in greater extend, but not everyone might agree here.

Weapon mastery shows the characters ability to handle different kinds of weapons. These weapons can be used if it is at least D. Some types get upgrades with higher ranks. For example, daggers cam be used twice per turn if its rank is C or higher.

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Pheronsala
Pheronsala

Looks very promising. I love good tactical RPGs and look forward to this game. Tracked ;D

Reply Good karma Bad karma+1 vote
rebelteiboku
rebelteiboku

Looking good, as a Fire emblem lover, I can say this is loooking good :D

Reply Good karma Bad karma+5 votes
moddlord1
moddlord1

coool!1

Reply Good karma Bad karma+3 votes
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Zirkonia
Platforms
Windows
Developer
Umaiki Games
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Fantasy
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Latest tweets from @umaikigames

RT @sabbi_tabbi: Working on a little something for @ChrisScheidig #indiegame s #Zirkonia #gamedev #indiedev #illustrationT.co

Jun 13 2017

RT @ChrisScheidig: Enemies using shields in #zirkonia ! Bad guys with Supportive Relationships, didn't know about that! #gamedevT.co

May 13 2017

RT @ChrisScheidig: Finished another artwork for #zirkonia ! she will be the first mayor antagonist in the game! #screenshotsaturdayT.co

May 6 2017

RT @ChrisScheidig: Reworking some visuals. Not sure if this is too much SciFi for a fantasy title, though. :'D #indiedev #gamedevT.co

May 2 2017

RT @ChrisScheidig: Working on a new Map for #Zirkonia - Working with billboards for plants is kind of destroying my immersion.#gamedev… T.co

Apr 5 2017

Another #pixelart tutorial collection from @sabbi_tabbi ! This time:All about farming your own pixelfood!… T.co

Apr 5 2017

RT @sabbi_tabbi: #Monster #Conceptart thingy for @ChrisScheidig s #Zirkonia. The first #drawing contact with a #turtle since forever… T.co

Mar 24 2017

RT @ChrisScheidig: Added more to my asset collection for #zirkonia! Might do more next week! #indiedevhour #indiedev #gamedev #lowpolyT.co

Mar 15 2017

RT @ChrisScheidig: Way too lazy to work on something big, so here is another Flask. More to come! #gamedev #indiedev #lowpoly #zirkonia T.co

Mar 14 2017

RT @sabbi_tabbi: Good night, #everypixel ! have a little #drawing and #sleep #well ! Youtube.com #mephisto #8sinners #art T.co

Mar 14 2017

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