Gekkeiju Online: The Beginning is an MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and perils awaiting for brave adventurers. Virtual Reality-mode is powered by native Oculus Rift-support.
Greetings all you people out there! It's time for April's monthly update.
This time the month was pretty quiet due to the server upgrade as well as Ludum Dare and recovery from it. However, some features still got in, and the date for the next public alpha test was also decided.
The next public alpha test will be held during 17th-19th of July. Do mark the date on your calendars now.
Account creation for the Alpha Test will be opened up sometime during June. Stay tuned!
The server upgrade was finally carried out. The system is now running on 5 servers instead of 3 which has greatly increased the performance of the game.
With the old servers the so-called world save took around 200ms and now with the new hardware it takes only 6ms. This speed increase was so major that it removed all the weird lag spikes that could sometimes be observed during the alpha tests and in previous versions of the game.
Monster spawns were added to the second wing of the Kyrt Sewer dungeon. This wing ended up being somewhat more difficult than the first one so partying with a healer is encouraged.
As the time for the Alpha gets nearer it was important to do some world building as well. The Beaver Coast region was added to the western side of Kyrt.
The region is mostly populated by giant spiders and scorpions, and will also eventually contain a raid or instance dungeon but likely not until after the next Alpha Test.
The max player level was increased to 30 (previously it was 20). This will allow players to train in the sewer dungeon during the Alpha without worrying about the limit.
The current caster classes, mages and clerics, use items in their class item slot to decide the effect and damage of their spells. It's now possible for tinkers to craft these items.
A slightly more powerful healing spell was added to clerics. Now both of their targeted healing spells are able to heal 2 targets inside the target shape.
Featurewise it's likely that some tier 2 craftable items should be added before the Alpha Test. This became obvious after testing the difficulty of the level 20 sewer dungeon.
There's still also a need for more quest content around Kyrt and Kyrt Farmlands.
Clerics will also require some more work, especially resurrection and party heal-spells. It may also be necessary to add some Threat generation abilities to Ronins because Clerics tend to generate way too much threat.
Thank you for reading and stay tuned!
@Sererena Happy Birthday :)
May 21 2015, 9:55am by suvidriel
Seems like I got SoundTouch working with Unity. Now I can get Gekkeiju's musical instrument system operational as well :D
May 20 2015, 11:35am by suvidriel
Next challenge will be getting SoundTouch working with Unity's audio system
May 19 2015, 11:57am by suvidriel
Gekkeiju's Unity test client is already connecting to the login server :) Getting RakNet working with Swig was quite painful though.
May 19 2015, 11:56am by suvidriel
Looks like next weekend will be spent getting Raknet working with Unity and then connecting to Gekkeiju's server
May 19 2015, 2:27am by suvidriel
Yay made some strawberry daifuku :) They ended up looking terrible but taste really good :D
May 18 2015, 11:29am by suvidriel
Maybe next year the weather will be slightly warmer :) T.co
May 16 2015, 12:08pm by suvidriel
Next should be porting of the tile manager to get the unlimited streaming world operational
May 16 2015, 9:02am by suvidriel
Seems like I managed to convert Gekkeiju's terrain tile creation & shader to Unity and also got dynamic shadows :)
May 16 2015, 9:00am by suvidriel
The hardware Oculus recommends for VR is definitely not enough to run Gekkeiju at 90 fps. One more reason to change the engine mayhaps
May 15 2015, 1:20pm by suvidriel