Gekkeiju Online: The Beginning is an MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and perils awaiting for brave adventurers. Virtual Reality-mode is powered by native Oculus Rift-support.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Greetings readers!

It's been quite long since the previous update about the game. This has been mostly due the fact that all the time has been spent on porting the game from Irrlicht to Unity. The work has so far mostly been on the internal parts which means that there hasn't been that much to show.

However, here's now a small list of what is operational and how things have been progressing so far. There have also been some gameplay affecting changes that will be detailed as well.

Progress so far

So far the Unity-version of the client can load up most of the map format. This still excludes dynamic animated objects like water wheels etc. Also the foliage is missing as well.

NPCs and Monsters in the Unity client

Player movement is now much smoother than it was before thanks to real physics engine. This also allowed jumping to work much better and look synchronized between players. NPCs and monsters also show up and move around smoothly.

So far also the chat channels have been implemented. The new chat window can be scaled easily by dragging around from the upper left corner which increases the user friendliness a lot.

Work on the user interface

Currently the work is mostly being directed towards getting the skill execution and combat messages working. This will also allow some changes to be made to the combat system.

Skill bar

Gameplay changes

New versions of the game almost never happen without some other major changes even to the gameplay.

This time the game is taking steps towards more PvP-oriented gameplay and also borrowing a lot from MOBA-style games. The reason for this is the fact that Gekkeiju's combat and PvP have always been pretty boring in the end. With these upcoming changes the plan is to step up the game.

In the future the game will offer an external PvP-system that allows players to jump right in regardless of their progress in the PvE-content. This will increase the playability of the game even after players have gotten annoyed or tired of the PvE.

Thanks to these PvP-changes the skill-system will also change slightly. The plan is to make certain skills "mutate" based on the wielded weapons. For a long time weapons in Gekkeiju have had no real differences other than how they look. This change will make all weapon types work differently for each character class - thus increasing their usability and adding more ways to customize the character builds. For example a hammer might stun players while a dagger could add damage over time bleeding to the target.

You may also have noticed the lack of the energy/mana-bar in the screenshots. Since our skills have cooldowns already it was decided that the energy isn't really necessary any longer. However, different classes will still have their own energy-meters in the form of the combo-systems.

All in all, there's some very interesting changes coming up. Stay tuned for more!

Monthly Update 6/2015

Monthly Update 6/2015

4 months ago News 4 comments

The Public Alpha Test sign up has opened. Also lots of new features were added to the game.

Monthly Update 4/2015

Monthly Update 4/2015

6 months ago News 0 comments

The next Public Alpha test date has been decided. Also some new features were implemented.

Monthly Update 3/2015

Monthly Update 3/2015

8 months ago News 4 comments

Lots of new features were added during the past 2 months including trading and clerics.

Monthly Update 1/2015

Monthly Update 1/2015

10 months ago News 4 comments

It's time for the first update of the year! The past month was really busy with the public alpha test weekend.

Post comment Comments  (0 - 10 of 168)
TheMinerGamer Nov 17 2015 says:

hey i havent said anytin in a while but im back and i see the game has developed nicely, but maby later the textures should be updated to start looking more like anime yeah thats what i want to see in anime games to make it actually look like your in an anime. It gives you the feeling of i have finally made it to the anime world. later on i'm gonna make a game like that, but this game is fascinating and i shall keep keeping my eye on this game.

0 votes     reply to comment
XilentStorm Nov 2 2015 says:

This is beautiful. Do you plan to add more sandbox and interaction elements in the future? Such as where the waterwheel actually serves a purpose? Stuff like that. I really love the idea of VR. Please add Leapmotion or Steam Motion support as well!

+2 votes     reply to comment
Keith-Cancel Sep 21 2015 says:


I decided to see if there where any changes to the game, and it had been quite a while since I logged. I had obviously lost track of the password, but I noticed that my password was emailed back to me. I will say from a security stand point storing passwords in plain text is a no no. They should be hashed with somthing like PBKDF2.

0 votes     reply to comment
Suvidriel Creator
Suvidriel Sep 22 2015 replied:

The old version works like that as the database for it was made 13 years ago. The new version has hashed and salted passwords.

+1 vote   reply to comment
Martiaz Aug 19 2015 says:

Can you tell me which year is a good year to estimate the release date?

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Aug 21 2015 replied:

It's difficult to say since the porting to Unity has caused some unexpected setbacks.

Quest contentwise we need double of what is currently available, pvp arena system, couple more instance dungeons and finishing at least 4 or 5 of the character classes before going to beta. I'd expect to know the date for the beta at the end of next year.

+1 vote   reply to comment
Guest Aug 18 2015 says:

This comment is currently awaiting admin approval, join now to view.

Martiaz Aug 17 2015 says:

How much is the game gonna cost? With VR support and multiplayer should the game not cost more than 15€ max, well that's my opinion. I hope there is no monthly payment....
But is this going to be based on SAO? I mean more floors or just one?
I actually don't play this game just to use my Oculus rift, rather because it looks promoising.
But if i were to buy an oculus rift, which one is supported? Thanks!

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Aug 18 2015 replied:

The game is not based on SAO nor anything else. Gekkeiju Online is over 13 years old game project and has its own lore and world.

The project is not planned to have monthly subscriptions but will instead have purchasable expansions (pay as you go) and smaller microtransactions - the core game will remain free like it has always been. You can find similar approach in for example Guild Wars 2.

We will be supporting whichever consumer version of the Oculus Rift that will be available during the launch of the game someday.

+1 vote   reply to comment
FaithfulNeko Aug 16 2015 says:

If anyone wanna play on the old version, comment below
its still kinda fun :3

+1 vote     reply to comment
Martiaz Aug 19 2015 replied:

Is it online?

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Aug 24 2015 replied:

Old version is online but it hasn't been updated since 2010.

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Gekkeiju Online: The Beginning
Windows, VR
Send Message
Release date
Game watch
Start tracking
Play With

Latest tweets from @suvidriel, @gekkeijuonline

Nov 24 2015 by suvidriel

Seems like it turned into a winter while I wasn't paying attention.

Nov 13 2015 by suvidriel

RT @NintendoAmerica: A new playable female character named Linkle enters the Zelda universe in #HyruleWarriors Legends. #NintendoDirect htt…

Nov 12 2015 by suvidriel

@FionaSarah warm and fluffy :) pretty good so far~

Nov 12 2015 by suvidriel

Omg! Found super cute and fluffy fingerless gloves today <3

Nov 12 2015 by suvidriel

Finally got the skill execution working in Gekkeiju's Unity-client. The difference in the transforms seems to be a bit of a headache though

Nov 11 2015 by suvidriel

@fabiodaniel12 Meldyr! Hi~

Nov 6 2015 by suvidriel

Hehe... I think I just got a ticket to the Hyper Japan con in UK. Time to see Ladybaby live x) This will be so exciting

Oct 20 2015 by suvidriel

RT @friezdj: Last few hours of the Tears of Avia kickstarter!

Oct 20 2015 by suvidriel

RT @logtournament: Shots. Fired.

Oct 1 2015 by suvidriel

RT @LilyBaileyUK: Wait, you're upset that someone wrote something about you without running it by you first? Irony just died. #Peeple http:…

Embed Buttons
Link to Gekkeiju Online: The Beginning by selecting a button and using the embed code provided more...
Gekkeiju Online: The Beginning
Last Update
1 month ago
148 members