Gekkeiju Online: The Beginning is an MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and perils awaiting for brave adventurers. Virtual Reality-mode is powered by native Oculus Rift-support.
Greetings Xalenians and happy chocolate egg hunting festival to those who do celebrate it!
Last month's development update was skipped due to time constraints. There was also only 2 features implemented during that time since one of them ended up being a rather huge one.
The big feature that took almost all February was the trading functionality between players. This is the first time ever that Gekkeiju has contained such functionality.
The function allows players to initiate trade with other players and then do a secure exchange of items and money without having to worry about the other party running off with the money or items.
The buyback-functionality was finally added to NPC vendors. Players can now buy back the last 10 items they've sold to the vendors for a limited time. This should help against accidental selling of valuable items.
The Recall-ability has been implemented. This allows players to save a Recall Point by talking to Portal Master NPCs in towns. Usage of the ability will teleport player to the saved Recall Point.
This ability will be really useful once the distances grow even more.
The public sewer dungeon's map got finished and one of the 3 'wings' in it even got monster spawns. The dungeon is now also linked to the world so players will be able to go explore the place.
The remaining 2 wings will be populated soonish as well.
The Cleric-class is now available in Character Creation. So far they have only 3 abilities available - 1 attack and 2 different heal-spells. More abilities will hopefully get added before the next public alpha test.
Resistances have long been listed in the stats-window but they never showed the values until now. They're secondary stats that will be checked when performing saving throws against effects such as bleeding wounds, poison, corrosive acid burns etc. On succesful saving throws they'll be able to fully negate the effects of certain effects.
Tooltips were added to the Character-window's primary and secondary stats. This allows players to easily see how much their primary stats contribute to secondary stats, and how all the stats affect combat, healing etc. This should be a really useful feature for all the minmaxers out there.
Monsters and players are now classified in creature type groups. This makes it possible for example for certain abilities to inflict additional damage against undeads etc.
During the next month the work will likely continue on the Clerics and the Sewer Dungeon's monster spawns.
Since there's not too many months left before the next Alpha test some more quest content needs to be added as well. This likely means building the world around Kyrt and adding quests around and inside the town.
Battle rewards are now also working :D T.co
19hours 46mins ago by suvidriel
@cambrian_man Thanks :)
Apr 24 2015, 3:13pm by suvidriel
Random monsters and the basic battle-system seems to work already :D T.co
Apr 24 2015, 12:50pm by suvidriel
Such an odd feeling running into a telnet BBS that actually runs a Door game I made 17 years ago...
Apr 24 2015, 3:20am by suvidriel
Work and daily crosstrainer workout over. Guess it's anime and gamedev time :)
Apr 23 2015, 12:09pm by suvidriel
Seems like it's going to have RPG elements :) T.co
Apr 23 2015, 10:41am by suvidriel
Doing something pretty random in Ren'Py for a change :D Let's see T.co
Apr 22 2015, 3:14pm by suvidriel
That #LetsCookJam sounds really tempting. I've had an idea for some years now which I wanted to implement. Let's see if I'll have any energy
Apr 22 2015, 2:42am by suvidriel
Oh and here's the link to the Ludum Dare-page as well T.co
Apr 20 2015, 2:11pm by suvidriel