Gekkeiju Online: The Beginning is an MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and perils awaiting for brave adventurers. Virtual Reality-mode is powered by native Oculus Rift-support.

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Greetings readers!

It's been quite long since the previous update about the game. This has been mostly due the fact that all the time has been spent on porting the game from Irrlicht to Unity. The work has so far mostly been on the internal parts which means that there hasn't been that much to show.

However, here's now a small list of what is operational and how things have been progressing so far. There have also been some gameplay affecting changes that will be detailed as well.

Progress so far

So far the Unity-version of the client can load up most of the map format. This still excludes dynamic animated objects like water wheels etc. Also the foliage is missing as well.

NPCs and Monsters in the Unity client


Player movement is now much smoother than it was before thanks to real physics engine. This also allowed jumping to work much better and look synchronized between players. NPCs and monsters also show up and move around smoothly.

So far also the chat channels have been implemented. The new chat window can be scaled easily by dragging around from the upper left corner which increases the user friendliness a lot.

Work on the user interface


Currently the work is mostly being directed towards getting the skill execution and combat messages working. This will also allow some changes to be made to the combat system.

Skill bar


Gameplay changes

New versions of the game almost never happen without some other major changes even to the gameplay.

This time the game is taking steps towards more PvP-oriented gameplay and also borrowing a lot from MOBA-style games. The reason for this is the fact that Gekkeiju's combat and PvP have always been pretty boring in the end. With these upcoming changes the plan is to step up the game.

In the future the game will offer an external PvP-system that allows players to jump right in regardless of their progress in the PvE-content. This will increase the playability of the game even after players have gotten annoyed or tired of the PvE.

Thanks to these PvP-changes the skill-system will also change slightly. The plan is to make certain skills "mutate" based on the wielded weapons. For a long time weapons in Gekkeiju have had no real differences other than how they look. This change will make all weapon types work differently for each character class - thus increasing their usability and adding more ways to customize the character builds. For example a hammer might stun players while a dagger could add damage over time bleeding to the target.

You may also have noticed the lack of the energy/mana-bar in the screenshots. Since our skills have cooldowns already it was decided that the energy isn't really necessary any longer. However, different classes will still have their own energy-meters in the form of the combo-systems.

All in all, there's some very interesting changes coming up. Stay tuned for more!

Monthly Update 6/2015

Monthly Update 6/2015

News 4 comments

The Public Alpha Test sign up has opened. Also lots of new features were added to the game.

Monthly Update 4/2015

Monthly Update 4/2015

News 0 comments

The next Public Alpha test date has been decided. Also some new features were implemented.

Monthly Update 3/2015

Monthly Update 3/2015

News 4 comments

Lots of new features were added during the past 2 months including trading and clerics.

Monthly Update 1/2015

Monthly Update 1/2015

News 4 comments

It's time for the first update of the year! The past month was really busy with the public alpha test weekend.

Post comment Comments  (0 - 10 of 169)
Martiaz
Martiaz

Will you add admins?

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TheMinerGamer
TheMinerGamer

hey i havent said anytin in a while but im back and i see the game has developed nicely, but maby later the textures should be updated to start looking more like anime yeah thats what i want to see in anime games to make it actually look like your in an anime. It gives you the feeling of i have finally made it to the anime world. later on i'm gonna make a game like that, but this game is fascinating and i shall keep keeping my eye on this game.

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XilentStorm
XilentStorm

This is beautiful. Do you plan to add more sandbox and interaction elements in the future? Such as where the waterwheel actually serves a purpose? Stuff like that. I really love the idea of VR. Please add Leapmotion or Steam Motion support as well!

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Keith-Cancel
Keith-Cancel

Hello,

I decided to see if there where any changes to the game, and it had been quite a while since I logged. I had obviously lost track of the password, but I noticed that my password was emailed back to me. I will say from a security stand point storing passwords in plain text is a no no. They should be hashed with somthing like PBKDF2.

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Suvidriel Creator
Suvidriel

The old version works like that as the database for it was made 13 years ago. The new version has hashed and salted passwords.

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Martiaz
Martiaz

Can you tell me which year is a good year to estimate the release date?

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Suvidriel Creator
Suvidriel

It's difficult to say since the porting to Unity has caused some unexpected setbacks.

Quest contentwise we need double of what is currently available, pvp arena system, couple more instance dungeons and finishing at least 4 or 5 of the character classes before going to beta. I'd expect to know the date for the beta at the end of next year.

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Guest
Guest

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Martiaz
Martiaz

How much is the game gonna cost? With VR support and multiplayer should the game not cost more than 15€ max, well that's my opinion. I hope there is no monthly payment....
But is this going to be based on SAO? I mean more floors or just one?
I actually don't play this game just to use my Oculus rift, rather because it looks promoising.
But if i were to buy an oculus rift, which one is supported? Thanks!

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Suvidriel Creator
Suvidriel

The game is not based on SAO nor anything else. Gekkeiju Online is over 13 years old game project and has its own lore and world.

The project is not planned to have monthly subscriptions but will instead have purchasable expansions (pay as you go) and smaller microtransactions - the core game will remain free like it has always been. You can find similar approach in for example Guild Wars 2.

We will be supporting whichever consumer version of the Oculus Rift that will be available during the launch of the game someday.

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Gekkeiju Online: The Beginning
Platforms
Windows, VR
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Suvidriel
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Adventure
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Fantasy
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RT @shanselman: "What's your job?" "Programmer." "But what do you DO?" "Delete email and avoid meetings."

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If it's cold enough outside to make everything hurt, should one take a painkiller before going there?

Dec 29 2015 by suvidriel

Finally~ ♡ T.co

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Happy holidays everyone~ <3

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