Gekkeiju Online: The Beginning is an MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and perils awaiting for brave adventurers. Virtual Reality-mode is powered by native Oculus Rift-support.

Image RSS Feed Latest Screens
Projected textures World Bosses Unity Client
Blog RSS Feed Report abuse Latest News: Monthly Update 6/2015

4 comments by Suvidriel on Jun 30th, 2015

Greetings dears!

It's finally time for another monthly update. This time with news about the alpha test as well!

Let's, however, start with the news and new features.

Porting the game to Unity

Due to Oculus killing support for DirectX9 and also the so-called client rendering some time ago, it became obvious that the game needed to be ported to an up-to-date engine in order to keep supporting virtual reality. After careful consideration Unity ended up being the best and obvious choice - it gets the best virtual reality support and is really actively updated.

The porting of the client will likely take around a year so we will be developing both clients side by side until the Unity version catches up. At that point the Irrlicht client will be dropped.

Already after just couple of weeks I can say that the Unity client will add lots of new graphical features and will also run much faster.

The characters will finally get dynamic shadows and cloth physics. It was also possible to add additional dye slots to each item so with the Unity-version, players will be able to apply up to 3 different dyes to each outfit item.

Dynamic shadows in Unity client

Unity also has a nice projected textures support which allows the target forms and ground aligned magic circles to show up correctly rather than clipping with the terrain and prefabs.

Projected textures

So, lots of great updates coming up.

Facial emotions

The updates didn't happen just with the Unity port but the game itself also got quite a bit new stuff. The most notable new feature was the addition of facial expressions. The facial expressions change the face texture to show winking, smiling, blinking etc and they can also detect those emotions from chat messages as long as the emoticon is at the end of the sentence.

Facial expressions


New Mage spells

Mages got a new area of effect spell called the Glacier. It basically summons a huge glacier and tosses it at the target location. Currently the target location is kinda static in front of the player but this will be changed to selectable location in the Unity client.

The Glacier


World Bosses

Support was added for the so called world bosses. These are events that spawn pretty strong monsters to certain locations every some hours. The world bosses will usually take more than a single person to defeat and will have chances to drop rare items. The current world bosses are simply just somewhat stronger monsters but later on the plan is to add real scripted boss monster events similar to those seen in raid dungeons and also invasion events.

World Bosses


Public Alpha Test

The Public Alpha Test is coming up once more during 17th-19th of July. The Account creation has been available for a couple of days already here:
Gekkeijuonline.com

If you participated in either of the previous 2 Alpha tests then your account should still exist. However, there still isn't any way to recover possibly lost password so in case you have lost it, just make a new account.

The download link to the client will be emailed to all the testers before the test so you'll not be receiving it right away. Just make sure to activate the account after creation.

Also, as was mentioned, Oculus has killed DirectX9 support. This means that during the Alpha test the game will be running the old Oculus SDK version 0.4.2. If you will be trying Oculus Rift then you may need to downgrade the driver version back to 0.4.2.

See you all online!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 156)
tsukiyomiikuto0
tsukiyomiikuto0 Jul 14 2015, 6:48am says:

Looks promising.

+2 votes     reply to comment
Hawkeye_gekkeiju
Hawkeye_gekkeiju Jun 29 2015, 2:17pm says:

And is there someway I can support the game? By donating now?

+1 vote     reply to comment
Hawkeye_gekkeiju
Hawkeye_gekkeiju Jun 28 2015, 12:34am says:

changed my pc where can i download the client??

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Jun 30 2015, 6:24am replied:

The public alpha test will be next month so the download links will be emailed to all testers a bit before the alpha.

+1 vote   reply to comment
SoraZ
SoraZ May 20 2015, 5:00pm says:

I'd prefer a game with a very small pay fee over an alledgedly free game where every actual cool thing like outfits costs extra money. The free-until-LV.x idea is also cool.

+1 vote     reply to comment
Suvidriel Creator
Suvidriel May 26 2015, 2:21am replied:

We will also have an "item shop" for selling some outfit-related items like dyes (can also be crafted) and some outfits. However, the so-called fashion-system will be available for everyone without paying anything so players can construct their outfits quite freely using what ever items they may get or be able to lend from their friends.

The fashion system allows players to drag & drop any equipment to their fashion sets so that it's possible to show totally different items than what you're really wearing. This process only copies the look to the fashion set slot so for example guilds etc could share the same look to all their members with a single outfit item.

While the item shop may have some store exclusive outfits, the currency will also be earnable by simply playing the game actively - and it's possible that players will eventually also be able to sell the item shop currency to other players for gold.

+3 votes   reply to comment
Guest
Guest Mar 20 2015, 7:53pm says:

This comment is currently awaiting admin approval, join now to view.

Owenhiill14
Owenhiill14 Mar 20 2015, 4:43pm says:

how much will this cost or will it cost

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Mar 23 2015, 4:23am replied:

The plan is to go with a mix of free-to-play and pay-as-you-go models.

You'll get the first 20-30 levels free, then pay a small, reasonable fee to unlock the next 20 or so levels and their content etc.

This gives players enough time and content to figure out whether they like the game enough to support further development.

+1 vote   reply to comment
ItsNeko
ItsNeko Mar 24 2015, 10:05am replied:

Oh the game gonna cost money?
I thought its gonna be free..
Man, i've been waiting two years.

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Mar 25 2015, 3:10am replied:

There is really no such thing as a free mmorpg. It's always someone who ends up paying the upkeep costs - if not the players then it's the devs. Running the server isn't cheap at all (bandwidth, electricity, hardware maintenance etc), and the development also costs time and money.

For 13 years I've covered these costs out of my own pockets but it has left me very little development time and energy as I need to work another job 8 hours a day. The other option was a pay-to-win item shop which would've been a terrible idea.

I'm sure those players who stick around all the way up to level 30 can surely afford to skip a couple of beers during their friday night partying and instead unlock many hours of gameplay content in the game.

+1 vote   reply to comment
ItsNeko
ItsNeko Apr 5 2015, 9:09am replied:

I get it but its still kinda sucks, I know a few players from my country that aren't gonna do it, allthough ill be happy to try it all the way to lvl 30, looks amazing, keep up the good work

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Gekkeiju Online: The Beginning
Platforms
Windows, VR
Developed By
Suvidriel
Contact
Send Message
Official Page
Gekkeijuonline.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Adventure
Theme
Fantasy
Players
MMO
Project
Indie
Play With
Twitter

Latest tweets from @suvidriel, @gekkeijuonline

Finally managed to add support for synchronized emotes in Gekkeiju Online :) T.co Video recorded during the Alpha test

Jul 20 2015, 4:42am by suvidriel

RT @Boogie2988: If more CEOs were actual gamers like this legend our hobby would be so much greater. #ThankYouIwata T.co

Jul 13 2015, 2:50am by suvidriel

Oooh non non biyori's second season :D Yay.. I just love this type of animes

Jul 7 2015, 2:25pm by suvidriel

@Simosayso Didn't check out all the new ones yet but at least Gangsta seemed interesting :D

Jul 6 2015, 5:36pm by suvidriel

New season new animes :)

Jul 6 2015, 12:21pm by suvidriel

Oh interesting.. jrock and maid outfits :D T.co

Jul 2 2015, 3:50pm by suvidriel

Ah finally summer.. time to dig out the sandals and paint the toe nails T.co

Jul 2 2015, 2:05am by suvidriel

Yay seems like the next week will be dedicated to gamedev :)

Jun 29 2015, 11:24pm by suvidriel

it be raining ice cubes... T.co

Jun 27 2015, 4:07am by suvidriel

Hmm it's not April 1st... you can actually get good news from the usaland for real. Nice :)

Jun 27 2015, 1:34am by suvidriel

Embed Buttons

Promote Gekkeiju Online: The Beginning on your homepage or blog by selecting a button and using the embed code provided (more).

Gekkeiju Online: The Beginning
Gekkeiju Online: The Beginning
Statistics
Last Update
1 week ago
Watchers
147 members
News
23