Gekkeiju Online: The Beginning is an MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and perils awaiting for brave adventurers. Virtual Reality-mode is powered by native Oculus Rift-support.

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The Glacier Facial expressions Beaver Coast
Blog RSS Feed Report abuse Latest News: Monthly Update 4/2015

0 comments by Suvidriel on Apr 30th, 2015

Greetings all you people out there! It's time for April's monthly update.

This time the month was pretty quiet due to the server upgrade as well as Ludum Dare and recovery from it. However, some features still got in, and the date for the next public alpha test was also decided.

Public Alpha Test

The next public alpha test will be held during 17th-19th of July. Do mark the date on your calendars now.

Account creation for the Alpha Test will be opened up sometime during June. Stay tuned!

Server upgrade

The server upgrade was finally carried out. The system is now running on 5 servers instead of 3 which has greatly increased the performance of the game.

With the old servers the so-called world save took around 200ms and now with the new hardware it takes only 6ms. This speed increase was so major that it removed all the weird lag spikes that could sometimes be observed during the alpha tests and in previous versions of the game.

More work on the Sewer Dungeon

Monster spawns were added to the second wing of the Kyrt Sewer dungeon. This wing ended up being somewhat more difficult than the first one so partying with a healer is encouraged.

Sewer dungeon's spider wing

Beaver Coast

As the time for the Alpha gets nearer it was important to do some world building as well. The Beaver Coast region was added to the western side of Kyrt.

The region is mostly populated by giant spiders and scorpions, and will also eventually contain a raid or instance dungeon but likely not until after the next Alpha Test.

Beaver Coast

Max level increase

The max player level was increased to 30 (previously it was 20). This will allow players to train in the sewer dungeon during the Alpha without worrying about the limit.

Craftable caster weapons

The current caster classes, mages and clerics, use items in their class item slot to decide the effect and damage of their spells. It's now possible for tinkers to craft these items.

More spells to clerics

A slightly more powerful healing spell was added to clerics. Now both of their targeted healing spells are able to heal 2 targets inside the target shape.

What's next?

Featurewise it's likely that some tier 2 craftable items should be added before the Alpha Test. This became obvious after testing the difficulty of the level 20 sewer dungeon.

There's still also a need for more quest content around Kyrt and Kyrt Farmlands.

Clerics will also require some more work, especially resurrection and party heal-spells. It may also be necessary to add some Threat generation abilities to Ronins because Clerics tend to generate way too much threat.

Thank you for reading and stay tuned!

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Post comment Comments  (0 - 10 of 151)
SoraZ
SoraZ May 20 2015, 5:00pm says:

I'd prefer a game with a very small pay fee over an alledgedly free game where every actual cool thing like outfits costs extra money. The free-until-LV.x idea is also cool.

+1 vote     reply to comment
Guest
Guest Mar 20 2015, 7:53pm says:

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Owenhiill14
Owenhiill14 Mar 20 2015, 4:43pm says:

how much will this cost or will it cost

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Suvidriel Creator
Suvidriel Mar 23 2015, 4:23am replied:

The plan is to go with a mix of free-to-play and pay-as-you-go models.

You'll get the first 20-30 levels free, then pay a small, reasonable fee to unlock the next 20 or so levels and their content etc.

This gives players enough time and content to figure out whether they like the game enough to support further development.

+1 vote   reply to comment
ItsNeko
ItsNeko Mar 24 2015, 10:05am replied:

Oh the game gonna cost money?
I thought its gonna be free..
Man, i've been waiting two years.

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Mar 25 2015, 3:10am replied:

There is really no such thing as a free mmorpg. It's always someone who ends up paying the upkeep costs - if not the players then it's the devs. Running the server isn't cheap at all (bandwidth, electricity, hardware maintenance etc), and the development also costs time and money.

For 13 years I've covered these costs out of my own pockets but it has left me very little development time and energy as I need to work another job 8 hours a day. The other option was a pay-to-win item shop which would've been a terrible idea.

I'm sure those players who stick around all the way up to level 30 can surely afford to skip a couple of beers during their friday night partying and instead unlock many hours of gameplay content in the game.

+1 vote   reply to comment
ItsNeko
ItsNeko Apr 5 2015, 9:09am replied:

I get it but its still kinda sucks, I know a few players from my country that aren't gonna do it, allthough ill be happy to try it all the way to lvl 30, looks amazing, keep up the good work

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Guest
Guest Mar 8 2015, 4:16pm says:

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Suvidriel Creator
Suvidriel Mar 9 2015, 1:58am replied:

The plan is to have it during some weekend in July. The exact date will be announced later on.

+1 vote   reply to comment
27spicy
27spicy Mar 6 2015, 9:17pm says:

Can i help?

+1 vote     reply to comment
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Gekkeiju Online: The Beginning
Platforms
Windows, VR
Developed By
Suvidriel
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Official Page
Gekkeijuonline.com
Release Date
TBD
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Style
Genre
Adventure
Theme
Fantasy
Players
MMO
Project
Indie
Twitter

Latest tweets from @suvidriel, @gekkeijuonline

@Sererena Happy Birthday :)

May 21 2015, 9:55am by suvidriel

Seems like I got SoundTouch working with Unity. Now I can get Gekkeiju's musical instrument system operational as well :D

May 20 2015, 11:35am by suvidriel

Next challenge will be getting SoundTouch working with Unity's audio system

May 19 2015, 11:57am by suvidriel

Gekkeiju's Unity test client is already connecting to the login server :) Getting RakNet working with Swig was quite painful though.

May 19 2015, 11:56am by suvidriel

Looks like next weekend will be spent getting Raknet working with Unity and then connecting to Gekkeiju's server

May 19 2015, 2:27am by suvidriel

Yay made some strawberry daifuku :) They ended up looking terrible but taste really good :D

May 18 2015, 11:29am by suvidriel

Maybe next year the weather will be slightly warmer :) T.co

May 16 2015, 12:08pm by suvidriel

Next should be porting of the tile manager to get the unlimited streaming world operational

May 16 2015, 9:02am by suvidriel

Seems like I managed to convert Gekkeiju's terrain tile creation & shader to Unity and also got dynamic shadows :)

May 16 2015, 9:00am by suvidriel

The hardware Oculus recommends for VR is definitely not enough to run Gekkeiju at 90 fps. One more reason to change the engine mayhaps

May 15 2015, 1:20pm by suvidriel

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