Gekkeiju Online: The Beginning is a free-to-play MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and perils awaiting for brave adventurers. Virtual Reality-mode is powered by native Oculus Rift-support.

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Partying during Alpha Test Faster VR-chat Onscreen keyboard in Oculus Rift-mode
Blog RSS Feed Report abuse Latest News: Monthly Update 6/2014

0 comments by Suvidriel on Jun 24th, 2014

Greetings sunshines!

It's time for a slightly early monthly update since the Alpha Test date has been locked down. These past few weeks have been mostly full of world building but a few lines of code also got in.

Musical Instruments

The previous version of Gekkeiju Online already introduced musical instruments. This time, however, the system works a lot better with support to ABC notation. Only 3 octaves are supported though.

Basically what this means is that players can load up ABC-file and play it using their equipped instrument. Parties also support synchronized playing so party members will be able to play different instrument versions of the song.

If you're interested in getting some ABC-files for the Alpha-test then The Fat Lute is a rather huge library with compatible songs.

Building of Kyrt

Building of Kyrt continued but the city is still far from ready - the castle and harbor market were added this time. The city is now also connected to the rest of the world with a road so it'll be possible to explore it during the Alpha test.

Kyrt Harbor market

Mage tutorial quests

The tutorial quests can now be played through with Mage character class as well. However, most of the quest rewards haven't yet been optimized for magic users. Mages also don't yet have any extra abilities available.

Health bars changed

Health bars used to show only on top of selected target. This, however, did not work too well with action oriented combat so now health bars show up on top of enemies whenever they receive damage.

Health bars

Alpha Test 18th-20th July

The next public Alpha Test weekend will be held during 18th and 20th of July. The plan was to hold it after Oculus Rift DK2 shipped but currently it seems like it's not happening before the test. There's also not enough time to implement support for DK2 even if they happen to ship before the test. However, DK1-mode should work fine.

The account creation-page for the Alpha is already available here. The created accounts need to be activated using activation email that will be mailed after the creation.

Even those who have participated in previous tests will need to make new accounts.

The client-download link will be made available nearer to the test weekend.

Min requirements for the client are:
Windows 7+ 64bit
4gb RAM
Radeon HD 4890+

If you're planning on trying the Oculus Rift-mode then you'll also need a gamepad that has been calibrated in Windows. The Oculus Rift-mode will naturally require the fastest possible hardware you can get.

What's coming next?

Next steps will be mostly bug hunting to make sure the currently available 3 character classes will work during the Alpha.

Some quest dialogs are also still using the old format so at least some of them will be converted to the new one.

See you all online during the Alpha!

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Post comment Comments  (0 - 10 of 54)
Guest Jul 16 2014, 9:42pm says:

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Suvidriel Jul 17 2014, 3:15am replied:

During the alpha you can just make a new account. The password recovery functionality hasn't been implemented yet :)

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Guest Jun 29 2014, 1:29am says:

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Suvidriel Jun 29 2014, 3:14am replied:

It's general test since for now only the start region exists. Mostly to see how the action combat and network code perform with more than a few testers online etc.

Also to gather info on the first impressions and the difficulty of the start.

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Guest Jun 27 2014, 11:21pm says:

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Suvidriel Jun 28 2014, 3:46am replied:

Nope, the tests are open for everyone.

In fact the whole VR-mode is still really experimental and doesn't yet contain all the same functionality as the normal-mode. Even those with Oculus Rift will likely spend more time playing the game without the VR-mode.

+1 vote     reply to comment
TheMinerGamer Jun 15 2014, 3:39pm says:

Will you like just hand the alpha entrees out or will there be a drawling

+1 vote     reply to comment
Suvidriel Jun 16 2014, 9:23am replied:

It'll be open for everyone just like the previous alpha weekends have been.

The sign up page will be put operational in the coming weeks once the weekend has been chosen for the test.

+2 votes     reply to comment
TheMinerGamer Jun 16 2014, 3:22pm replied:

Ok thanks will that be soon. Also how long will it last.

+1 vote     reply to comment
TheMinerGamer Jun 12 2014, 11:35am says:

Hey what's up can you do a video of what the game looks like now

+1 vote     reply to comment
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Latest tweets from @gekkeijuonline, @suskigek

Seems like even DK1 is usable with SSAO and outlines. The decreased resolution isn't too noticeable in game

3hours 53mins ago by suskigek

Some random footage from Gekkeiju Online's Public Alpha Weekend during 18-20th of July

6hours 54mins ago by suskigek

Lovely heat and cicadas crying outside... sure feels like Southeast Asia rather than Finland x)

Jul 29 2014, 2:50pm by suskigek

Finally got Gekkeiju Online's Oculus Rift-mode support SDK 0.4 with outlines and ssao. Although ssao looks different for left and right eye

Jul 29 2014, 9:08am by suskigek

Seems I have to redo Gekkeiju's Oculus Rift rendering with the release of the new SDK 0.4.0. Maybe I'll get SSAO and outlines in this time

Jul 25 2014, 3:57am by suskigek

Oh so DK2s are shipping already. Guess being few hours late in ordering it means waiting much longer x)

Jul 24 2014, 4:21am by suskigek

RT @BaconNeckGames: If you're an #indiegamedev & worried about making $, you're in it for the wrong reason. You should want to create YOUR …

Jul 22 2014, 10:16am by suskigek

Today's gamedev studio ^o^

Jul 22 2014, 4:42am by suskigek

Everyone's furry friends have arrived to Gekkeiju Online. Meeting them in Oculus Rift-mode is so much fun...

Jul 21 2014, 12:08pm by suskigek

Guess the next 6 months will be spent on developing more quests and hopefully some of the missing functionality to the Oculus Rift-mode

Jul 21 2014, 6:06am by suskigek

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