Gekkeiju Online: The Beginning is an MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and perils awaiting for brave adventurers. Virtual Reality-mode is powered by native Oculus Rift-support.

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Work on the user interface NPCs and Monsters in the Unity client Projected textures
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Monthly Update 6/2015

3 months ago News 4 comments

Greetings dears!

It's finally time for another monthly update. This time with news about the alpha test as well!

Let's, however, start with the news and new features.

Porting the game to Unity

Due to Oculus killing support for DirectX9 and also the so-called client rendering some time ago, it became obvious that the game needed to be ported to an up-to-date engine in order to keep supporting virtual reality. After careful consideration Unity ended up being the best and obvious choice - it gets the best virtual reality support and is really actively updated.

The porting of the client will likely take around a year so we will be developing both clients side by side until the Unity version catches up. At that point the Irrlicht client will be dropped.

Already after just couple of weeks I can say that the Unity client will add lots of new graphical features and will also run much faster.

The characters will finally get dynamic shadows and cloth physics. It was also possible to add additional dye slots to each item so with the Unity-version, players will be able to apply up to 3 different dyes to each outfit item.

Dynamic shadows in Unity client

Unity also has a nice projected textures support which allows the target forms and ground aligned magic circles to show up correctly rather than clipping with the terrain and prefabs.

Projected textures

So, lots of great updates coming up.

Facial emotions

The updates didn't happen just with the Unity port but the game itself also got quite a bit new stuff. The most notable new feature was the addition of facial expressions. The facial expressions change the face texture to show winking, smiling, blinking etc and they can also detect those emotions from chat messages as long as the emoticon is at the end of the sentence.

Facial expressions

New Mage spells

Mages got a new area of effect spell called the Glacier. It basically summons a huge glacier and tosses it at the target location. Currently the target location is kinda static in front of the player but this will be changed to selectable location in the Unity client.

The Glacier

World Bosses

Support was added for the so called world bosses. These are events that spawn pretty strong monsters to certain locations every some hours. The world bosses will usually take more than a single person to defeat and will have chances to drop rare items. The current world bosses are simply just somewhat stronger monsters but later on the plan is to add real scripted boss monster events similar to those seen in raid dungeons and also invasion events.

World Bosses

Public Alpha Test

The Public Alpha Test is coming up once more during 17th-19th of July. The Account creation has been available for a couple of days already here:

If you participated in either of the previous 2 Alpha tests then your account should still exist. However, there still isn't any way to recover possibly lost password so in case you have lost it, just make a new account.

The download link to the client will be emailed to all the testers before the test so you'll not be receiving it right away. Just make sure to activate the account after creation.

Also, as was mentioned, Oculus has killed DirectX9 support. This means that during the Alpha test the game will be running the old Oculus SDK version 0.4.2. If you will be trying Oculus Rift then you may need to downgrade the driver version back to 0.4.2.

See you all online!

Monthly Update 4/2015

Monthly Update 4/2015

5 months ago News 0 comments

The next Public Alpha test date has been decided. Also some new features were implemented.

Monthly Update 3/2015

Monthly Update 3/2015

6 months ago News 4 comments

Lots of new features were added during the past 2 months including trading and clerics.

Monthly Update 1/2015

Monthly Update 1/2015

8 months ago News 4 comments

It's time for the first update of the year! The past month was really busy with the public alpha test weekend.

Monthly Update 12/2014

Monthly Update 12/2014

9 months ago News 0 comments

Happy Holidays Xalenians! It's time for December's monthly update with the Alpha Test announcement.

Gekkeiju Online: The Beginning is an MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in a gigantic new world that is being re-populated after a massive cataclysm. A World full of magic, mysteries and...
Post comment Comments  (0 - 10 of 166)
Keith-Cancel Sep 21 2015 says:


I decided to see if there where any changes to the game, and it had been quite a while since I logged. I had obviously lost track of the password, but I noticed that my password was emailed back to me. I will say from a security stand point storing passwords in plain text is a no no. They should be hashed with somthing like PBKDF2.

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Sep 22 2015 replied:

The old version works like that as the database for it was made 13 years ago. The new version has hashed and salted passwords.

+1 vote   reply to comment
Martiaz Aug 19 2015 says:

Can you tell me which year is a good year to estimate the release date?

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Aug 21 2015 replied:

It's difficult to say since the porting to Unity has caused some unexpected setbacks.

Quest contentwise we need double of what is currently available, pvp arena system, couple more instance dungeons and finishing at least 4 or 5 of the character classes before going to beta. I'd expect to know the date for the beta at the end of next year.

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Guest Aug 18 2015 says:

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Martiaz Aug 17 2015 says:

How much is the game gonna cost? With VR support and multiplayer should the game not cost more than 15€ max, well that's my opinion. I hope there is no monthly payment....
But is this going to be based on SAO? I mean more floors or just one?
I actually don't play this game just to use my Oculus rift, rather because it looks promoising.
But if i were to buy an oculus rift, which one is supported? Thanks!

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Aug 18 2015 replied:

The game is not based on SAO nor anything else. Gekkeiju Online is over 13 years old game project and has its own lore and world.

The project is not planned to have monthly subscriptions but will instead have purchasable expansions (pay as you go) and smaller microtransactions - the core game will remain free like it has always been. You can find similar approach in for example Guild Wars 2.

We will be supporting whichever consumer version of the Oculus Rift that will be available during the launch of the game someday.

+1 vote   reply to comment
FaithfulNeko Aug 16 2015 says:

If anyone wanna play on the old version, comment below
its still kinda fun :3

+1 vote     reply to comment
Martiaz Aug 19 2015 replied:

Is it online?

+1 vote     reply to comment
Suvidriel Creator
Suvidriel Aug 24 2015 replied:

Old version is online but it hasn't been updated since 2010.

+1 vote   reply to comment
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