Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. It also serves as a learning project for me, celeron55, the author of the game. I am making it as a hobby, so progress isn't particularly fast. If you need a reminder of this project, the blog has an RSS feed. The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware. It runs playably on a laptop with Intel 945GM graphics. It is released under the GPL, with the intention that that way it is a lot easier to use by Linux users and people can report and help fix bugs more effecively. This game is under development, and as of now, the game does not really differ from Minecraft except for having a lot less features. Still, playing is quite fun already, especially for people who have not been able to experie

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get the latest minetest at Minetest.net
stolen from c55s blog:
0.4.1 -> 0.4.2-rc1:

  • Wool (somewhat compatible and based on jordach’s original mod)
  • Dyes (a simple mod which thoroughly defines how dyes and other mods should interact)
  • New kind of creative inventory
  • Increase node id field from 12 to 16 bits
  • /mods command
  • Fix a bug in zlib wrapper code
  • Rollback support; disabled by default; enable with “enable_rollback_recording = true” and use /rollback and /rollback_check
  • Some random bugfixes
  • Lua API:
    • minetest.get_modnames()
    • Formspec menus
    • Detached inventories

0.4.2-c1 -> 0.4.3:

  • Animated torches (obvious) and vessels (a few standard bottles) included (VanessaE)
  • Fix crash when furnace is full
  • Shift is now the default “climb down” key; can be toggled in key configuration menu
  • A few small Lua API additions:
    • InventoryList width property for having different-sized crafting grids (0.4.2 fails with this) (thexyz)
    • Added new kind of node behavior to engine via groups: disable_jump, fall_damage_add_percent, bouncy
    • Add overridable function for changing node drop behaviour
    • Move remaining chat commands to Lua (matttpt)
  • Smooth transition between deserts and grass (by some guy called Sergey Gilfanov)
  • Fix and improve key configuration menu (frozon + me)
  • Fix inventory behaviour in some cases of moving items
  • Reorganize rendering code for a bit more performance (can be from +0% to +200% FPS, depending on how slow your GPU is at switching textures)
  • Lots of other bugfixes

Version incompatibility
0.4.3 can connect to 0.4.2-rc1 servers if they have “strict_protocol_version_checking = false”; 0.4.2-rc1 cannot connect to 0.4.3 due to a stupid forward-compatibility breaking mistake (that hanged around in the code since October 2010). 0.4.2 release is skipped due to the incompatibility with 0.4.2-rc1.

0.4.dev-20111204-1

0.4.dev-20111204-1

News 0 comments

A new development snapshot build Aand some notes to the early modders: The global node/tool/item names in the default mod have been modified to follow...

Minetest 0.3.1

Minetest 0.3.1

News 2 comments

I hereby release Minetest 0.3.1. Special modifications in this package: - Once again, bundled with Cisoun’s textures. - Default video backend is direct3d9...

Current State of Development

Current State of Development

News 5 comments

Hmm, thought I’d post something today.Regarding to the development of Minetest there are many kinds of stuff going on all the time, altough it might...

0.2.20110704_0

0.2.20110704_0

News 0 comments

Changelist isn’t long: - Many small fixes - Code reorganizing to aid further development - Renewed map generator

Minetest-c55 0.4.3 stable

Minetest-c55 0.4.3 stable

Full Version 6 comments

A lot has changed since the last download was posted here! the API has gotten better 0.4 went stable stairs, doors, fire, wool, and dyes were added to...

MineToon by Gambit

MineToon by Gambit

Skin Pack 1 comment

Still working out the tools, player, and mobs, so expect those later. So far I'll hand out the rest of the texture. Now for snapshots of the textures...

Minetest 0.3.1 Ubuntu 11.10

Minetest 0.3.1 Ubuntu 11.10

Full Version 2 comments

Special modifications in this package: - Once again, bundled with Cisoun’s textures. - Default video backend is direct3d9. If it causes problems or...

Minetest 0.3.1

Minetest 0.3.1

Full Version 9 comments

Survival mode with inventory and crafting. This mode is being currently developed.

Minetest 0.2.20110602_0

Minetest 0.2.20110602_0

Full Version 10 comments

Survival mode with inventory and crafting. This mode is being currently developed. Creative mode with infinite blocks at your disposal. This is a by-product...

Comments  (0 - 10 of 42)
shadow32232
shadow32232

Im just wondering what is this game about?? is it like a recreation of the actual minecraft or...

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coderrealm
coderrealm

This is a very old version of the game, go at the official website to get the latest version

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ReallyGoodPie
ReallyGoodPie

Not a bad game dude. There are a few issues which I will point out. First off, the chunks flicker on and off again which is really distracting for the eyes. Also, the Crafting is weird. I didn't know how to craft anything because I was trying Minecraft recipes which will probably be an issue for this game considering it is so closely related to it.

I like the textures but maybe an option to add your own like Minecraft. I can imagine this would be pretty easy to do. Also, the start menu need allot of improving aesthetically.

I like the game though and it does show allot of potential. Very good job.

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creppiks
creppiks

what happen to this game I can't type on the game how can I create a world?

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WidDos
WidDos

Check out there website.
minetest.net

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phyire7
phyire7

The "chuck" (if this game works like that) loads a little wierd, like the chucks infront of me is loaded fine, then theres nothing for a while and then more chucks are loaded far away.

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phyire7
phyire7

chunk* lol @ chuck

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Minetest
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