Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. It also serves as a learning project for me, celeron55, the author of the game. I am making it as a hobby, so progress isn't particularly fast. If you need a reminder of this project, the blog has an RSS feed. The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware. It runs playably on a laptop with Intel 945GM graphics. It is released under the GPL, with the intention that that way it is a lot easier to use by Linux users and people can report and help fix bugs more effecively. This game is under development, and as of now, the game does not really differ from Minecraft except for having a lot less features. Still, playing is quite fun already, especially for people who have not been able to experie

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Blog RSS Feed Report abuse Latest News: minetest 0.4.3 Stable out!

0 comments by sdzen on Oct 1st, 2012

get the latest minetest at Minetest.net
stolen from c55s blog:
0.4.1 -> 0.4.2-rc1:

  • Wool (somewhat compatible and based on jordach’s original mod)
  • Dyes (a simple mod which thoroughly defines how dyes and other mods should interact)
  • New kind of creative inventory
  • Increase node id field from 12 to 16 bits
  • /mods command
  • Fix a bug in zlib wrapper code
  • Rollback support; disabled by default; enable with “enable_rollback_recording = true” and use /rollback and /rollback_check
  • Some random bugfixes
  • Lua API:
    • minetest.get_modnames()
    • Formspec menus
    • Detached inventories

0.4.2-c1 -> 0.4.3:

  • Animated torches (obvious) and vessels (a few standard bottles) included (VanessaE)
  • Fix crash when furnace is full
  • Shift is now the default “climb down” key; can be toggled in key configuration menu
  • A few small Lua API additions:
    • InventoryList width property for having different-sized crafting grids (0.4.2 fails with this) (thexyz)
    • Added new kind of node behavior to engine via groups: disable_jump, fall_damage_add_percent, bouncy
    • Add overridable function for changing node drop behaviour
    • Move remaining chat commands to Lua (matttpt)
  • Smooth transition between deserts and grass (by some guy called Sergey Gilfanov)
  • Fix and improve key configuration menu (frozon + me)
  • Fix inventory behaviour in some cases of moving items
  • Reorganize rendering code for a bit more performance (can be from +0% to +200% FPS, depending on how slow your GPU is at switching textures)
  • Lots of other bugfixes

Version incompatibility
0.4.3 can connect to 0.4.2-rc1 servers if they have “strict_protocol_version_checking = false”; 0.4.2-rc1 cannot connect to 0.4.3 due to a stupid forward-compatibility breaking mistake (that hanged around in the code since October 2010). 0.4.2 release is skipped due to the incompatibility with 0.4.2-rc1.

Downloads RSS Feed Latest Downloads
Minetest-c55 0.4.3 stable

Minetest-c55 0.4.3 stable

Oct 1, 2012 Full Version 4 comments

A lot has changed since the last download was posted here! the API has gotten better 0.4 went stable stairs, doors, fire, wool, and dyes were added to...

MineToon by Gambit

MineToon by Gambit

Dec 8, 2011 Skin Pack 1 comment

Still working out the tools, player, and mobs, so expect those later. So far I'll hand out the rest of the texture. Now for snapshots of the textures...

Minetest 0.3.1 Ubuntu 11.10

Minetest 0.3.1 Ubuntu 11.10

Dec 8, 2011 Full Version 1 comment

Special modifications in this package: - Once again, bundled with Cisoun’s textures. - Default video backend is direct3d9. If it causes problems or makes...

Minetest 0.3.1

Minetest 0.3.1

Dec 5, 2011 Full Version 7 comments

Survival mode with inventory and crafting. This mode is being currently developed.

Minetest 0.2.20110602_0

Minetest 0.2.20110602_0

Jun 25, 2011 Full Version 8 comments

Survival mode with inventory and crafting. This mode is being currently developed. Creative mode with infinite blocks at your disposal. This is a by-product...

Post comment Comments  (0 - 10 of 39)
creppiks Feb 1 2014, 3:47pm says:

what happen to this game I can't type on the game how can I create a world?

+1 vote     reply to comment
JoaoKuch Nov 23 2013, 2:06pm says:

Kinda interesting, going to give it a try to see if it's fun. I'm very interested on playing a crafting/exploring game more focused on surviving.

+1 vote     reply to comment
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phyire7 Jan 4 2013, 1:11pm says:

The "chuck" (if this game works like that) loads a little wierd, like the chucks infront of me is loaded fine, then theres nothing for a while and then more chucks are loaded far away.

+1 vote     reply to comment
phyire7 Jan 4 2013, 1:29pm replied:

chunk* lol @ chuck

+1 vote     reply to comment
phyire7 Jan 4 2013, 1:08pm says:

I think this has a lot of potential, it being free and all. Love it so far! I like the idea that any block you destroy automatically goes to your inventory, would be nice if it stayed that way.

+1 vote     reply to comment
Likwid(H-Craft) Jan 2 2013, 11:24pm says:

Is this moving on still or is it dead?
I have a mod anyway, try it out, when I am done with it.

+1 vote     reply to comment
Guest Jun 28 2013, 1:49pm replied:

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