Worlds Collide is a 4X turn based space strategy game. I've been casually developing it over the last 2 years as the game I've always wanted to play. It's designed to be a standard 4X galactic strategy game where you colonize planets, expand your empire, research, contact and trade\negotiate\fight other empires.

I have a few alternative features and mechanics that aren't usually seen in this type of game that will make it different to most similar games out there. This includes avoiding as many hard limits as I can (i.e. Planet population, fleet sizes, etc) instead working on game mechanics that encourage you to balance these things yourself.

Features Include:
Hex Grid Based Maps
Modular Ship Design
AI Corporations that are the base of your empires industry\research
Jump Based Movement
Detailed Empire Diplomacy
Dynamic Sensor FOW

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Blog RSS Feed Post news Report abuse Latest News: New Test Release and Video Blog

0 comments by fishy418 on Apr 7th, 2015

Excuse the sound effects that are basic and a bit loud. It's my first video blog so be nice but let me know suggestions ;)

And Part 2 as I crashed the game (fixed now) during recording... lol. This shows some of the combat and ship layout details.

Don't hesitate to offer any suggestions or feedback on the format, also if you would like a video blog detailing parts of the game you specifically want to know about just let me know!


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Worlds Collide v0.091

Worlds Collide v0.091

Apr 7, 2015 Demo 0 comments

here is a demo with more fixes and updates, should be able to invade planets now, fixed some AI behaviour to respond better, still have a long way to...

Worlds Collide v0.089

Worlds Collide v0.089

Feb 17, 2015 Demo 1 comment

Hi Everyone, Got another preview release for anyone who is willing to try it out. Added piles of stuff since my first demo including: Ship Design, Sounds...

EXE Patch 0.081

EXE Patch 0.081

Apr 3, 2014 Patch 0 comments

A quick fix to allow corps to actually build the ships you request, also added WASD + arrow key camera control as well. Just copy over the old .exe file

Dev version 0.080

Dev version 0.080

Mar 23, 2014 Demo 0 comments

An in development version for testing and having a look at what i'm up to so far. This hasn't been tested, balanced or polished at all so look at your...

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dirtbag007 Jul 24 2014, 12:31pm says:

"This includes avoiding as many hard limits as I can (i.e. Planet population, fleet sizes, etc) instead working on game mechanics that encourage you to balance these things yourself."

That's what I've been looking for a loooong time ago.

+2 votes     reply to comment
fishy418 Creator
fishy418 Jul 26 2014, 9:10am replied:

Yeah that was exactly my thought, maybe it is hard to do but I'm certainly giving it a go and so far I think it will work ;)

+2 votes   reply to comment
Wookienator Jul 21 2014, 3:08pm says:

Looks interesting

+2 votes     reply to comment
Rrtaya_Tsamsiyu Dec 15 2013, 9:47am says:

hmm, Axis and Allies meets Sins of a Solar Empire, cool. tracking

+2 votes     reply to comment
fishy418 Creator
fishy418 Dec 16 2013, 3:30pm replied:

Thanks for the interest, I haven't actually played axis and allies though definitely have heard of it might be my next research game ;) I like Sins and have played that one quite a bit!

+2 votes   reply to comment
fishy418 Creator
fishy418 Dec 4 2013, 5:43pm says:

I'm currently working toward another early test build to get more feedback . This will include basic ship designing, Hull Damage\penetration, module damage, weapon accuracy and I'll try to put in another ship class or 2 (not just frigates)

I'm thinking before the end of December maybe sooner but just depends on how much free time I get to spend on it. Happy to answer any questions in the meantime if anyone wants more information?


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Worlds Collide
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Worlds Collide
Worlds Collide
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3 months ago
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