here is a demo with more fixes and updates, should be able to invade planets now, fixed some AI behaviour to respond better, still have a long way to...
Worlds Collide is a 4X turn based space strategy game. I've been casually developing it over the last 2 years as the game I've always wanted to play. It's designed to be a standard 4X galactic strategy game where you colonize planets, expand your empire, research, contact and trade\negotiate\fight other empires.
I have a few alternative features and mechanics that aren't usually seen in this type of game that will make it different to most similar games out there. This includes avoiding as many hard limits as I can (i.e. Planet population, fleet sizes, etc) instead working on game mechanics that encourage you to balance these things yourself.
Hex Grid Based Maps
Modular Ship Design
AI Corporations that are the base of your empires industry\research
Jump Based Movement
Detailed Empire Diplomacy
Dynamic Sensor FOW
Excuse the sound effects that are basic and a bit loud. It's my first video blog so be nice but let me know suggestions ;)
And Part 2 as I crashed the game (fixed now) during recording... lol. This shows some of the combat and ship layout details.
Don't hesitate to offer any suggestions or feedback on the format, also if you would like a video blog detailing parts of the game you specifically want to know about just let me know!