Worlds Collide is a 4X turn based space strategy game. I've been casually developing it over the last 2 years as the game I've always wanted to play. It's designed to be a standard 4X galactic strategy game where you colonize planets, expand your empire, research, contact and trade\negotiate\fight other empires. 

I have a few alternative features and mechanics that aren't usually seen in this type of game that will make it different to most similar games out there. This includes avoiding as many hard limits as I can (i.e. Planet population, fleet sizes, etc) instead working on game mechanics that encourage you to balance these things yourself.

Features Include:
Hex Grid Based Maps
Modular Ship Design
AI Corporations that are the base of your empires industry\research
Jump Based Movement
Detailed Empire Diplomacy
Dynamic Sensor FOW

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Unknown Sensor detection Basic combat animation Galaxy View no FOW
Blog RSS Feed Report abuse Latest News: Research work and general playability

0 comments by fishy418 on Sep 8th, 2014

I've been working on the research system, including the GUI (still programmer graphics), some early resource and trade balancing. I still have to implement some of the research options so they actually effect the stat you researched, some are working as planned though. GUI includes a drag and drop queue, I could never understand why so many (mainly Indie but not all) 4x games have buttons to move something up or down in a queue... it's not that hard to program a drag and drop queue!

I've also added a basic 'next unit' cycle, so when you finish moving something it will select and focus the next available ship to move. Adding this makes it start to feel much more like a game and less tech demo-y! It's amazing how even quite simple things to add make it feel so much more playable. 

I plan to release another public build in the near future but I won't promise an ETA just yet as I'll probably just get distracted adding more and not meet it anyway ;) I could get back to updating the changelog on the blog but not sure if it was worth doing? Happy to hear any feedback or questions from anyone or if a few people would really like another build I could focus on that?

Token screenshot of the current research screen, mainly to show what you can do, not the awesome GUI I have in place...
 

Downloads RSS Feed Latest Downloads
EXE Patch 0.081

EXE Patch 0.081

Apr 3, 2014 Patch 0 comments

A quick fix to allow corps to actually build the ships you request, also added WASD + arrow key camera control as well. Just copy over the old .exe file

Dev version 0.080

Dev version 0.080

Mar 23, 2014 Demo 0 comments

An in development version for testing and having a look at what i'm up to so far. This hasn't been tested, balanced or polished at all so look at your...

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dirtbag007
dirtbag007 Jul 24 2014, 12:31pm says:

"This includes avoiding as many hard limits as I can (i.e. Planet population, fleet sizes, etc) instead working on game mechanics that encourage you to balance these things yourself."

That's what I've been looking for a loooong time ago.

+1 vote     reply to comment
fishy418
fishy418 Jul 26 2014, 9:10am replied:

Yeah that was exactly my thought, maybe it is hard to do but I'm certainly giving it a go and so far I think it will work ;)

+1 vote     reply to comment
Wookienator
Wookienator Jul 21 2014, 3:08pm says:

Looks interesting
Tracking

+1 vote     reply to comment
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Dec 15 2013, 9:47am says:

hmm, Axis and Allies meets Sins of a Solar Empire, cool. tracking

+1 vote     reply to comment
fishy418
fishy418 Dec 16 2013, 3:30pm replied:

Thanks for the interest, I haven't actually played axis and allies though definitely have heard of it might be my next research game ;) I like Sins and have played that one quite a bit!

+1 vote     reply to comment
fishy418
fishy418 Dec 4 2013, 5:43pm says:

I'm currently working toward another early test build to get more feedback . This will include basic ship designing, Hull Damage\penetration, module damage, weapon accuracy and I'll try to put in another ship class or 2 (not just frigates)

I'm thinking before the end of December maybe sooner but just depends on how much free time I get to spend on it. Happy to answer any questions in the meantime if anyone wants more information?

-Paul

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Worlds Collide
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Windows
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fishy418
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