The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.

The features of the Irrlicht Engine include:

  • High performance realtime 3D rendering using Direct3D and OpenGL [more]
  • Platform independent. Runs on Windows, Linux, OSX, Solaris, and others.[more]
  • Huge built-in and extensible material library with vertex, pixel, and geometry shader support [more].
  • Seamless indoor and outdoor mixing through highly customizeable scene management. [more]
  • Character animation system with skeletal and morph target animation. [more]
  • Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
  • Several language bindings which make the engine available to other languages such as C#, VisualBasic, Delphi, Java …
  • Two platform and driver independent fast software renderers included. They have different properties (speed vs. quality) and feature everything needed: perspective correct texture mapping, bilinear filtering, sub pixel correctness, z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing, and more.
  • Powerful, customizeable, and easy to use 2D GUI System with Buttons, Lists, Edit boxes, …
  • 2D drawing functions like alpha blending, color key based blitting, font drawing, and mixing 3D with 2D graphics.
  • Clean, easy to understand, and well documented API with lots of examples and tutorials.
  • Written in pure C++ and totally object oriented.
  • Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…
  • Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx).
  • Fast and easy collision detection and response.
  • Optimized fast 3D math and container template libraries.
  • Directly reading from (compressed) archives. (.zip, .pak, .pk3, .npk)
  • Integrated fast XML parser.
  • Unicode support for easy localisation.
  • Works with Microsoft VisualStudio, Metrowerks Codewarrior, Bloodshed Dev-C++, Code::Blocks, XCode, and gcc 3.x-4.x.
  • The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
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Blog RSS Feed Report abuse Latest News: Monthly Update 10/2014

About Gekkeiju Online: The Beginning with 0 comments by Suvidriel on Nov 2nd, 2014

Greetings fabulous readers!

The monthly update is few days late because time sure flies when there's big features being worked on.

More crafting

Crafting was worked on some more after last update. There's now a component selection which allows players to choose 3 optional components when crafting certain equipment to give them increased stats. The components are crafted by using certain rare dropped items.

Another update to crafting was to add tailors and woodworkers. For now only the tinkers and alchemists are missing. Of course all professions are still missing most of their tier 1 crafting recipes.

Transportation

The big update of the month was the implementation of a transportation-system. This basically means transports that can contain moving player characters while the transport itself is also moving.

Airship over Kyrt

This feature allowed the addition of NPC airships, and later on will also allow the addition of player ships with cannons etc for naval combat. In previous Gekkeijus we've had naval combat as well but the players could never see themselves on the deck nor could they walk around.

Prototyping ships

Dead reckoning

Dead reckoning was slightly fine tuned as well so player movement should look a lot more smoother now. This means smoother and more responsive player movement during PvP-combat as well.

Oculus Rift-mode

I've also started working on the Oculus Rift-mode a bit more. The plan is to make the game startable in Oculus Rift-mode as the switching between normal and VR-mode has become a bit tricky with the new DK2 - this is mainly due to the lack of Direct-to-Rift support in the graphics engine, and the fact that my graphics card is too old to get that mode working. This issue will be addressed next year after hardware upgrade.

What's next?

The work on the Oculus Rift-mode will likely continue for a while longer to get it slightly more user friendly before the alpha test. This will most likely take priority over the addition of more quest content.

Ships work in FPS and Oculus mode

The transportation system will also be worked a bit more to add an NPC airship route around the city of Kyrt - players should be able to try out an airship tour during the alpha.

The alpha test has been mentioned a lot lately, however, the exact date hasn't been decided yet. It'll be posted here during December's monthly update so stay tuned!

Games
Gekkeiju Online: The Beginning

Gekkeiju Online: The Beginning Gekkeiju Online: The Beginning

Updated 2 days ago TBD MMO Adventure

Gekkeiju Online: The Beginning is a free-to-play MMORPG/VRMMORPG-hybrid where players all around the world assume roles of heroic fantasy characters in...

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TheTankers TheTankers

Updated 2 months ago Released Nov 22, 2013 Single, Multiplayer & Co-Op Arcade

TheTankers is an arcade game developed by OurGames team. Your mission is to destroy thousands of hostile units using mines, TNTs or homing missiles. More...

Buntoki

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Updated 2 months ago TBD Single Player Realistic Sim

Playing Buntoki is all about handling the small nuances of running a bakery: Administrating and supplying your storage, kneading and baking bread and...

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SuperTuxKart SuperTuxKart

Updated 7 months ago Released Nov 29, 2004 Single & Multiplayer Racing

SuperTuxKart is a completely free kart racing game featuring the mascots of many open source projects. STK itself is open source and students and hobbyists...

Octodad: Dadliest Catch

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Updated 7 months ago TBD Single Player Adventure

Octodad: Dadliest Catch is the sequel to the splash hit, Octodad! This time, our cephaloprotagonist has gotten himself in a bind between his wife's mounting...

Post comment Comments  (10 - 20 of 23)
Nighttwister
Nighttwister Nov 30 2009, 2:05am says:

looks great.. is this an engien that you would recoment for a first time game maker i have had some experience with game maker and rpg xp..

+1 vote     reply to comment
bradur
bradur May 11 2010, 4:04am replied:

I am afraid you shouldn't start working on a game engine yet. Experience with RPG makers or similar isn't enough, as using an engine such as irrlicht you'd need to know quite much about coding itself.

+2 votes     reply to comment
nidawa
nidawa Nov 30 2009, 2:03am says:

looks great

+2 votes     reply to comment
DraeHD
DraeHD Oct 28 2009, 4:01pm says:

Well i found my engine :D

+2 votes     reply to comment
roodtooder
roodtooder Aug 18 2009, 5:32pm says:

Im Having trouble downloading it.

When i click the dowload it just doesnt do anything.

+1 vote     reply to comment
FPSGamer
FPSGamer Jun 30 2009, 2:06pm says:

Yea,well,this isn't for us to take credits...but we don't need a bad image either...I mean..."Look what engine they are using...",that guy didn't even tried to add some details about the engine...

And yes,my group will use Irrlicht engine for games,starting with the new project.

P.S. If you want,you can call this a revival:P

+1 vote     reply to comment
Tottel
Tottel Jun 30 2009, 1:47pm says:

Moddb.com

or is it just being revived?

+1 vote     reply to comment
FPSGamer
FPSGamer Jun 28 2009, 7:49am replied:

Yea...the engine is more used in C++ as I saw.
There are a few tutorials showing you the basics of the engine,maybe you should start with them.
Also here Irrlicht.sourceforge.net are more tutorials.
Hope this will help you.

P.S. My programmers will use this engine for games.Currently...none :))...but I hope there will be someone interested to join us.

+1 vote     reply to comment
kitheif
kitheif Jun 30 2009, 2:01pm replied:

I saw those but It did'nt help me much...
It just show'd me examples of the engines capabilities :]

+1 vote     reply to comment
FPSGamer
FPSGamer Jun 30 2009, 7:29pm replied:

I am sorry but I have no knowledge in programming languages...else I would help you...I am only composing some themes for games...

+1 vote     reply to comment
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Platform
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Release Date
Released Jun 23, 2009
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