Zombie Crisis V1.0 Full PSP Version
May 01, 2009 Full Version 11 commentsThis is the proper PSP release (plug and play), better late than never I suppose ;)
Zombie Crisis has been released! You can download it for both the PC and PSP platforms here via Moddb.com or at the official website located here: Duke4ever.eu
PSP INSTALLATION
To install Zombie Crisis for the PSP, download StereoMike's DukeNukem3D PSP port and follow the installation instructions. Put the Zombie Crisis DUKE3D.GRP file in your directory. Finally, rename DUKE3DPSP.CFG to DUKE3D.CFG and you're good to go. The custom PSP *CFG file uses a different key layout which will make your PSP experience more enjoyable. Consult the in-game help menu (accessible via the main menu) for additional information.
StereoMike's DukeNukem3D PSP port download link:
Maxconsole.net
PC CONTROLS (default)
ARROWS: movement
CNTRL: fire
SPACE: action
SHIFT: run/walk
ALT: strafe
CPSLCK: autorun
TAB: minimap
1: chainsaw
2: handgun
Trailers:
5 comments by Hudson1 on May 2nd, 2009 digg this super bookmark
Well some say better late than never. A proper "plug and play" PSP version has been released and can be found on the download page.
- Game Details
Media: 1 x RAR
Region: NTSC
ESRB Rating: N/A
Languages: English Only
Players: 1
Genre: FPS
- File Details
Format: EBOOT
Unpacked size: 9.02 MB
Fully tested on multiple custom firmwares including 3.40OE-A through m33-6
- Instructions
1. Unrar
2. Copy to your PSP/GAME150 directory
3. Play
This is the proper PSP release (plug and play), better late than never I suppose ;)
Full Version of Zombie Crisis, see description for additional information.
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Played through a couple times, then decided to map for it so me and my friend could keep playing though. While mapping, I decided to make the zombies stronger too, so I was going through the User.con. In the messages section, you have ones for various other weapons that aren't in the game. Just wondering if you were ever going to add them in, even though the mod hasn't been updated in 5 months. Great game! Hope to see it finished :D
Sweet! Some people like yourself are tinkering around with updating the game and I think that's awesome :) I think this will be the final "official" version released but IMO it's now a community project. If you want to hook up with others updating this as well, they hang out on the Duke4.net forums under Duke3d modifications :)
Alright, thanks! :D Yeah, I'm no CON coder, and I've only really taken graphics from other things and added them in (Duke 64 TC's shotgun, Vanilla Duke 3D chaingun, Duke 64 TC's Rocket Launcher, etc.). If I could figure out CON, I would love to somehow get this compatible with DukePlus for a series of endless maps using the unlimited spawners in DP :D
Of course, all the CON coding I try tends to fail ;n;
:O old
Could you make this work on 5.50 GEN-B2?
It will run with Leda 0.2 (http://dark-alex.org/forum/viewtopic.php?f=44&t=9153)
Just copy over the leda eboot and prx and run it (turn off all other plug ins for installation). Copy the Zombie Crisis files to the PSP/GAME150 folder and run it like normal.
I guess you don't care or want to... but I really wanna play this.
Play it on PC, it works fine on XP and Vista since it has the JFDuke launcher with it.
How about trying to port this to Dreamcast? Homebrew is still very alive on the little white system.
Someone ported Duke3d to it years ago, but its only beta, and only works with mouse KB, not the DC controller...
Maybe you could combine these things together for us Sega nerds?
Dcisozone.com
We have no plans for a Dreamcast version, however I know Duke3d and the BUILD engine works, so if you wanted to give it a shot and release it you have my blessing!