BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

  • Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)
  • Smooth, uncapped page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Real-time procedural textures
  • Any piece of art can be anything - be it wall, floor, or sprite
  • Transparency on sprites, and walls
  • Sector effectors altering height, lighting, position and shape of the sector it is on when it is called
  • Screen-size changing for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Independent colormaps, allowing fake colored lighting
  • Top-down automap feature
  • Slopes

Audio system features:

  • Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz
  • 32 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

  • Driver-based, any protocol is supported as long as there is a driver written for Build
  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized
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Blood: Dead on Arrival has been updated. Rejoice!


v1.6 is now available for download and in fact, was released almost two weeks ago. I believe that the game is now a more refined and polished experience than what v1.5b was, not to mention that now you can play it with Zandronum without having to download another version made specifically for it. However, I recognize that there's still plenty of room for improvement so I'll be looking forward to whatever comments, reviews or any other kind of feedback I can get here from you guys, and I'll appreciate your opinions since I stopped working with my partner and now I'm the sole developer of the mod, so I'll be taking suggestions. Also, for that I've set up a Duke-themed Discord server with a channel to talk about the game with me or with other people who also like it, in case you're interested.

I plan to do two more updates before I consider the mod finished and move on with other projects, with 1.7 likely being the last version of Dead on Arrival. If you haven't played or just found out about v1.6, you can watch these new preview videos to see what the fuzz is all about:

New gore system (Part Two)

New items

Glitchy weapon animation fixed + improved boss AI

As I have already stated, I look forward to your responses, and I certainly hope you enjoy playing DOA as much as I enjoyed making it. I'll be uploading WIP videos of v1.6b not long after I start to work on it so stay tuned.

Thanks for reading!

v1.6 announcement and mod Patreon
Doom II

v1.6 announcement and mod Patreon

Blood: Dead on Arrival 2 comments

A second era of the mod begins. And now you can support Dead on Arrival on Patreon.

Ion Fury Early Access
Ion Fury

Ion Fury Early Access

Ion Fury 9 comments

3D Realms (Duke Nukem 3D, ROTT, Prey, Max Payne) is excited to bring back the famous Build engine, which powered Duke Nukem 3D, Blood, Shadow Warrior...

Shaw's Nightmare Fotom Pak released
Shaw's Nightmare

Shaw's Nightmare Fotom Pak released

Shaw's Nightmare

Shaw's Nightmare's expansion pack, called Fotom Pack has been released. It contains all four episodes plus an extra episode.

BloodGDX - a Blood Sourceport Released
Blood

BloodGDX - a Blood Sourceport Released

Blood 46 comments

Get ready to finally ditch Dosbox, a new way to play Blood on Modern operating systems appeared!

Add game Games
Duke Nukem 3D

Duke Nukem 3D

First Person Shooter

Duke Nukem, the politically incorrect celebrity and ultimate alien ass kicker, defends Earth and its babes from alien invasion. Take the fight to the...

Ion Fury

Ion Fury

First Person Shooter

3D Realms (Duke Nukem 3D, ROTT, Prey, Max Payne) is excited to bring back our famous Build engine, which powered Duke Nukem 3D, Blood, Shadow Warrior...

Blood

Blood

First Person Shooter

You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat...

Shaw's Nightmare II

Shaw's Nightmare II

First Person Shooter

Shaw's Nightmare II is the continuation of the Shaw's Nightmare series.

Zombie Crisis

Zombie Crisis

First Person Shooter

Zombie Crisis is a stand-alone game for the PSP and PC platforms.

Shaw's Nightmare

Shaw's Nightmare

First Person Shooter

I started Shaw's Nightmare in 2007 but I cancelled it. Then I found the BUILD engine and I restarted the project but I needed a programmer. Nuno Martinez...

Shadow Warrior Classic

Shadow Warrior Classic

First Person Shooter

Shadow Warrior is built upon the successful Build engine, that brought you Duke Nukem 3D. Use huge 3D rotating gun turrets to mow down opponents, swim...

Powerslave

Powerslave

First Person Shooter

Powerslave / Exhumed is a Build Engine 2.5D FPS developed by Lobotomy Software. Saturn and PS1 versions exist but they are almost entirely different game...

Shadow Warrior Classic Redux

Shadow Warrior Classic Redux

First Person Shooter

The definitive version of the cult classic shooter, Shadow Warrior Classic Redux features remastered visuals and two massive expansion packs. Corporations...

New Alone In The Dark

New Alone In The Dark

First Person Shooter

After one and a half years of work we are ready to officially introduce you this addon. For a long time we've been thinking of how to preserve the atmosphere...

Comments  (0 - 10 of 22)
nilesa12
nilesa12

Hey everyone who loved this engine. I think I'm getting ready to really make something with this engine (from scratch) I was wondering as I can't find any real documentation on it, does anyone know anything better than me?
I know JFbuild is the "unofficial Windows port" that I will be using but I need to know how to setup the environment and a step by step guide would be nice!

PM me with details if you know anything.

Thanks to anyone who still cares :D
I just want to use this engine as a tribute to one of my favorite FPS' Duke Nukem 3D!

Reply Good karma Bad karma+3 votes
ApornasPlanet
ApornasPlanet

I'm wondering this as well

Reply Good karma Bad karma+2 votes
szemi
szemi

I love this engine. :)

Reply Good karma Bad karma+1 vote
Guest
Guest

Build has been my favorite for so many years until it was dethroned to number 2 by Unreal (deusEx:-). Still, every time I encounter new Build content I can't help but relapse into this gaming addiction. To hell with professional progress.

Reply Good karma Bad karma+2 votes
Guest
Guest

With ZDooM, GZDooM, Skulltag, and more other new DooM emulators, these things are possible.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Is dis Free....Cannot see a link..or sumthin

Reply Good karma Bad karma0 votes
Guest
Guest

If you see link or not - with your goofy language you are a nonsense user anyway

Reply Good karma Bad karma+1 vote
DannyDoesThings
DannyDoesThings

why does build engine and doom engine look alike?

Reply Good karma Bad karma+2 votes
Guest
Guest

They were created around the same time, and work similarly. The Build engine is more advanced, however, allowing things like slopes and overlapping sectors.

Reply Good karma Bad karma+2 votes
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Ken Silverman
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