Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.

Post news Report RSS UT SDK December 2011 Beta Release

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according to some major problems you may have read in the News at ModDB.com I had to delay the new update. In this month's release I focussed on updating, fixing and improving already common features. It introduces some new emitter types, a lot of new major features for the Particle Engine (Color Interpolation) and a new HUD.

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December Beta Release



So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according to some major problems you may have read in the News at ModDB.com I had to delay the new update. In this month's release I focussed on updating, fixing and improving already common features. It introduces some new emitter types, a lot of new major features for the Particle Engine (Color Interpolation) and a new HUD.

Some days earlier I also intended to implement a new Interpolation Movement System, LOD Support for the Emitters and Attractor Support (Forces) for Particles, well hard to implement they didn't make it completely into this month's release (Attractor Support is included BUT untested!)

The January Beta coming around mid-February will be the last release before a short break of 1-2 Months due to University exams, please respect that. After exams full development continues again. And well.... of course I'm working on it during that period but I won't have time to create that much to have for a complete release.



New Features



  • Directional Coronas
  • Directional Lensflares
  • new C++ Color functions
  • Sprite Emitters support U/V Scaling and Tiling
  • Corona Emitter added
  • Directional Corona Emitter added
  • SubUVEmitter added
  • All sprite-based Emitters support dynamic (array-based) Color transitions
  • All sprite-based Emitters support dynamic Alpha Fading
  • Supports Wireframe Render of Particles
  • new minimalistic HUD and gametype for testing and development purposes


Fixes/Updates



  • fixed: a serious game crash caused by the sdkLevelInfo when loading the game or loading a map
  • ingame, thanks to Dr.Flay (ut99.org) for working together on analyzing this bug. The bug was fixed by writing a specialized Spawn Function for the LevelInfo
  • fixed: not saving map after it has been newly created when having a sdkLevelInfo in the map
  • fixed: floating point function generator, not working Modes OP_Increase/OP_Decrease
  • fixed: bad memory allocation if more than 3 linked actors are in the map causing the UED to freeze
  • fixed: Particle Lifetime bug (changing lifetime lead to instant destruction)
  • fixed: Collision Bug, first Particle not colliding with BSP
  • updated: More Realtime in-Editor changes, for example realtime editing of EmissionRate


Media







UT Community SDK December 2011 Beta (Build 300)



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MysteriousShadow
MysteriousShadow - - 318 comments

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