The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use. While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.

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Report RSS UTSDK December Beta Preview 1 (Development HUD) (view original)
UTSDK December Beta Preview 1 (Development HUD)
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MysteriousShadow
MysteriousShadow

Nice!

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UT99_Shadow Author
UT99_Shadow

thanks dude :)

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Peppigno
Peppigno

You used Canvas, I presume.

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UT99_Shadow Author
UT99_Shadow

Yep! This one here's simple Unreal Script and 5 textures (3 for crosshair, 2 for health status). The spinning crosshair is achived by rotating sheet meshes rendered by the canvas. The color of the health bar depends on your health. For green-ish being good health and orange to red low health.

Well I finally finished last steps for the particle color code now I can write the documentation and release everything!

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MysteriousShadow
MysteriousShadow

Awesome news!

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Description

The December Beta (this Evening 14.01.2012, finally!!) includes a new minimalistic HUD. The new HUD is intended to be used for testing own mods, maps or other things done with the SDK.

It has a spinning futuristic crosshair and a new health bar appearing at the center bottom. The health bar fades in/out according to player's health (when dropping below 100).

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