Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
Final testing on Photon lighting subsystem. It now features a 3x3x3 settings approach. You choose to calculate lighting depending on either radius only, normals only or both. And then you can choose between raycasting using only Location, polys or vertex interpolation. Photon then auto-builds lightmaps for all 3 current primitive types (pixels, tex3d sprites, static meshes) and saves them, so that only those get updated that just need an update on demand.
While the previous example with the infamous wooden box model showcased flat shaded lighting, this example shows "optimized" gouraud (smooth) shaded lighting. This 3x3x3 lighting model ensures that each model CAN get decent lighting results: while a curved/round model may need smooth shaded lighting, a sharp angled object may need flat shaded lighting, and so on.
Be aware that this is just the initial release, its limited to static lighting at first and will be updated in the next release(s) accordingly to feature stationary and dynamic lighting, and more settings and features too.