The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use. While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.
Ok being back active I decided to release the three Internal Betas that were developer during March to May 2010. Please note that this is by far not the final Product.
This release features initial Build 100 featuring the first attempts of hardcoded native C++ stuff. It's still bugy and by far not the final product. Being back active again I thought about releasing the Internal Betas as Open Betas from now on for study purposes. You may also start right away with the Build 120 since it's a standalone release too, so I uploaded Build 100 just for the sake of it.