The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use. While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.
The Release of the UTSDK October Beta! (Build 271)
Only two weeks after the September Beta I didn't manage to add that much features as in the previous Build, but I think a basic Material Shader System and Distance Fog Support are some nice major features added to the SDK by now. To make these new features possible a new OpenGL REnder Driver has been created, based on the UTGLR Driver by Chris Dohnal. There also have been made fixes here and there as always and a new Timer Event System and Trigger System has been implemented. For detailed changes take a look into the Release Notes of the SDK.
NOTE: It was compressed with 7zip to keep it's size as small as possible (Ultra compression). Using Windows Standard Zip Program or WinRAR probably leads to problems while decompressing!