One Vision, one purpose. Peace through power!
Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game.
Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, the vision of this mod is to create 9 diverse factions, each with its own gameplay approach and expanded individual theme. From start to finish, no part of the game was untouched. This results in a much more diverse and balance game while maintaining the fun and visual quality of the original game.
I invite everybody to become part of the development process and share your feedback, bug report and potential balancing issues. For this, the best channel is our Discord channel. You can also download the latest beta versions from there: Join our Discord to post feedback and download the latest beta
New content is made with a faction's theme in mind and aims to add new possibilities and strategies which are both fun and powerful to play with.
After years of work, a great quantity of new content, countless balancing changes and all known bugs fixed all factions compete on the same power level and offer their own fun ways to play.
As an example, Reaper-17, Marked of Kane or Steel Talons are no longer the underdogs of the game. With new amor upgrades and experimental techs like Weaponized Firestorm, Steel Talons serves as the GDI's powerhouse.
The devious Marked of Kane utilizes speed and supportive disruptive/supportive abilities to gain an edge on the battlefield. And the brutal cult of Reaper-17 can mutate their own units to serve other purposes.
To play this revitalised version of Kane's Wrath, you can use Bibber's Wrath Ed Mod Launcher.
Download it here: Bibber.eu
One Vision, One Purpose
Peace Though Power!
I proudly announce the release of One Vision 0.9. Since it has taken so long to finish this version, I think it is time for a moment to look into the past. This release does not only mark two years of development, but also celebrates 10 years of Kane's Wrath.
It's a small miracle that there are still so many people who share such passion for this classic game. Kane's Wrath is a unique game and I am very happy that I made a huge step in bringing the best Kane's Wrath experience possible.
More importantly, this game still has an active online community, which is why we announce another One Vision tournament. For more information, checkout Phantom's post on Gamereplays.
Apart from the new upgrades, units and abilities this release also makes the game more approachable for beginners and improves the visual appeal of the game. To make the factions feel more unique, I gave unique reskins to three more factions (ZOCOM, Black Hand, Reaper-17). I consider atmosphere in games crucial for a fun experience.
Because the changes in version 0.9 are too numerous to count, I want to focus on the highlights. From now on, all Nod and GDI forces have unique T4 units. These units were carefully created to fit into the theme of a faction and be fun to play.
Similar to Planetary Assault Carriers, the new T4 units are very powerful but far from being unbeatable. Use them carefully!
For more information about new content, read the full changelog: Pastebin.com
First, I want to thank everybody who provided feedback during beta testing. The input from the community was invaluable to balance all the 9 factions and fixing a wide range of bugs.
However, balancing is merely one aspect of a great RTS game. My overall goal is to make One Vision more intuitive and fun to play. As of now, new players might feel overwhelmed with all new units and counters
Flame Tanks are resistant to rocket damage and are best countered with cannons
To make the game more approachable, all unit descriptions now contain the unit's damage type as well as its weakness in combat. I take gameplay very seriously and want the game to be as easy to play as possible.
In One Vision, rockets weapons are a reliable counter to medium battle tanks
At this point, I dare to say that One Vision is far more balanced than vanilla KW. I also consider it a victory that scorpion spam or manspam "tactics" are far less effective. And finally, many more units remain viable in the late game (like Scrin infantry) and base defenses received a much needed rework as well.
Version 0.9 excels in making all faction more fleshed out and this version paves the way towards greater inner diversity of all factions. My ultimate goal is a fun game where every faction can be played in multiple ways and players can invent their own playstyles.
As of now, Steel Talons and Reaper-17 are powerful factions but their strategy mostly resolves around using several strong key units. They lack the finesse and diversity of other factions like Marked of Kane or RRF which have a greater pool of viable units to choose from.
Black Hand Force
For the future, you can expect more interesting faction dynamics as I try to make all the factions more distinct and fun to play. I want to bring the best Kane's Wrath experience. Progress might not be as fast as it used to be, but it's a hobby I've been enjoying for years.
One Vision, One Purpose.
Peace Through Power.
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