For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!

RSS Total Annihilation: Escalation Beta 8.1.8 Release

Total Annihilation: Escalation Beta 8.1.8 Release

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Total Annihilation: Escalation Beta 8.1.8

TAESC RELEASE BETA 8.1.8 CHANGELOG

New Units

Restored Core Overseer (builds Core B.F.G)



General/Overall Completed

Modified all Multi-Unit-Air-Transports to load and unload without landing

Added offscreen penalty for all air transport units

Modifyed Arm Atlas and Core Valkyrie to function as small MUATs (Note! Crawling Bombs can no longer be lifted by T1 / enemy units cannot be lifted either)

Removed flame resistance from all Core flame throwing units

Removed AA bonus from all guided v-luanch weapons (i.e. Krogoth, but except Commanders)

Increased all Level 1 to Level 2 upgrade costs (2x->2.25x)

Set all Level 2 to Level upgrade costs at 2x (Note Fusion, Vulcan, Buzzsaw Upgrades / unit changes below)



Fixed

Fixed Core Can corpse value

Fixed Core Pounder sparks when fired upon while under construction, removed shield effects when hit and replaced with permenant shield for less lag

Fixed Arm Hammer and Core Thud closing inside max range

Fixed Arm Ambusher and Core Toaster recieveing 4x fire when reach 25 kills



T0 Completed

Removed dgun ROF bonuses from veteran Arm and Core Commanders




T1 Completed

Restored Arm and Core Wind Generator Buildtime values from v8.1.6., lowered Metal costs (-10%) and death explosion damage/aoe (-50%)

Lowered all Arm and Core T1 Kbot, Vehicle, and Air Lab Energy costs (-25%)

Increased Arm and Core Light Laser Tower weapon DPS (+10%), reduced unit Buildtime (-10%)

Increased Core Gator laser weapon damage (50->56)

Increased Core Salamander weapon range (180->210), lowered self-destruct count to 0

Increased Core M.A.K. weapon aiming speed (+33%)

Increased Core Leveler armor (1080->1296)

Increased Arm and Core Gator buildtime (+10%)

Reduced Arm and Core T1 bomber Metal costs (-10)

Lowered Arm Bulwark armor (-10%)

Increased Arm Rocko and Core Storm weapon velocity (450->480) and DPS (+4%)

Added +100 Energy to Arm Geo Upgrade

Increased Upgraded Arm and Core Lasers ROF (0.6->0.5) note cost increase for upgraded HLTs under General

Increased Arm Samson and Core Slasher weapon ROF (+60%), removed radar

Removed radar from Arm Peeper and Core Fink

Increased Arm Freedom Fighter Core Avenger speed (10->10.5)

Lowered Core Immolator armor (-4.5%)

Lowered Arm and Core Construction Aircraft Metal costs (265->240 / 270->236 respectively)

Lowered Arm and Core Construction Vehicle Metal costs (247->216 / 238->210 respectively)

Added Jamming to Arm and Core LOS Beacons, increased overall costs (3x)



T2 Completed

Lowered Core Can weapon DPS (-10%)

Lowered Arm Maverick LOS (352->320), weapon velocity (-10%), and unit speed (1.25->1.1), adjusted weapon ROF to 1 second (same DPS)

Increased Core Pyro armor (+6.5%)

Increased Arm F.A.R.T. Metal cost (+10%), Energy and Buildtime (+25%), and Workertime (180->210), lowered movement speed (3->2.7)

Lowered Arm Big Bertha and Core Intimidator Metal costs (-20%), Increased Energy and Buildtime costs (+25%) and Bertha Energy to fire (4K->5K)

Lowered Arm Vulcan and Core Buzzsaw Upgrade overall costs and rate of fire (-33%)

Doubled Arm and Core Fusion Upgrade overall costs

Increased Core Mechanic workertime (300->450), nano range (180->240), unit turning rate (224->320), and Metal cost (+10%)

Lowered Arm and Core Advanced Construction Sub Metal costs (-25%)

Increased Core Doomsday Machine BLOD weapon firepower and energy per shot (2400->3000)

Reduced Arm Annhilator weapon ROF (4->4.5)

Increased Core Sumo LOS (480->512), turning rate (192->224), ROF and DPS (4.5->1.5 and 375->400)

Lowered Arm Penetrator weapon range (1200->1050) and LOS (512->480), increased armor (4225->6175), turning rate (168->192) and acceleration (+333%)

Added improved climbing ability to Arm and Core T2 construction kbots

Increased Arm and Core Advanced Construction Aircraft Workertime (120->180), Decreased Metal costs (-5%)

Increased Arm and Core Advanced Construction Seaplane Workertime (120->150)

Increased Arm and Core Advanced Construction Sub Workertime (240->360), Decreased Metal costs (-10%)

Increased Arm and Core Advanced Construction Hovercraft Workertime (240->270) and Metal costs (+10%)

Increased Arm and Core Advanced Construction Vehicle Workertime (240->360), Decreased Metal costs (-10%)

Increased Arm and Core Advanced Construction Kbot Workertime (180->270) and Metal costs (+10%)

Decreased Arm and Core Ressurection Kbot Workertime (240->210) and Metal costs (-20%)

Increased Arm and Core naval cruiser main weapon DPS (+25%)



T3 Completed

Reduced Arm Cerberus unit health (-10%) and weapon range (960->750), increased LOS (352->448)

Lowered Arm Demolisher LOS (384->352)

Lowered Arm Sfoil ground fire weapon damage (-20%)

Increased Arm Raptor Metal costs and unit health (+25%), removed stealh ability

Decreased Core Krogoth gauss weapon DPS (600->480) and missile weapon AA damage (-75%)

Lowered Arm Vulcan and Core Buzzsaw overall costs and rate of fire (-33%), increased Arm Vulcan Energy to fire (4K->5K)

Arm Armageddon and Core Dictator now fully upgraded when built but at reduced weapon ROF (22.5/36x3 seconds respectively), increased Armageddon firing cost (40K->50K)

Reduced Arm Aurora Metal costs (-12%)

Reduced Core Decimator Metal costs (-6%)

Lowered Arm Vermin and Core Defiler Metal costs (-900), removed corpse from Defiler

Increased Arm Empyreann overall weapon firepower (+33%) and armor (+15%), lowered weapon range (1500->1200)

Increased Core Juggernaut main weapon firepower (2400->3000), reduced EE (0.25->0.1)

Increased Core Overlord armor (+10%) and weapon damage (960->1280)

Reduced Arm Paladin and Core Berserker AA ROF (2.5x), Increased Metal costs (+9%)

Removed Arm Moby and Core Inferno from land based gantries (now built from sea only)

Increased Arm and Core Shield Generator Metal costs (+66%) and Energy and Builtime costs (+20%)

Increased Arm and Core Experimental Construction Aircraft Workertime (240->360), Lowered Metal cost (-30%)

Increased Arm and Core Experimental Construction Vehicle Workertime (480->720), Lowered Metal cost (-30%)

Increased Arm and Core Experimental Construction Ship Workertime (480->720), Increased Metal cost (+10%)

Increased Arm Victory and Core Tyrant armor (+4%)



T4 Completed

Increased Arm Olympus weapon range (3584->4480), overall weapon damage/costs (+25%), and weapon Energy to fire (100K->250K)

Comments
Thaiauxn

Still one of the all time best mods ever made. :)

Reply Good karma Bad karma+1 vote
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