For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!

RSS Total Annihilation: Escalation Beta 8.1.5 Release

Total Annihilation: Escalation Beta 8.1.5, brings a host of balance changes to improve gameplay.

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Total Annihilation: Escalation Beta 8.1.5


General/Overall Completed

Increased overcharging bonus requirement for true T2 (2 chargers) and T3 (3 chargers) units

Reduced all transport unit capacity to 50%, adjust upper tier units so they can still be transported

Increased all mobile flakker rate of fire (+25%)

Lowered all Arm and Core T1 Hoverplant Metal costs (-100)

Lowered all Arm and Core T2 Hoverplant Metal costs (-300)


Fixed Arm Refuge upgrade parts not showing properly

T0 Completed

Increased Arm and Core Commander and Decoy dgun weapon AOE (48->56)

Added +100 armor to Arm Commander and Decoy to ensure max health over any single weapon explosion

T1 Completed

Increased Arm Flash and Core Instigator max speed (2->2.25 and 1.9->2.2 respectively)

Reduced Arm and Core Transport ship unit speeds (2.25/2.15->1.7/1.8 respectively) and overall capacity (-50%)

Increased Arm and Core Mine Layer Vehicle acceleration speeds (+33%)

T2 Completed

Increased Arm S.P.O.T. LOS (512->672)

Restored Arm Fido weapon damage per each shot (42->44)

Increased Core Gimp Metal costs (324->405), lowered armor and aimrate (-10%)

Improved Arm Pelican aiming speed (+20%)

Increased Core Croc weapon pitch speed (+66%), increased Energy costs to build (+33%)

Increased Arm Triton Energy costs to build (+33%)

Increased Arm Big Bertha and Core Intimidator Metal costs (+20%) and DPS (+20/25%), decreased unit health (-25%), weapon accuracy (750->1000), Area of Effect (-50%), range (6144->5376), and Edge Effectiveness (0.2->0.1)

Increased Core Mechanic Metal costs (425->700), unit speed (1.2->1.5), Buildtime (+75%), and Energy (+25%), Lowered weapon range (360->240) and DPS (-50%), LOS (896->672), and armor (4.5k->3.7k)

Increased Arm SPOT unit speed (+8%), acceleration, and turn rate (+20%)

Lowered Arm Hover primary stun weapon duration (3->2 seconds), added Energy cost to fire (250)

Lowered Arm Zipper and core Freaker max speed (3.5->3.25 and 3.6->3.3 respectively), Increased Metal and Energy costs (+20%), Buildtime (+10%)

Increased Arm Archer and Core Shredder max speed (2.15->2.4 and 2.1->2.35 respectively) and depthcharge weapon range (480->540)

Decreased Arm Warden weapon rate of fire (-50%)

Increased Arm Penetrator weapon range (1050->1200)

Reduced Core Impulse armor (-33%), lowered Energy requirements to operate (500->250)

Lowered Arm Brawler and Core Rapier armor (-10%)

Lowered Arm and Core T2 Bomber buildtime (-10%) and Energy costs to build (Core - 10%)

Increased Arm and Core Spy kbot decloak radius (+50%)

Lowered Arm and Core static Flakker Metal costs (-20%)

Increased Arm and Core Tactical Nuke ranges (3072->3584)

T3 Completed

Decreased Arm Sfoil AA weapon range and radar (1792->1344) and unit speed (11.5->11), increased ground fire weapon DPS (+10%)

Increased Core Skynet Energy to operate costs (100->250)

Increased Arm Nova weapon DPS (750->900) and range (3072->3584), lowered edge effectiveness (0.25->0.2) and accuracy, removed stealth

Increased Core Arbitrator (mobile Tactical Nuke) range (3072->3584)

Reduced Arm Custodian armor (-66%), lowered Energy requirements to operate (500->250)

Reduced Core Patron armor (-66%), lowered Energy requirements to operate (500->250)

Decreased Arm Vermin armor (-25%), Metal costs (+5%)

Increased Core Defiler overall cost (+33%), reduced speed (-10%), increased armor (+10%)

Lowered Core Juggernaut range (1200->1050)

Reduced Arm Demolisher Energy costs to fire (9600->7200)

Increased Arm Paladin Energy, Buildtime costs (+25%), Metal costs (+15%)

Increased Core Berserker Energy, Buildtime costs (+15%), Metal costs (+10%)

Reduced Arm Cerberus Metal costs (-10%)

Decreased Core Overlord weapon range (4608->3584), increased DPS (800->1000)

Increased Arm Nuclear Sub weapon range (6144->7168)

Decreased Core Nuclear Carrier weapon range (12288->7168), lowered AA range (1792->1344)

Increased Arm Battle Carrier weapon range (4608->5376), lowered AA range (1792->1344)

Lowered Arm and Core Experimental Construction Aircraft Workertimes (480->360)

T4 Completed

Lowered Arm and Core Flagship main cannon ranges (6144->5376)

Lowered Arm Olympus weapon range (4608->3584), increased armor (+10%)


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