TAESC RELEASE BETA 8.1.5
General/Overall Completed
Increased overcharging bonus requirement for true T2 (2 chargers) and T3 (3 chargers) units
Reduced all transport unit capacity to 50%, adjust upper tier units so they can still be transported
Increased all mobile flakker rate of fire (+25%)
Lowered all Arm and Core T1 Hoverplant Metal costs (-100)
Lowered all Arm and Core T2 Hoverplant Metal costs (-300)
Fixed
Fixed Arm Refuge upgrade parts not showing properly
T0 Completed
Increased Arm and Core Commander and Decoy dgun weapon AOE (48->56)
Added +100 armor to Arm Commander and Decoy to ensure max health over any single weapon explosion
T1 Completed
Increased Arm Flash and Core Instigator max speed (2->2.25 and 1.9->2.2 respectively)
Reduced Arm and Core Transport ship unit speeds (2.25/2.15->1.7/1.8 respectively) and overall capacity (-50%)
Increased Arm and Core Mine Layer Vehicle acceleration speeds (+33%)
T2 Completed
Increased Arm S.P.O.T. LOS (512->672)
Restored Arm Fido weapon damage per each shot (42->44)
Increased Core Gimp Metal costs (324->405), lowered armor and aimrate (-10%)
Improved Arm Pelican aiming speed (+20%)
Increased Core Croc weapon pitch speed (+66%), increased Energy costs to build (+33%)
Increased Arm Triton Energy costs to build (+33%)
Increased Arm Big Bertha and Core Intimidator Metal costs (+20%) and DPS (+20/25%), decreased unit health (-25%), weapon accuracy (750->1000), Area of Effect (-50%), range (6144->5376), and Edge Effectiveness (0.2->0.1)
Increased Core Mechanic Metal costs (425->700), unit speed (1.2->1.5), Buildtime (+75%), and Energy (+25%), Lowered weapon range (360->240) and DPS (-50%), LOS (896->672), and armor (4.5k->3.7k)
Increased Arm SPOT unit speed (+8%), acceleration, and turn rate (+20%)
Lowered Arm Hover primary stun weapon duration (3->2 seconds), added Energy cost to fire (250)
Lowered Arm Zipper and core Freaker max speed (3.5->3.25 and 3.6->3.3 respectively), Increased Metal and Energy costs (+20%), Buildtime (+10%)
Increased Arm Archer and Core Shredder max speed (2.15->2.4 and 2.1->2.35 respectively) and depthcharge weapon range (480->540)
Decreased Arm Warden weapon rate of fire (-50%)
Increased Arm Penetrator weapon range (1050->1200)
Reduced Core Impulse armor (-33%), lowered Energy requirements to operate (500->250)
Lowered Arm Brawler and Core Rapier armor (-10%)
Lowered Arm and Core T2 Bomber buildtime (-10%) and Energy costs to build (Core - 10%)
Increased Arm and Core Spy kbot decloak radius (+50%)
Lowered Arm and Core static Flakker Metal costs (-20%)
Increased Arm and Core Tactical Nuke ranges (3072->3584)
T3 Completed
Decreased Arm Sfoil AA weapon range and radar (1792->1344) and unit speed (11.5->11), increased ground fire weapon DPS (+10%)
Increased Core Skynet Energy to operate costs (100->250)
Increased Arm Nova weapon DPS (750->900) and range (3072->3584), lowered edge effectiveness (0.25->0.2) and accuracy, removed stealth
Increased Core Arbitrator (mobile Tactical Nuke) range (3072->3584)
Reduced Arm Custodian armor (-66%), lowered Energy requirements to operate (500->250)
Reduced Core Patron armor (-66%), lowered Energy requirements to operate (500->250)
Decreased Arm Vermin armor (-25%), Metal costs (+5%)
Increased Core Defiler overall cost (+33%), reduced speed (-10%), increased armor (+10%)
Lowered Core Juggernaut range (1200->1050)
Reduced Arm Demolisher Energy costs to fire (9600->7200)
Increased Arm Paladin Energy, Buildtime costs (+25%), Metal costs (+15%)
Increased Core Berserker Energy, Buildtime costs (+15%), Metal costs (+10%)
Reduced Arm Cerberus Metal costs (-10%)
Decreased Core Overlord weapon range (4608->3584), increased DPS (800->1000)
Increased Arm Nuclear Sub weapon range (6144->7168)
Decreased Core Nuclear Carrier weapon range (12288->7168), lowered AA range (1792->1344)
Increased Arm Battle Carrier weapon range (4608->5376), lowered AA range (1792->1344)
Lowered Arm and Core Experimental Construction Aircraft Workertimes (480->360)
T4 Completed
Lowered Arm and Core Flagship main cannon ranges (6144->5376)
Lowered Arm Olympus weapon range (4608->3584), increased armor (+10%)
Total Annihilation: Escalation Beta 8.1.5, brings a host of balance changes to improve gameplay.
Posted by MirāNoHebi on
This comment is currently awaiting admin approval, join now to view.