Desolation is it's own take on the 64-bit Engine of S.T.A.L.K.E.R. Anomaly with a strong focus on freeplay elements.

Main feature is a reworked attachment system that will enable easier development of weapon attachments in the future.

The current version contains reworked weapon models, attachment rails ands scopes.

Important: Keep in mind that this as an early test version. So expect bad (crashes / errors) things to happen.

Discord Invite, latest test version only available here: icons8 discord logo 48

WUUT: Programming, Scripting, Concept: patreon
EQ: Models, Textures, Sound, Config files:

Demos:



  • Join Discord/Report Bugs: Link
  • YouTube channel: Link
  • Twitter: Twitter.com
  • Patreon WUUT: Programming, Scripting, Concept Patreon.com
  • Patreon EQ: Modeling, Textures, Configs Patreon.com
  • Current features:
    • Fully implemented magazine system.
    • Reworked 3D pip scopes for DirectX 8/9/10/11.
    • Holographic sights for DirectX 8/9/10/11.
    • New Attachment system:
      • Multiple attachments on a single gun.
      • Full attachment compatibility and interchangeability.
      • Rail system with multiple attachments on a single rail.
  • Contibutions
    • Blindxside's animations Link
  • Planned features:
    • 2D scopes support.
    • Night vision scopes.
    • Reworked weapon arsenal. (Partially done in 0.1.4.0)
    • Additional weapon attachments. (Partially done in 0.1.4.0, Ongoing)
    • Improved AI.
    • Improved economy,,


  • Additional information:
    • Weapon upgrades will break your gun, don't use them.
    • 2D scopes currently not supported, only 3d pip scopes.
    • Silencers are untouched and work like in vanilla.
    • Underbarrel grenade launchers are bugged.
    • (Fixed) Scopes and attachements are currently available from all traders. They don't spawn on NPC's.
    • Check Control->Keybinds after first game start. Scroll to very bottom and set up everything except "kb_adjust_aimpoint_offset_y". This one is for editing only.
  • Installation:
    • Drop the contents of archive on top of a clean Anomaly 1.5.1 install.
  • Discord/Bug reports: Link
  • YouTube channel: Link
  • Twitter: Twitter.com
  • Patreon: Patreon.com
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If you want to check out the new version before it hits release on ModDB's page, you can join our Discord server and download the latest test version. Discord Invite: icons8 discord logo 48

  • Attribute system: The vanilla upgrade system for weapons has been completely replaced by a new attribute system. Every module/attachment has it's own attributes and will affect the weapon handling in a meaningful way. The UI has also been updated to reflect that.

    art 0 2 5 attribute system 1 noart 0 2 5 attribute system 2 no

  • UI rendered icons / icons for attachment context menu: A huge step towards immersion and QoL are the new rendered icons for weapons. These icons are generated on the fly after any changes are done to the weapon.

    art 0 2 5 UI rendered icons 1 no

  • Visual magazines: An important improvement to the magazine system are "individual magazines". This allows the player to visually identify currently equipped magazine types on players slot or weapons that are lying on the ground.

    reload test10 2 res4

  • Weapon cover compression: Coming close enought to any obstraction, the player will now contract the weapon accordingly.

    art 0 2 5 cover copression small

  • Weapon lenght: To support the cover compression, individual weapon lenghts have been implemented and added to the attribute system. This will impact the player's weapon choices and give CQB more meaning.

    art 0 2 5 UI weapon lenght 1

  • Actor body: To add more immersion, we implemented the actor body that will reflect the currently equipped body armor.

    art 0 2 5 actor body small

  • Head mounted camera: This feature works independently from actor body and adds inertia to players's movement. It can be toggled in options and the amount of head bob can be tweaked as well.

    art 0 2 5 head moounted camera

  • Unique weapon visuals: Small scratches and bumps will cover the weapons sufaces resulting in a unique look. No weapon will look the same.

    art 0 2 5 UI unique weapon visua 1art 0 2 5 UI unique weapon visua

  • Weapon condition: To further enhace visuals on weapons, surfaces will now accumulate wear and rust to indicate weapon part conditions.

    art 0 2 5 condition system 1
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Desolation v0.2.4 Demo

Desolation v0.2.4 Demo

Full Version 49 comments

This patch brings stability, fixes issues with attachments and adds a lot of content for shotguns. Full changelog in archive.

Desolation 0.2.4.20 binaries only

Desolation 0.2.4.20 binaries only

Patch

Uploaded for use with the EFP merge modpack, contains only binaries.

desolation chinese localization v1.1 for v0.2.4

desolation chinese localization v1.1 for v0.2.4

Patch 8 comments

我们喜欢这个模组,所以我们翻译并上传了这个。 We like the mod,so we translate and upload the package.

Desolation v0.2.1 cumulative patch 4

Desolation v0.2.1 cumulative patch 4

Patch 16 comments

Patch 4:fixed crash when reloading certain weapons

Desolation 0.2.0

Desolation 0.2.0

Full Version

New scopes, rails, New repair system. Read description and check patch notes.

Desolation v0.1.4.2 no magazines addon

Desolation v0.1.4.2 no magazines addon

Patch 1 comment

Install on top of Desolation patch 0.1.4.2. Removes the need for magazines.

Comments  (0 - 10 of 111)
sleapdi1
sleapdi1

do NPC's use already moded weapons or do you have to spend money to buy attachments

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wuut Creator
wuut

yes

Reply Good karma+1 vote
SergeantRogers
SergeantRogers

Is this only attachment system or weapon pack too? And is it compatible with other addons? Like BaS, Blindside's, T.H.A.P., I.N.E.R.T.I.A., etc.

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wuut Creator
wuut

ask in my dsicord

Reply Good karma+1 vote
Grrum
Grrum

Браво! От всего комьюнити, это действительно шикарный мод, и такая работа обязана продвигаться дальше! Удачи автору, чтобы всё проходило гладко и успешно!

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Guest
Guest

Maybe i'm dumb but i can't figure out how magazines work, i don't load them but they are fully loaded when i reload any gun, if i tick the magazines option in gameplay setting nothing changes.
Again, maybe i'm dumb, dunno

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

reddart21
reddart21

this mod currently doesnt work or has conflict with FDDA mod, it gives instant CTD right from the start.

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wuut Creator
wuut

Don't use FDDA'S exe

Reply Good karma+3 votes
gmrichchigga
gmrichchigga

Anyone know how to activate the leg?

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Latest tweets from @wuutality

S.T.A.L.K.E.R. Desolation: Working on pip optimisations #stalker #desolation #stalker2 #callofpripyat #clearskyT.co

Aug 30 2022

S.T.A.L.K.E.R.: L.S.D. Youtu.be via @YouTube

Aug 24 2022

S.T.A.L.K.E.R. Desolation: AI rework WIP 1 #stalker #desolation #stalker2 #callofpripyat #clearsky #shadowofchernobT.co

Aug 16 2022

S.T.A.L.K.E.R. Desolation: INERTION and weapon sway rework WIP 1 #stalker #desolation #stalker2 #callofpripyatT.co

Jul 27 2022

S.T.A.L.K.E.R. Desolation: Reworking Recoil system WIP NR 2 #stalker #desolation #stalker2 #callofpripyat #clearskyT.co

Jul 25 2022

S.T.A.L.K.E.R. Desolation: Reworking Holo sights (WIP) #2 (new animation... Youtu.be via @YouTubeT.co

Jul 12 2022

S.T.A.L.K.E.R. Desolation: Reworking Holo sights (WIP) #1 #stalker #desolation #stalker2 #callofpripyat #clearskyT.co

Jun 30 2022

S.T.A.L.K.E.R. Desolation: Testing mags with Mr. Zoy #stalker #desolation #armukraine #shorts Youtu.be via @YouTube

May 4 2022