As a preface to people visiting this mod for the first time, this mod fundamentally changes the core gameplay of Command and Conquer 3: Kane’s Wrath. For those wanting a mod that simply makes basic changes to the gameplay or new units, I do not recommend this mod. Thank you. :)
Tiberium Dusk is a gameplay overhaul mod which aims to completely change the way Kane’s Wrath plays from the ground up, it features classic C&C music, new units, core gameplay changes, new models and skins, a remade menu, voice acting and much more.
The mod features music from the entire classic C&C franchise, from Tiberian Dawn to Red Alert to Tiberian Sun to Red Alert 2 and even Yuri's Revenge, the Tiberium Wars / Kane's Wrath soundtrack is gone for a more action and ambient based selection.
Mod Features:
And much, much more.
Finally its here!
Join the Tiberium Dusk Discord server now, and get early access to the current alpha version! :P
The new version has a lot of jank and visual bugs here and there, but it is fully playable and should give some idea of what to expect from a full release in the future. You can also leave me feedback and bug reports as needed through the Discord. :)
I aim to work on both the mod and improving the discord in the coming months so feel free to join up now and become a disciple! :D
Click here to join the Discord
Answer to the previous poll and what I plan on doing with the mod in the future, which will be an implemented dual system catering to those who wanted...
Poll to decide who wins. Singular infantry or squads. Singular infantry may or may not be replacing squads in update 1.26 and will come with many differences...
Tiberium Dusk 1.26 "ION STORM!", an upcoming update for Tiberium Dusk which will include various new gameplay mechanics, faction changes and much more...
A small talk about a planned overhaul of the Kane's Wrath AI to better suit the playstyle of the mod.
Long awaited release of Tiberium Dusk 1.25! Tiberium Dusk 1.25 - Features 5 new maps, new menu UI, some new music tracks, a music changer system, numerous...
Tiberium Dusk 1.24 - Brutal KW contains a new gore system, a new map, new units, large (existing) unit changes, a few new music tracks, new artwork ...
Release of Tiberium Dusk 1.23! Released earlier than I wanted, but still relatively complete; this is version 1.23 of the mod which contains many new...
The first actual release of Tiberium Dusk, a mod that's been in the work for almost a year now, which continues from an unreleased mod I made for Tiberium...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
can you make nod militias wear the nod armor again?or make it so they hold their guns with both arms,i find it strange no kane's wrath mod do this yet tiberium wars mods do.
So is there a way to select which music plays? it seemed to me that the option to select which music plays whilst in a map is possible, but when I select the options when in the pause menu I just see the vanilla options and none to select the music itself. Still, the fact that the crappy TW/KW is removed and replaced with the VASTLY SUPERIOR TD, RA1 and TS music is a VERY MUCH-NEEDED thing for any longtime C&C fan such as myself, really. ^-^
There is, but unfortunately not during gameplay. The main way to change music is by using specific music packs that I provided with 1.25, but its still limited compared to the classic games unfortunately. (I really miss the ingame changer too lol)
If you mess around with the .skudef file you can pick a pack of your choosing (think I wrote instructions for it in the readme of 1.25 iirc).
The main music packs are an all-stars pack (contains everything), CNCextrascontent (contains some of the weirder CNC music), RedAlertContent (RA1 / RA2 music), TiberianSunContent (TS music).
Personally I leave it as either all-stars or Tiberian Sun myself. :p
Ah, I see. That's a wise move imho, since having a mix of all the best C&C music from those days is very nice imho.
There's NO WAY i'm going through KW's campaign vanilla, hence mods are THE No. 1 choice to do and i'm hoping this mod introduces a good few new units and structures to un-bland-ify the boring vanilla experience. :3
yaaaaa its still active
Yup, I do plan on keeping it updated (version wise) more through discord now though rather than Moddb, since I've got a lot of work to do. :p
Regular images and videos and final versions will still be uploaded here though.
yay
Hi Burakkuhato,
I have been a C&C fan for many years and had the good fortune to find your mod a few weeks ago. I am very impressed with Tiberium Dusk, and appreciate the attention to detail and aesthetics. As one example, I love that you have brought back the title screen music from Tiberian Sun (captures the ambience of a tiberium-ravaged world perfectly). I am an amateur modder myself, and appreciate the work that you have put into this mod.
Cheers to you.
I appreciate it a lot my friend. :)
I hope I can continue to keep up the quality and iron out the kinks with this mod, one day I'd like it to be its own totally unique product; though its definitely a challenge lol. ^^
get this mod still support?
Yep. I work on it a lot less now as have a busy life, but I'm still putting time into it when I have it.
I've also been upgrading / rebuilding my Halo Reach Sandbox mod lately too, (thanks to new mod tools release) as well as starting my own custom game project which is a goal for 2023. :p
Its just a case of divided attention these days, but C&C is a game franchise I love so will always come back to it. :)
Do also plan for eventually getting out a Discord server, so the smaller details I can share with people easier as its a bit difficult writing a whole update log for small changes. lol
It's still alive, if that is what you were asking.