As a preface to people visiting this mod for the first time, this mod fundamentally changes the core gameplay of Command and Conquer 3: Kane’s Wrath. For those wanting a mod that simply makes basic changes to the gameplay or new units, I do not recommend this mod. Thank you. :)
So what is Tiberium Dusk?
Tiberium Dusk is a gameplay overhaul mod which aims to completely change the way Kane’s Wrath plays from the ground up, it features classic C&C music, new units, core gameplay changes, new models and skins, a remade menu, voice acting and much more.
The mod features music from the entire classic C&C franchise, from Tiberian Dawn to Red Alert to Tiberian Sun to Red Alert 2 and even Yuri's Revenge, the Tiberium Wars / Kane's Wrath soundtrack is gone for a more action and ambient based selection.
And much, much more.
In version 1.26 a new feature will be arriving called (Ion), Ion is simply a suffix for various vanilla maps in Kane's Wrath which will feature improved Tiberium life and Ion storms.
For example: Dead Six (Ion) is the Ion Storm version of Dead Six, which can be seen in the video above. A very hostile map choc-full of Tiberium Lifeforms, a dangerous ion storm and slightly changed map graphics.
The Ion Storms in Tiberium Dusk are an attempt to make an Ion Storm as faithful to the Tiberian Sun Ion Storm as possible, where possible. This includes similar style lightning effects, a more random nature to the storm, similar lighting effects and covering a much wider area without inducing lag on the engine.
This has -mostly- been achieved, with storms being able to naturally propogate and spread themselves around the map. They do not cover the entire map at the same time however, and they do occasionally glitch or get stuck in the corners of the map; this is a known bug and I'm not sure if it is fixable at this time. :P
The storms do have a tendency to attack player and AI units, though they will also strike randomly as well, the damage done by lightning strikes has been kept fairly low to avoid frustration, but an Ion Storm is still a deadly threat on the battlefield.
Tiberium Life will be found across the map in maps marked with (Ion), the Tiberium Lifeforms have now been fully set up to have their own AI and they will freely wander and do as they please. They are hostile to both players and AI, regardless of their faction.
This includes Mutant Maruaders who have a tendency to shoot on sight, unlike Tiberium Fiends or Visceroids, who usually are either aggressive or run away depending on the unit that approaches them. (They don't typically attack conyards or harvesters)
Other stuff shown in the preview include a peek at the new Black Hand arsenal, including the modified Scorpion "Dragon Tank", "Devil's Tongue" flame tank, "Lazarus" stealth tank and the Obelisk of Fire.
There are also fast snapshots of various other changes like Disc Throwers and other new units built by the Steel Talons AI. Sadly I do not believe they built the disruptor, although they are fully capable of doing so. :P
Tiberium Dusk 1.26 is still pretty early on, but I hope to make a release after doing some massive rounds of bugfixing, polishing and improvements so stay tuned. :D
Base overview of some stuff that will be coming up in version 1.26, with a video demo of some moderate changes to two factions! Also thoughts for the...
New video showing Steel Talons improvements and also explaining what's happening recently. :)
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