Tiberium Dusk is a large mod (474mb uncompressed) and contains MANY gameplay changing features including classic C&C music, new sound effects, new models / reskins and other content. If you like what I create then please consider supporting me via Patreon. Thank you. :)
I aim for a monthly release schedule as I dislike having to explain large amounts of changes over time, as such this makes my life easier.
Featuring music from the entire classic C&C franchise, from Tiberian Dawn to Red Alert to Tiberian Sun to Red Alert 2 and even Yuri's Revenge, the Tiberium Wars / Kane's Wrath soundtrack is gone for a more action and ambient based selection.
And much more.
The mod has been extensively tested by me and friends online with Gameranger and generally it runs near perfectly with little to no Desyncs, which is great fun.
Above video is as usual, some gameplay of the latest build of Tiberium Dusk. There are many new gameplay tweaks and features, some of which are shown in the video, these include:
I've also been doing some behind the scenes attempts at Lua Scripting which haven't gone well so far, but eh, I'm getting there; I have a simple system for No Superweapons or Epic Units in place (that I'm not gonna use) and I'm also attempting something else, but this is mainly a sideline to the main mod which may be used in the future; I don't know yet.
I still have quite a lot of work to do, fixing up the Mutant Hijacker, making all the ambient sounds for Scrin universal and possibly giving Scrin a complete overhaul, there's lots of work I wish to do for them to make them a more original faction but it all takes time.
I'm also interested in bringing back the Chemical Missile from Tiberian Sun as an alternative Superweapon for Nod.(Legion)
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