Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
New Mastodon alongside its Mammoth MK.II brethren. Looking pretty good. Model now has heat and smoke effects when damaged and an improved skeleton, more work is being done to improve things. :)
Currently trying to add fire effects so when its heavily damaged, it really looks like a train wreck. Should be pretty cool.
this is awesome
Yep. Mastodon in my opinion was always a bit of a fail design-wise as a successor to the Mk.2... but I feel like with the edits I've made its actually came into its own.
Its what I've always wanted it to be really, but not been confident enough to tackle it, until now. :p
B I G B O I
Thank you Burakkuhato for persevering!!!