Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
lots of fun new stuff, everything looks nice and works mostly alright, BUT. AI just doesn't work like half of the time. and then visceroids are so powerful and easy to breed that your infantry's corpses becomes the most powerful unit in the game, which can't be stopped efficiently by anything but the highest tier units.
Very good mod, indeed!
This is the spiritual successor to tiberian sun. The mod development is extremely active, and from the releases we have gotten, the atmosphere matches original tiberian sun atmosphere much better than either the base game or Cnc4.
No reviews were found matching the criteria specified. We suggest you try the review list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.