Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

Members only

You do not have permission to add the requested downloads content. If you are a member we suggest you login using the form below as that may grant you permission. Otherwise you can return to the download list and try the links from there.

Add File
Sign in or join with:

Don't have an account? Join now, and discover new games and their developers. Forgot your password or username?

Follow Report Profile
Icon
Command & Conquer 3: Kane's Wrath
Creator
Burakkuhāto
Contact
Send Message
Release date
Mod watch
Follow