Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

Post news Report RSS Tiberium Dusk 1.26 Early Alpha + Discord server!

Get ready to join the Tiberium Dusk discord server and play an early access version of 1.26! :)

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Finally its here!

Join the Tiberium Dusk Discord server now, and get early access to the current alpha version! :P

The new version has a lot of jank and visual bugs here and there, but it is fully playable and should give some idea of what to expect from a full release in the future. You can also leave me feedback and bug reports as needed through the Discord. :)

I aim to work on both the mod and improving the discord in the coming months so feel free to join up now and become a disciple! :D

Click here to join the Discord

Havoc

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