Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS Heavy Mastodon (near final) W/ Video (view original)
Heavy Mastodon (near final) W/ Video
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Burakkuhāto Author
Burakkuhāto - - 433 comments

Link to gameplay: Youtube.com

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kalidrone
kalidrone - - 1,422 comments

That chin gun looks TONS less goofy/ridiculous than the TT-based one from before, that's for DAMN sure...! Nice work. ^-^

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Burakkuhāto Author
Burakkuhāto - - 433 comments

Yeah. The new gun is fairly understated compared to the blobby looking gun of the original.

Plus its actually useful, the quad railguns have a long reload time making it easy to overwhelm it with Infantry. The Chin Gun helps alleviate that problem.

The rear-mounted SAMS have been completely changed, now they can no longer shoot upon ground targets at all, and are pure SAM launchers.

The new Mastodon isn't really any weaker than before, but not necessarily stronger either. Its fairly well balanced, but feels nicer imo.

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kalidrone
kalidrone - - 1,422 comments

Gonna miss that about the Mammoth Mk. II that TE had that let its SAM Launchers hit ground targets, but ah well. I've noticed in the video that the turret doesn't seem to always face the target its firing upon most of the time it seems, hopefully this'll get fixed eventually. Regardless, looks TONS better as I said before. ;)

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VIDEO IN THE COMMENTS!

Added an additional chin-mounted machinegun, a video of the vehicle has been thrown together on my youtube channel. :p