Project leader and creator of Star Wars: Interregnum and the Enhanced 4X mod.

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Interregcom

Interregcom

4 members Developer

The mod team of the Star Wars: Interregnum mod for Sins of a Solar Empire: Rebellion.

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Ship Lovers Group

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If you love ships,this is your place! Many people like you is waiting for you to talk and discuss about these steel wonders! You can also talk about sea-based...

SoaSE Modders

SoaSE Modders

38 members Developer & Publisher

A group of m0dders with tutorials and mods for learning or expanding Sins of a Solar Empire mods.

Comments  (0 - 10 of 39)
Pretentious_Username
Pretentious_Username

Hello,

I'm sorry for reaching out on your profile, but I didn't know how else to contact you. I don't know if you saw, but I did reply to your response in the Bulwark thread on other possibilities on how to include it in Interregnum. Moddb.com

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gom712
gom712

I love this mod, but it crashes about 2 hours in every time. I am playing A galaxy far away as rebel alliance with both Interregnum 3.4 Beta 1 and Enhanced 4x 1.86. Can you help me figure out what is wrong?

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Guest
Guest

I'm thinking of coding that already exists in the game:
- vas loyalist have mobile home world and planet eating ability,
- tec loyalist can manufacture hoshiko at starbase,
- kuat has a 15 min buid time and 15 min cool down between producing titans.
- there is also a cool down period for use of super-weapon

IS IT POSSIBLE TO MAKE A DEATH-STAR ADD ON ???? using existing coding and have a cool down period before jumps or super-weapon use ??
-Blackfoot Ninja -

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Guest
Guest

vasari also have the ability to put colony pods on starbases
this could generate income for the deathstar

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InsurrectionAlpha
InsurrectionAlpha

I don't have a lot of time before I gotta get going, so I'll be brief - I can give you a full brief later:

For several years now, my friend (teh_emperor_malice) and I have been working on a mod called Star Wars Xenoverse. It's a massive mod that we built as a "addon" to Star Wars Interregnum, and we've been making great strides - we have elements of Star Wars, Halo, and Star Trek integrated almost seamlessly. Sure, there were a few bugs here and there, but we always were able to find and correct them. Recently, however, we've hit a major problem:

The game has been giving us random minidump errors, and I can't figure out why. Even the Developer EXE doesn't tell me anything as to what's causing the crashes, and it's getting aggravating. In your experience, what can cause these random, unexplained minidumps and how can I resolve them?

Thanks in advance,
--InsurrectionAlpha

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TechCommander
TechCommander

Good afternoon, I have been having some trouble loading E4X 1.4 and 1.41 versions in SOSE 1.9. I have the LAA turned off but it fails to load. Turn on LAA and no change. only E4x 1.3 loads fine. The game folder still uses mods 1.85 as a destination folder for SOSE. Any advice that i can try to get it to work. I will see where i can send the mini-dump files for today to let you see what was happening.

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MaximusThalos
MaximusThalos

Hello!

First of all well done on E4X. It is most impressive and a lot of fun. Unfortunately I'm having considerable freezing on large maps like most others. Messing around with it I've come to wonder if it is in fact due to titans. Do you think you could create a mini-mod for E4X that disables titans? The one I have is incompatible with E4X and rather old.

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Guest
Guest

Goa, just wanted to let you know that EX4 is an awesome mod and I love the mini mod options. If you ever add any more, might I suggest a mod I used to play for SOASE Trinity in which the hangars had double the normal strike craft capacity (and I think it slightly extended the flak gun range for planetary hanger defenses). It made planetary defense an entirely different ball game.

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z741
z741

Hey man, I love the interregnum mod. I am trying to set up a map for 4 players. I want to give all players a random entity and the artifact tied to that entity. I figured out some but others not so much, Could you possibly PM me the list of what artifacts go with what entities? Please and Thanks

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RonShan22
RonShan22

Hi GoaFan77, I need your help, I'm trying to play with the E4X mods and I keep getting a mini dump 5 minutes in, I've also tried to move them around but no change. This is the order I have them in below. Thanks in advance.
E4X Deathmatch Mode
E4X Expanded Research
E4X Exploding Mines
E4X Non-Vasari Phase Gate
Enhanced 4X Mod 1.811
Loss's Star Bases
Capital Ship Mod (v1.2)
Wonders1

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