Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Add media RSS Pact Overhaul Tech Trees (view original)
Pact Overhaul Tech Trees
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GoaFan77 Author

This is the new Rebel Alliance diplomacy tech tree coming in the next update.

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While our plan for Interregnum was that the next major update will be the full release of the mod, the recent Rebellion 1.98 has broken some small things that we none the less want to fix. So we may as well release some other stuff we've worked on as well!

One of the main new changes is a revamp of Pacts. An upcoming article will explain the details, but in a nutshell, each subfaction now has a distinct set of Pacts, rather than pacts being shared between both of a race's subfactions. A number of changes and reworks to the 18 available pacts have also been made.

This is particularly helpful for the Interregnum Star Wars factions, as the Empire factions shared the TEC pacts and the Alliance factions the Advent pacts. This meant that there is a 40% chance of a potential ally having the exact same pacts as you as a Star Wars factions. In the next version, no two subfactions have the same pacts, so there will be something interesting out of every alliance combination (except two of the same faction of course).