Stargate Races was originally released for vanilla Sins of a Solar Empire before any of the expansions landed. It was updated and expanded through Entrenchment and Diplomacy. Development stopped when Rebellion launched and it went on not updated... Until now.

The mod adds 5 new playable Stargate themed races to the existing 6 in the base game. They are the Ancients, the Asgard, the Goa'uld, the Ori and the Wraith.

The Ancients:

A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.

The Asgard:

A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades for further mobility advantages.

The Goa'uld:

A parasitic race who pose as gods to their subjects. A powerful economy and formidable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.

The Ori

An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.

The Wraith:

A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.

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Stargate Races r1.05 Released

I am pleased to announce that the latest r1.05 release of Stargate Races is now available for download. This update has been a little while in coming, as I was busy with some major work on the Star Wars: Interregnum project for a few months before I could turn my attention back to SGR. This update also became a bit more extensive than I had originally planned as well. As part of development this time around, there was a significant amount of multiplayer play and balance testing, which also led to a number of revisions along the way to help smooth out rough spots in both new and existing content. In the end though, I believe it was all well worth it as this new version contains over 190 items in its change log and moves the mod forward in significant ways I think.

Balance & Gameplay Tweaking

A great many changes were made to stats, and other aspects of the mod. Some of these were the result of content changes, some were just new ideas being implemented and yet others were the result of potential play issues spotted when players went up against each other over the course of several dozens of playtests. They include:

  • General stat rebalances across all races.
  • Research items shifting or with revised pre-requisites.
  • Revised abilities.
  • All new abilities to replace some placeholder or re-used abilities.
  • The ability to now protect envoys at minor factions with Starbases.
  • Adjustments made to damage types to address bomber and corvette spam.
  • Some mesh tweaks that may help fleet movement with hiveships and the super hive.

Art Assets

As usual, there are a healthy collection of new art assets. This time around there are over 25 all new assets as well as a handful of improved versions of existing custom assets.

The Goa’uld were the primary focus for orbital structure work this update, and received custom assets for the majority of their orbitals.

Goa'uld Frigate Factory Goa'uld Culture Station

Goa'uld Frigate Factory & Culture Station

Goa'uld Combat Lab Goa'uld Non-Combat Lab

Goa'uld Combat & Non-Combat Labs

The Goa’uld also saw several of their capital ships and starbase get new revised and more efficient textures. They also received a few all new models & textures to round out their fleet.

Goa'uld Sokar Goa'uld Hok'kesh

Goa'uld Sokar mothership & Goa'uld Lun'tak cruiser

Goa'uld Aphophis Goa'uld Anubis

Revised Goa'uld Apohphis and Anubis motherships

The Wraith see a custom mesh for their titan factory & tradeport this update, as well as their frigate fleet rounded out with custom assets and textures. The Wraith also get a new custom particle effect for their weapons.

Wraith Tradeport Wraith Psionic Support Crusier

Wraith Tradeport & Psionic Support Crusier

Minor Factions

There were some pretty significant developments in terms of minor factions in this update. To begin with, I should state that the goal for custom Stargate themed minor factions in Stargate Races is to be potentially more impactful and game-changing than the stock minor factions. They help flesh out the galaxy and make the game feel more Stargate-like, and so, I wanted them to play a more major role in games where they appear.

To that end, the two existing factions were revised. The Asurans were already a powerful faction but now benefit from the new Atlantis ultimate ability as well as gaining the ability to deploy the infamous “gate satellite” seen in the Stargate Atlantis season 3 finale. The Tok’ra also get a major lift in their new ability to provide widespread intelligence over a large portion of the galaxy.

SGRMinorFactionLogos 105

New Stargate Minor Faction Icons

In addition to the Asurans and the Tok’ra, four all new minor factions were added as well.

The Tau’ri

The forces of Stargate Command are available to the empire that befriends them. The Tau’ri are a powerful economic force for their allies and can provide strong strategic support with military forces when called upon. They also bring with them some nice new art assets to enjoy.

Tau'ri BC-303 Tau'ri BC-304

BC-303 & BC-304 Battlecruisers

Tau'ri F-302

F-302 Fighter-Interceptor

The Free Jaffa

Those among the Jaffa ranks who have thrown off the yoke of oppression are now also a potential ally to the empire who supports them. The Free Jaffa home world is well defended and the Jaffa are hard workers able to assist your empire. When the need arises, Bra’tak may also be dispatched to help turn the tide of battle at a contested battleground.

The Vanir

A rogue offshoot of the Asgard seen in Season 5 of Stargate Atlantis, the Vanir are a cunning faction and a menace to those who must engage them. Their advanced technologies allow them to assist your empire and its ships, as well as cause havoc in the enemy with their ability to seize control of enemy frigates.

Michael’s Hybrids

The renegade Wraith Michael and his hybrid army are now also potential allies or foes in the galaxy. Always seeking to advance his research, Michael is willing to sell you Wraith Heavy Cruisers in order to fund his ongoing experiments and machinations. If necessary, he is also able to unleash his modified Hoffan Plague upon your enemies.

Sound and UI

Beginning with this update, elements of the UI and sound aspects have been added. While the additions are by no means comprehensive, they do help flesh out the look and feel of the mod. This process will hopefully be ongoing as further updates come, but for now they include:

  • 121 dialogue clips for the Goa’uld.
  • 121 dialogue clips for the Asgard.
  • 40 dialogue clips for the Wraith.
  • 12 additional custom Stargate themed loading screens
  • 4 additional Stargate Races mod specific load screen tips.

Replicator Event

The replicators have been added as a random event. These are the classic Milky Way block-type replicators as seen in Stargate SG-1. When random events are enabled, there is a small chance that the galaxy may be invaded by a Replicator Battlecruiser – a powerful titan that will travel from planet to planet destroying all in its path and consuming planet resources in order to replicate more ships.

Replicator Battlecruiser Comp1

Replicator Battlecruiser

Feedback & Downloads

As always, I invite you all to let me know what you think. Found a bug? Think something can be improved? Leave a comment or drop by the Stargate Mods Discord and start a conversation. I think that r1.05 moves Stargate Races forward in some very significant ways and I hope you find the same.

Stargate Mods Discord

Remember that in order to play Stargate Races, you will need the Sins: Remastered support mod. Version 0.93b continues to be the current release version but if you don’t have it yet, make sure to download it. It is mandatory in order for SGR to work properly.

LogoSinsRe small

And of course, don’t forget to grab the r1.05 release version of Stargate Races itself.

Stargate Races r1.05

Stargate Races r1.04 Released

Stargate Races r1.04 Released

News 19 comments

The latest Stargate Races r1.04 version is now available for Sins of a Solar Empire: Rebellion v1.94.

Stargate Races r1.03 Release

Stargate Races r1.03 Release


Stargate Races r1.03 for Sins of a Solar Empire: Rebellion v1.94 has been released.

Stargate Races r1.02 Released

Stargate Races r1.02 Released

News 2 comments

The latest r1.02 version of Stargate Races for Sins of a Solar Empire: Rebellion is now available.

Stargate Races r1.01 Release

Stargate Races r1.01 Release


Stargate Races r1.01 has been released for Sins: Rebellion v1.93.

RSS Files
Stargate Races r1.05

Stargate Races r1.05

Full Version 24 comments

Full version of Stargate Races r1.05 for Sins of a Solar Empire: Rebellion. **Requires Sins: Remastered v0.93b**

Sins:  Remastered v0.93 Beta

Sins: Remastered v0.93 Beta

Full Version 18 comments

The full version of the Sins: Remastered v0.93 Beta mod for Sins of a Solar Empire: Rebellion v1.94.

Stargate Races r1.04

Stargate Races r1.04

Full Version 8 comments

The full version of Stargate Races r1.04 for Sins of a Solar Empire: Rebellion v1.94. Requires Sins:  Remastered v0.93b or later for use.

Sins:  Remastered v0.92 Beta

Sins: Remastered v0.92 Beta

Full Version 6 comments

Full release version of Sins: Remastered v0.92 Beta for Sins of a Solar Empire: Rebellion v1.94.

Stargate Races r1.03

Stargate Races r1.03

Full Version 3 comments

Full version release of Stargate Races r1.03 for Sins of a Solar Empire: Rebellion v1.94 **Requires Sins: Remastered in order to use**

Sins:  Remastered v0.91 Beta

Sins: Remastered v0.91 Beta

Full Version

Full version of Sins: Remastered v0.91 Beta for Sins of a Solar Empire: Rebellion v1.94.

Comments  (0 - 10 of 274)

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hello, i just bought the game "sins of solar empire" on steam. I just downloaded your mod "r1.05" and the other "v0.93" how do I install everything to play your mod?

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dolynick Creator

Hi. There are basic instruction in the readme.txt included in the zip file.

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great, I did it. Thank you so much. on the other hand I just saw that I don't have the tauri available

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dolynick Creator

The Tau'ri are not available as a playable race, only as a minor faction (if you have that DLC enabled).

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how is it that the tauri is not reachable?

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dolynick Creator

They have never been a playable race in this mod. There were various reasons for that in the past and there are different, technical reasons why it's unlikely to happen now.

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I wanted to know if it is possible to mix several mods? How to do Stargate versus star trek

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dolynick Creator

That is not possible with most major mods. They typically have conflicting files and mechanics that make them incompatible. Some mods are intended to work together, but they've been designed by their team to do so. What you're proposing would essentially be a whole project on it's own.

That and trying to mash any two of the major mods together would almost certainly exceed the 32bit memory limits of the game anyways.

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