Stargate Races was originally released for vanilla Sins of a Solar Empire before any of the expansions landed. It was updated and expanded through Entrenchment and Diplomacy. Development stopped when Rebellion launched and it went on not updated... Until now.
The mod adds 5 new playable Stargate themed races to the existing 6 in the base game. They are the Ancients, the Asgard, the Goa'uld, the Ori and the Wraith.
A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.
A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades for further mobility advantages.
A parasitic race who pose as gods to their subjects. A powerful economy and formidable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.
An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.
A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.
I am pleased to announce that the latest r1.05 release of Stargate Races is now available for download. This update has been a little while in coming, as I was busy with some major work on the Star Wars: Interregnum project for a few months before I could turn my attention back to SGR. This update also became a bit more extensive than I had originally planned as well. As part of development this time around, there was a significant amount of multiplayer play and balance testing, which also led to a number of revisions along the way to help smooth out rough spots in both new and existing content. In the end though, I believe it was all well worth it as this new version contains over 190 items in its change log and moves the mod forward in significant ways I think.
A great many changes were made to stats, and other aspects of the mod. Some of these were the result of content changes, some were just new ideas being implemented and yet others were the result of potential play issues spotted when players went up against each other over the course of several dozens of playtests. They include:
As usual, there are a healthy collection of new art assets. This time around there are over 25 all new assets as well as a handful of improved versions of existing custom assets.
The Goa’uld were the primary focus for orbital structure work this update, and received custom assets for the majority of their orbitals.
The Goa’uld also saw several of their capital ships and starbase get new revised and more efficient textures. They also received a few all new models & textures to round out their fleet.
The Wraith see a custom mesh for their titan factory & tradeport this update, as well as their frigate fleet rounded out with custom assets and textures. The Wraith also get a new custom particle effect for their weapons.
There were some pretty significant developments in terms of minor factions in this update. To begin with, I should state that the goal for custom Stargate themed minor factions in Stargate Races is to be potentially more impactful and game-changing than the stock minor factions. They help flesh out the galaxy and make the game feel more Stargate-like, and so, I wanted them to play a more major role in games where they appear.
To that end, the two existing factions were revised. The Asurans were already a powerful faction but now benefit from the new Atlantis ultimate ability as well as gaining the ability to deploy the infamous “gate satellite” seen in the Stargate Atlantis season 3 finale. The Tok’ra also get a major lift in their new ability to provide widespread intelligence over a large portion of the galaxy.
New Stargate Minor Faction Icons
In addition to the Asurans and the Tok’ra, four all new minor factions were added as well.
The forces of Stargate Command are available to the empire that befriends them. The Tau’ri are a powerful economic force for their allies and can provide strong strategic support with military forces when called upon. They also bring with them some nice new art assets to enjoy.
Those among the Jaffa ranks who have thrown off the yoke of oppression are now also a potential ally to the empire who supports them. The Free Jaffa home world is well defended and the Jaffa are hard workers able to assist your empire. When the need arises, Bra’tak may also be dispatched to help turn the tide of battle at a contested battleground.
A rogue offshoot of the Asgard seen in Season 5 of Stargate Atlantis, the Vanir are a cunning faction and a menace to those who must engage them. Their advanced technologies allow them to assist your empire and its ships, as well as cause havoc in the enemy with their ability to seize control of enemy frigates.
The renegade Wraith Michael and his hybrid army are now also potential allies or foes in the galaxy. Always seeking to advance his research, Michael is willing to sell you Wraith Heavy Cruisers in order to fund his ongoing experiments and machinations. If necessary, he is also able to unleash his modified Hoffan Plague upon your enemies.
Beginning with this update, elements of the UI and sound aspects have been added. While the additions are by no means comprehensive, they do help flesh out the look and feel of the mod. This process will hopefully be ongoing as further updates come, but for now they include:
The replicators have been added as a random event. These are the classic Milky Way block-type replicators as seen in Stargate SG-1. When random events are enabled, there is a small chance that the galaxy may be invaded by a Replicator Battlecruiser – a powerful titan that will travel from planet to planet destroying all in its path and consuming planet resources in order to replicate more ships.
As always, I invite you all to let me know what you think. Found a bug? Think something can be improved? Leave a comment or drop by the Stargate Mods Discord and start a conversation. I think that r1.05 moves Stargate Races forward in some very significant ways and I hope you find the same.
Remember that in order to play Stargate Races, you will need the Sins: Remastered support mod. Version 0.93b continues to be the current release version but if you don’t have it yet, make sure to download it. It is mandatory in order for SGR to work properly.
And of course, don’t forget to grab the r1.05 release version of Stargate Races itself.
Stargate Races r1.03 for Sins of a Solar Empire: Rebellion v1.94 has been released.
Stargate Races r1.01 has been released for Sins: Rebellion v1.93.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Full version of Sins: Remastered v0.91 Beta for Sins of a Solar Empire: Rebellion v1.94.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.