Stargate Races was originally released for vanilla Sins of a Solar Empire before any of the expansions landed. It was updated and expanded through Entrenchment and Diplomacy. Development stopped when Rebellion launched and it went on not updated... Until now.

The mod adds 5 new playable Stargate themed races to the existing 6 in the base game. They are the Ancients, the Asgard, the Goa'uld, the Ori and the Wraith.

The Ancients:

A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.

The Asgard:

A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades for further mobility advantages.

The Goa'uld:

A parasitic race who pose as gods to their subjects. A powerful economy and formidable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.

The Ori

An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.

The Wraith:

A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.




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RSS Articles

Stargate Races r1.04 Released

It's been a few months since r1.03 was released and while some progress has been made, the changes to Sins: Remastered are what's really prompting this release right now rather than later. Still, I think you guys will find that there are several noteworthy changes and additions this time around.

LogoSinsRe small

Sins: Remastered v0.93 Beta now available!


Tweaks & Fixes

There aren't any huge changes to game play this update but there were a handful of fixes put in place for icons, zoom distances and a missing picture or two that slipped by in past releases. Just good old-fashioned house-cleaning type stuff.

For actual game play changes:

  • Gas Giants may now host 2 starbases.
  • The Asgard Heimdall has lost its spammy Pulse Gun ability in favor of a variant of the Emergency Shields ability. This puts them more in-line with other Asgard Caps and resolves some mobility issues.
  • The Consecration aura on the Ori Deliverance mothership has been tuned down a bit as it was arguably too harsh to shield reliant races. It's still strong of course, just not quite as devastating.

Art & 3D Assets

To begin with, you will find that a few of the custom skyboxes have changed a bit. They've had their brightness and intensities tweaked a bit and I think they are much better now. Specifically adjustments were made to the Nebula 4 & Nebula 5 skyboxes.

Secondly, tangent issues have been fixed on the up-sized planet models used in SGR. You may or may not have noticed that a line or seam was visible on planet models when facing the right direction. This was a side-effect of how I had scaled them up. For r1.04 I found a new (well actually old) method for doing so that avoids that issue. So I'm happy to say that the unsightly seams are now a thing of the past.

Finally, as with all good updates, this one comes with a fairly healthy dose of new art assets.

The Asgard received a handful of new custom planet module meshes with freshly made textures:

Asgard Capital Ship Factory Asgard Frigate Factory


Asgard Combat Lab Asgard Non-Combat Lab


Asgard Trade Port


The Asgard weren't the only ones to get new structures for r1.04 though. The Wraith also got a selection of all new models and textures as well:

Wraith Capital Ship Factory Wraith Frigate Factory


Wraith Plasma Defense Wraith Hangar Defense


There were also a few older assets brought over from Stargate Invasion and updated to work under PBR. The Wraith research labs were both generously lent to the mod as was a brand new model and textures for the Ancients Aeolus capital carrier:

Ancients Aeolus Carrier


Lastly, there is a little bit of bad news this time as well. With the addition of this latest content, SGR finally ran into the 32 bit memory limit. So as part of this update a large number of higher resolution textures were downsampled to lower resolutions. This of course means that you may notice some things being a bit more blurry or pixelated than they were previously, but it also cut about 600 MB from the texture load and leaves more space to grow yet. There are still a fair number of custom meshes and whatnot that need to be added yet so I'm afraid this sacrifice was necessary even if it was somewhat painful and disheartening to do.

Feedback

As always, I invite you to give feedback and share your thoughts on any of the changes and/or new content. It's always nice to hear what people think.

Stargate Races r1.04


Stargate Races r1.03 Release

Stargate Races r1.03 Release

News

Stargate Races r1.03 for Sins of a Solar Empire: Rebellion v1.94 has been released.

Stargate Races r1.02 Released

Stargate Races r1.02 Released

News 2 comments

The latest r1.02 version of Stargate Races for Sins of a Solar Empire: Rebellion is now available.

Stargate Races r1.01 Release

Stargate Races r1.01 Release

News

Stargate Races r1.01 has been released for Sins: Rebellion v1.93.

Stargate Races v1.00 Release

Stargate Races v1.00 Release

News

A few words concerning the latest r1.00 release of Stargate Races for Sins of a Solar Empire: Rebellion v1.93.

RSS Files
Stargate Races r1.04

Stargate Races r1.04

Full Version 4 comments

The full version of Stargate Races r1.04 for Sins of a Solar Empire: Rebellion v1.94. Requires Sins:  Remastered v0.93b or later for use.

Sins:  Remastered v0.93 Beta

Sins: Remastered v0.93 Beta

Full Version 2 comments

The full version of the Sins: Remastered v0.93 Beta mod for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.92 Beta

Sins: Remastered v0.92 Beta

Full Version 6 comments

Full release version of Sins: Remastered v0.92 Beta for Sins of a Solar Empire: Rebellion v1.94.

Stargate Races r1.03

Stargate Races r1.03

Full Version 3 comments

Full version release of Stargate Races r1.03 for Sins of a Solar Empire: Rebellion v1.94 **Requires Sins: Remastered in order to use**

Sins:  Remastered v0.91 Beta

Sins: Remastered v0.91 Beta

Full Version

Full version of Sins: Remastered v0.91 Beta for Sins of a Solar Empire: Rebellion v1.94.

Stargate Races r1.02

Stargate Races r1.02

Full Version 4 comments

Stargate Races r1.02 for Sins of a Solar Empire: Rebellion v1.93. **Requires Sins: Remastered also be enabled to function properly**

Comments  (0 - 10 of 181)
AlphaOmega999
AlphaOmega999

Just wanted to say how much I enjoy this mod and stargate in general so thank you for putting so much effort and time into this project and I hope you keep up such good work

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dolynick Creator
dolynick

Thanks!

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Guest
Guest

Hey i always get a sync error with this mod version. Can you fix this?

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Diegar
Diegar

I have the same but it fix it with go online with steam and klick on repair sins there were 1-2 files missing dont now why but it fix it for me hop it helps :)

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dolynick Creator
dolynick

A sync error is a multiplayer thing. Not really anything I can effect. Compare your checksums and mod order.

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tibaoque13
tibaoque13

this mod name stargate race it don't have the concept of which one it need and not so i have a suggestion that you should make tau'ri every one want to play as a tau'ri cause it was human after all :) and lucian alliance make it playable too the ship they have was nice got many ship weak but strong as well and and and make those race that i have seen in stargate destiny too bro it was freaking awesome :) need something new to enjoying this game . yes ?? and this mod have the potential the author have drop the sequel of stargate destiny so design a new ship a new one wasn't that make you fascinated it doesn't have a ship design not mean that it won't have a ship design it self you just have to make it no one will complain you they will compliment you for doing those work that have been long forgotten so make it real make it big make it awesome as much as you can :) i will look for the new of your work BRO

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tibaoque13
tibaoque13

oh oh oh finally a new freaking update you know i have been waiting for this mod for age T_T and now my waiting didn't disappointed me

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afcrobert83
afcrobert83

I have SG Races installed above and the remaster below as per the instructions. however, when i go into the game as the asgard the caapital ship factory and the frigate factory are a bright white with some of the texture details in it. from the pictures above it looks like they should be a grey color. is there something i am doing wrong?

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dolynick Creator
dolynick

That sounds like for whatever reason the Sins Remastered shaders are not actually being used. I'd double check the mod structure in the folder to make sure it was extracted and installed properly.

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Guest
Guest

I have also same issue,but with the Ancient shipyards and newly added carrier. When I look at the ship or structure from the side, where the light from the star is not hitting the object, the texture is normal. But When I look at the object from the other direction, which is heading the star, I see bright white texture with some black lines etc.

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dolynick Creator
dolynick

This is what it looks like when the Remastered shaders are not active:
Steamuserimages-a.akamaihd.net

If you're having trouble, I suggest you try running Sins: Remastered just by itself and make sure that it is working and installed properly on it's own. Then add SGR back in on top in the stack once you have.

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