Stargate Races was originally released for vanilla Sins of a Solar Empire before any of the expansions landed. It was updated and expanded through Entrenchment and Diplomacy. Development stopped when Rebellion launched and it went on not updated... Until now.
The mod adds 5 new playable Stargate themed races to the existing 6 in the base game. They are the Ancients, the Asgard, the Goa'uld, the Ori and the Wraith.
A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.
A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades for further mobility advantages.
A parasitic race who pose as gods to their subjects. A powerful economy and formidable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.
An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.
A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.
So it hasn't been that long since v1.00 was released and I am generally pretty happy with what I'm seeing in further playtesting with it, but unfortunately a nasty game-crashing bug was found. Because of the nature of the issue, an updated version with the problem corrected needed to be released as soon as possible.
The problem was with the Subspace Beacon ability on the Goa'uld Apophis Mothership. Simply mousing over the ability would cause a hard crash, every time. The ability has been reworked and the inner workings of it replaced with something that, while not as slick as the old version, works safely, reliably and retains the spirit of the original ability.
While there wasn't time to get any new art assets ready, a few other gameplay changes did get implemented. The Asgard saw their mobility upgrades shift down a tier and their Tyr capital ship now requires research to unlock. Several Ancient capital ship abilities saw their autocast re-enabled (good for the AI). The Wraith Hiveship Cull Planet ability also saw a minor number adjustment at max level.
I know... That's not a big list. But I felt it was more important to get a stable version without a serious crash bug out now, rather than wait for more features and leave people with a crash-prone mod. I hope you'll agree on that decision.
A few words concerning the latest r1.00 release of Stargate Races for Sins of a Solar Empire: Rebellion v1.93.
A few words on the new 0.96b release version of Stargate Races.
A few words on the latest r0.95b release version of the mod.
A brief run down of all the latest changes included in the new version of the mod.
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A new full release version which brings small updates but includes compatibility with Rebellion v1.92.
A new full version release with the latest changes to the mod.
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