Stargate Races brings the Stargate universe into Sins of a Solar Empire as an expansion mod. The mod adds 5 new playable Stargate themed races to the existing 6 in the base game. They are the Ancients, the Asgard, the Goa'uld, the Ori and the Wraith. Several other notable groups or factions also make appearances as Minor Factions (DLC required), Events (DLC required) or random map encounters.


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This mod requires Sins: Remastered in order to function correctly.





Stargate Races r109


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Copyright: All Rights Reserved
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No unauthorized use, reproduction or distribution of assets contained within this mod is allowed without express permission from dolynick and other relevant parties involved in the creation of the asset(s) in question.


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RSS Articles

Stargate Races v1.09 Released


SGRacesLogo v2 black short


I am happy to announce that the next version of Stargate Races is now available for download.

SGR v1.09 is a modest update but incorporates the latest changes that come from the new full release of Sins: Remastered v1.00. While much of the major changes are related to that, there are a few other changes and additions made as well.

Remastered Planets

The biggest thing you will notice right away is the full PBR implementation of planets that Sins: Remastered v1.00 brings. The basic textures for the new planets were included in the previous release of SGR but only now will you be able to see them as they are truly intended to appear.

SGR Terran Planet 2

Terran Planet


SGR Ferrous Planet

Ferrous Planet


SGR Savannah Planet

Savannah Planet


Most of SGR’s planet types are sourced specifically for the mod, a few of them are using some of the newly revised versions from Remastered.

Skyboxes

While SGR has had its own set of unique skyboxes for some time, the latest Remastered significantly raises the bar for how a skybox can look and the features it can incorporate. For that reason, I have opted to drop SGR’s old roster of custom skyboxes and use the Remastered set. Once you load up a game and take a look around, I think you’ll see why.

Content Changes

While there have been a few tweaks and changes made to some abilities on the Ancient Dirou Destroyer, the most notable changes and additions are for the Ori this update.

While still a work in progress, I am pleased to say that most of the Ori capital ships now have new, custom models and textures with this update. The Inquisition, Redemption, Salvation and Expurgation have all received new versions. This leaves the Perdition still using a somewhat generic placeholder yet, but I wasn’t able to get something I was happy with implemented in time for this release.

Still, I think most will find the new visuals with the Ori fleet to be a welcome step forward.

Ori Inquisition Mothership

Inquisition Class Mothership


Ori Salvation Mothership

Salvation Class Mothership


Ori Redemption Mothership

Redemption Class Mothership


The Future

While I don’t consider SGR to be “done”, I suspect this may be the last release for a while. Most likely until Sins 2 is at or near completion. This is mainly due to time commitment on my part that will be claiming the majority of what was my time for working on it. Once Sins 2 is out, I expect future SGR versions will be moved to the new game, although it may be called something else… Plans are not entirely clear yet.

Yes, that means that this may well be the last version for Sins Rebellion. Saying that does bring a certain sadness to me, but I’m sure you can all understand that, going forward, maintaining a version of the content for both games would be unfeasible. It certainly doesn’t mean that it is the end of the content or the mod entirely. Only that it will mostly likely adapt with time and we’re currently at a bit of a threshold for now. I look forward to giving you all more news as things progress.



Stargate Races r1.09Stargate Mods Discord


Stargate Races r1.081 Released

Stargate Races r1.081 Released

News 2 comments

The Stargate Races r1.081 version has been released for Sins of a Solar Empire: Rebellion.

Stargate Races r1.08 Released

Stargate Races r1.08 Released

News 13 comments

The Stargate Races r1.08 version has been released for Sins of a Solar Empire: Rebellion.

Stargate Races r1.07 Released

Stargate Races r1.07 Released

News 9 comments

Announcement and feature article on the new Stargate Races r1.07 release version.

Stargate Races r1.06 Release

Stargate Races r1.06 Release

News 11 comments

Announcement and feature article on the new Stargate Races r1.06 release version.

RSS Files
Stargate Races r1.09

Stargate Races r1.09

Full Version 20 comments

The full version of Stargate Races r1.09 for Sins of a Solar Empire: Rebellion. Requires Sins: Remastered v1.00 to function.

Sins: Remastered v1.01

Sins: Remastered v1.01

Full Version 3 comments

The full release version of Sins: Remastered v1.01 for Sins of a Solar Empire: Rebellion.

Sins: Remastered v1.00

Sins: Remastered v1.00

Full Version 12 comments

The full release version of Sins: Remastered v1.00 for Sins of a solar Empire: Rebellion.

Stargate Races r1.081

Stargate Races r1.081

Full Version 19 comments

The full version of Stargate Races r1.081 for Sins of a Solar Empire: Rebellion. Requires Sins: Remastered v0.95b to function.

Stargate Races r1.08

Stargate Races r1.08

Full Version 58 comments

The full version of Stargate Races r1.08 for Sins of a Solar Empire: Rebellion. Requires Sins: Remastered v0.95b to function.

Sins: Remastered v0.95b

Sins: Remastered v0.95b

Full Version 22 comments

The full version of Sins: Remastered v0.95b mod for Sins of a Solar Empire: Rebellion.

Comments  (0 - 10 of 714)
Guest
Guest - - 693,322 comments

been loving the mod so far, but i can't play as the SGC. it just doesn't show as an option. is there some progress or mod that is required to make this work.

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dolynick Creator
dolynick - - 633 comments

The Tau'ri are not a playable race in SGR. They are included as a minor faction only.

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Holybeast
Holybeast - - 350 comments

Kinda odd question but why wasnt the alkesh considered as the bomber for the Goauld, while the death gliders varients we've seen in show be like the light bomber, interceptor and standard fighter?

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dolynick Creator
dolynick - - 633 comments

It's too large for starters. It's also referred to in the show as a multi-purpose ship and not just a bomber. Lastly, with so few cannon ships for the Goa'uld, it was more valuable for use as a frigate.

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Holybeast
Holybeast - - 350 comments

Gotcha thanks for the reply!

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BlankFromDiscord
BlankFromDiscord - - 1 comments

What DLC's are required to use this mod?

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dolynick Creator
dolynick - - 633 comments

Required? None.
Recommended? All.

Minor Factions would probably be the most impactful if you were to chose only one. Stellar Phenomena is required for the Replicator invasion to occur. They all add something beneficial though.

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Kuropentacle
Kuropentacle - - 14 comments

When I install the mod I have the slight issue that maps seems to be shrunken, before it didn't happen but now it's often that planets have the gravity fields overlap while not on the same plane ships have to basically do vertical jumps. I don't know what can be the source but it is an issue I have been encountering. I don't know what might be the source but I thought it good to share it since I haven't been able to find any issue relating to that online.

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dolynick Creator
dolynick - - 633 comments

SGR does use enlarged planets and gravity wells to give a greater sense of space. This can sometimes lead to a little planet overlap but planet properties and map generators have been updated to help mediate that. It has not generally been a major issue in any testing I have done.

Have you modified maps in your map directory or are you using custom maps? If so, that is likely the source of the issue.

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Kuropentacle
Kuropentacle - - 14 comments

I have not, though the map I have noticed the issue the most is Voruk's Labyrinth I know that Systems at War is fine but I haven't tried them all

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