Stargate Races brings the Stargate universe into Sins of a Solar Empire as an expansion mod. The mod adds 5 new playable Stargate themed races to the existing 6 in the base game. They are the Ancients, the Asgard, the Goa'uld, the Ori and the Wraith. Several other notable groups or factions also make appearances as Minor Factions (DLC required), Events (DLC required) or random map encounters.


LogoSinsRe small


This mod requires Sins: Remastered in order to function correctly.





Stargate Races r1.07


Stargate Mods Discord

Copyright: All Rights Reserved
-------------------------------------
No unauthorized use, reproduction or distribution of assets contained within this mod is allowed without express permission from dolynick and other relevant parties involved in the creation of the asset(s) in question.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles


SGRacesLogo v2 black short


Stargate Races r1.07 Released

Stargate Races r1.07 is now available for download. Plans for the next update were a little more expansive but due to a bug in the 1.06 release, a smaller update released sooner was needed. Despite that, there are a few changes of note to highlight.

Those Darned Ursini

Unfortunately there was a serious issue with the buff that Ursini Cruisers apply to suitable planets as they make their way around the map. It would result in a hard crash of the game if a planet with the buff active on it was destroyed (IE, bombed out).

SGRMinorFaction Ursini Cruiser P

An Ursini cruiser heads out into the galaxy to crash the game.


As a work around, the cruisers will now apply a trade buff to their host planets instead of a credit per second income. While I much prefer the old credit income bonus, this should suffice as a reasonable proximity. It can be both less and more powerful than the old bonus, depending on the planet in question.

Super Tech Requirements

A required research count requirement was added to specific "super tech" research in r1.06. Specifically to Ancient Nanotech Cloning and Wraith Orbital Cloning. The intent was to further ensure that those powerful, possibly game-ending technologies were restricted only to late game stages only. A mistake was made in how those requirement counts are tabulated however, and the Wraith tech in particular was not possible to unlock. The requirements on both researches has been adjusted using the correct counting method now and should again be accessible.

Ancients

The Ancients have gotten some tweaks, fixes and a significant addition.

  • Spacegate Trade now correctly applies the trade offset buff.
  • Drone Swarm abilities will now only autocast when at least one valid target is in range.
  • Mirus Magnetize antimatter cost and cooldown adjusted to better preserve antimatter reserves.
  • Excalibur strikecraft build cost reduced to allow for better maintenance during combat.
  • Ultionis Raze Planet ability damage significantly buffed.
  • Ultionis Irradiate ability damage increased.

Atlantis' Intergalactic Capital ultimate ability was also rewritten. In 1.06, the phase stabilizer node was a refreshing status every few seconds. This would cause the status to blink momentarily. Unfortunately, this was causing ship pathing to recalculate despite no permanent change to node status. The ability now applies a more complicated buff chain that results in a stable status that should eliminate pathing issues.

Lastly, the Aeolus capital carrier has seen some significant changes to its ability roster.

Ancients CapCarrier PBR 1

Ancient Aeolus Carrier


First, the old Concentration ability has been renamed to Exceptionalism and has been expanded to also provided hosted strikecraft bonus health and armor based on ability level.

Secondly, and more importantly, the Instant Build Strikecraft ultimate ability has been removed entirely and replaced with a new Telemetry Feedback ultimate ability. While active, Telemetry Feedback allows each strikecraft owned by the Aeolus to output an area of effect that buffs weapon cooldown and damage of all other allied non-strikecraft ships within the area. This buff also stacks with effects from other nearby jumpers. The result is a dynamically changing buff stack that can range from small to quite large depending on the state of engagement of the strikecraft in play. Telemetry Feedback is a powerful fleet buff ability that should now make the Aeolus a compelling choice among the other Ancient capital ship options.

Ori

The Ori also recevied a few changes of note in 1.07.

On the visual side, the entire Ori fleet now has its own custom missile visual effect. Their missiles are no longer smoke trailed but rather have a solid trail. The effect is similar to the Heartseekers but is blue.

Ori missile barrage style abilities on the Peridition and military starbase were revised. In both cases, damage per missile/wave has increased as level does, but more so on the Periditions Expiation since the starbase variant also gains additional waves instead. This should make the Expiation ability on the Perdition more tempting to sink additional points into now.

The Ori Sovereign titan received numerous changes to its ability roster as well.

Ori Sovereign v3 PBR1

An Ori Sovereign engages several Ancient battlecruisers.


First, its Punitive Strikes ability now deals additional damage when the missile strike apply the effect and can now potentially increasse overall damage output by a significant amount at higher levels. The ability now also enhances Heartseekers as well if they are unlocked, allowing them to have a chance to pierce a target and strike a second time for extra damage on the volley.

Secondly, the Heavy Strikecraft ability has been removed entirely. The Aura of Divinity ultimate ability has been reworked into a 4 level non-ultimate and now takes its place as the third ability on the titan. Aura of Divinity continues to provide a permanent antimatter cost decreasing aura around the titan (with increased range as level goes up) but also buffs or debuffs the host planet and all adjacent planets depending on if they are friendly or hostile. This allows the Sovereign to now bring game-affecting economic and culture impact without even having to engage directly.

Lastly, a new Divine Intervention ultimate ability has been added to the Sovereign. Unlike standard ultimate abilities, due to its nature Divine Intervention only has a single level to invest in. Once activated with a ability point, when the Sovereign is destroyed a new level 5 Sovereign will spawn (at no cost) at the same well after a very brief delay. While I feel this is a very powerful ability, for those who would rather pay to rebuild their Sovereign at its full level can still do so by scuttling the free level 5 ship and then rebuilding it at a titan factory as usual.


As always, we invite you to join us on discord to discuss the mod and find other like-minded players.

Stargate Mods Discord


Head over to the Download area to grab the new r1.07 release.

Stargate Races r1.07


Stargate Races r1.06 Release

Stargate Races r1.06 Release

News 11 comments

Announcement and feature article on the new Stargate Races r1.06 release version.

Stargate Races r1.05 Release

Stargate Races r1.05 Release

News 7 comments

A few words about the new r1.05 release version of Stargate Races for Sins of a Solar Empire: Rebellion.

Stargate Races r1.04 Released

Stargate Races r1.04 Released

News 19 comments

The latest Stargate Races r1.04 version is now available for Sins of a Solar Empire: Rebellion v1.94.

Stargate Races r1.03 Release

Stargate Races r1.03 Release

News

Stargate Races r1.03 for Sins of a Solar Empire: Rebellion v1.94 has been released.

RSS Files
Stargate Races r1.07

Stargate Races r1.07

Full Version 13 comments

Full release of Stargate Races r1.07 for Sins of a Solar Empire: Rebellion. **Requires Sins: Remastered v0.94b**

Sins:  Remastered v0.94 Beta

Sins: Remastered v0.94 Beta

Full Version 17 comments

The full version of the Sins: Remastered v0.94 Beta mod for Sins of a Solar Empire: Rebellion v1.94.

Stargate Races r1.06

Stargate Races r1.06

Full Version 1 comment

Full release of Stargate Races r1.06 for Sins of a Solar Empire: Rebellion. **Requires Sins: Remastered v0.94b**

Stargate Races r1.05

Stargate Races r1.05

Full Version 26 comments

Full version of Stargate Races r1.05 for Sins of a Solar Empire: Rebellion. **Requires Sins: Remastered v0.93b**

Stargate Races r1.04

Stargate Races r1.04

Full Version 9 comments

The full version of Stargate Races r1.04 for Sins of a Solar Empire: Rebellion v1.94. Requires Sins:  Remastered v0.93b or later for use.

Sins:  Remastered v0.93 Beta

Sins: Remastered v0.93 Beta

Full Version 19 comments

The full version of the Sins: Remastered v0.93 Beta mod for Sins of a Solar Empire: Rebellion v1.94.

Comments  (0 - 10 of 443)
Guest
Guest

so i get string not found on faction names and ships in the game but when turn off sins remastered the names are there any sugestions or how much of a must is it to use remastered

Reply Good karma Bad karma0 votes
dolynick Creator
dolynick

You have the mods stacked in the wrong order. SGR "on top" in the list should fix it. And no, the mod is not at all intended to be run without Remastered active.

Reply Good karma+1 vote
Guest
Guest

thx it worked me and buddy had a great 6 hour games yesterday

Reply Good karma Bad karma0 votes
dolynick Creator
dolynick

Good news. Glad you had fun with it!

Reply Good karma+1 vote
notshure85
notshure85

Hello,
do you plan to fix/develope the ship models, specificly of the Ori? There is one capitol ship in particular that looks great on its photo and is ***t as a model...
Also, one of the mini factions that gives Earth cap. ship is brocken. The ship once purchassed comes to my g-field, but can't be controled at all, not it does anything.

Reply Good karma Bad karma+1 vote
dolynick Creator
dolynick

The Ori in general do not have models yet, and some of the ones they do have are placeholders rather than the intended finished ship.

The Tau'ri task force ship are not yours to control. They remain under the control of the Tau'ri minor faction. You're paying to have them deploy the ship to your designated target location outside of your normal fleet supply and capital ship crew limits.

Reply Good karma+1 vote
mod_user2000
mod_user2000

Is There Anyway i could spawn the replicator ship? or maybe edit the files to make it more likely to spawn? as i always like it in my game as it makes it more fun and challenging

Reply Good karma Bad karma+1 vote
dolynick Creator
dolynick

It would be possible to spawn one at will in Dev mode, but that's not going too include the Mad Vasari behavior that makes it jump around from planet to planet. So the short answer is no, not the sense you are looking for.

Reply Good karma+1 vote
mod_user2000
mod_user2000

k thx

Reply Good karma Bad karma+1 vote
Guest
Guest

Уважаемые разработчики хотел сказать вам огромное спасибо за уже проделанную работу , и узнать когда (хотя бы приблизительно) выйдет следующее обновление.

Reply Good karma Bad karma0 votes
dolynick Creator
dolynick

There is no specific ETA on the next update as it is tied to a new release of Remastered. Work is progressing on that but there's no firm target date. Hopefully not too much longer.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Sins of a Solar Empire: Rebellion
Creator
Contact
Send Message
Homepage
Olynick.net
Release date
Mod watch
Follow
Share
Community Rating

Average

9

23 votes submitted.

You Say

-

Ratings closed.

Style
Genre
4X
Theme
Sci-Fi
Embed Buttons
Link to Stargate Races by selecting a button and using the embed code provided more...
Stargate Races
Statistics
Last Update
Watchers
313 members
Files
19
Articles
17
Reviews
16