It is 2385, fifty years after the appearance of the Shivans at Ross 128 and the beginning of the Great War and eighteen years following the Capella supernova and conclusion of the Second Shivan Incursion. Using Knossos-derived technology, the GTVA have finally completed the construction of a subspace portal, stabilising the subspace corridor linking Delta Serpentis to Sol, the birthplace of the Terrans. After sending numerous probes through the portal, the GTVA decides that the node had indeed stabilised, and proceeds to send in the real ambassadors.

Galactic Terran-Vasudan Alliance

The GTVA's most powerful vessel since the Colossus—the GTD Raynor. The Alliance's next-generation space superiority fighter—the GTF Atalanta. Summary The Blue Planet continuity begins in 2385, only 18 years after the NTF Rebellion and Second Shivan Incursion. Following the GTVA's production doctrine employed between the Great War of 2335 and the NTF Rebellion of 2367, a number of FS2-era ships are still used, although most FS1-era ships, by contrast, have been phased out. Ships in active production are determined by their age, popularity among pilots, practicality and irreplaceableness.

United Earth Federation

The be-all and end-all of the UEF's military might—the UED Solaris. The fastest ship in the UEF fleet on afterburners—the UEF Kentauroi. Summary In the fifty years following the collapse of the Sol-Delta Serpentis jump node, the Galactic Terran Alliance was reorganised into the United Earth Federation, or UEF, headed by the Global Ubuntu Party.





OPEN JOB POSITIONS
  • Texture Artist
  • Particle Forge Effects Artist
  • UI Designer & Coder
  • Video Artist
Current development Stage: Alpha 0.8
Estimated end of Alpha Phase: Soon

BluePlanet Is The Idea of Dauris Bei And the Work of the Blueplanet Team.
I Thank them for the Wonderful Effort Put Into This Mod.
And Hope them the Best for their Future Ideas.


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Well the time has come to welcome the mod into open alpha. It's been a long time coming.

Some things to point out

  • This is a Open Alpha so things could be broken or not working as described.
  • Things will either change or might change.
  • There will be Bugs
  • I will try to fix things at a human rated normal pace, I'm not superhuman.
  • You are more then welcome to make videos showcasing but just be sure to point out the fact that this is a Open Alpha and features might be missing and things are likely to change.

Anyway with those points out of the way,

The mod will be hosted on GitLab.com with a issues page for you to report issues.

Now for some Gameplay Vid 1 Vid 2 Vid 3 All thanks to Dan Bell for the gameplay footage


I have Discovered a Few Issues that creeped into the build, i have fixed these issues and will update the mod pack soon

The Mod at the moment is best to be played without any victory conditions as they will crash the game


So Without further ado: The Mod Click the cloud with the down arrow to download

Possible Very Lengthy Delay

Possible Very Lengthy Delay

News 5 comments

Possible Very Lengthy Delay because well crap happens must i say more

Calling All Testers

Calling All Testers

News 6 comments

Testers Needed for first release. Your Job if you accept or not, to hunt down bugs and errors and report back to me

Freespace Blueplanet At War Really Needs Your Help! Open Job Positions

Freespace Blueplanet At War Really Needs Your Help! Open Job Positions

News

Freespace Blueplanet At War Really Needs Your Help! OPEN JOB POSITIONS, Anyone who apply to one of these positions will be granted access to the Internal...

Entrenchment Version Dead Rebellion Version Taking Over

Entrenchment Version Dead Rebellion Version Taking Over

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The Post Title says it all Entrenchment Version Dead Rebellion Version Taking Over

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heck493
heck493

I love how each ship feels really important cause of how slow they are to build, but gathering resources as the UEF is like watching paint dry, I've literally walked away from my pc left the game running for 30-40 minute came back built 6 UEC Sanctus and a Solaris then was completely dry on resources, I think the resource income could be increased as the UEF as it's really hard to play and that leviathan thing I wish would go away as cool as it is, as the UEF it's almost impossible to defend against it cause I can't physically get enough ships built in time.

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vader111 Creator
vader111

Its a bug that has been fixed in the next version, to fix it now go to the gameinfo folder of the mod, find and open InstallationUEFMiningHQ.entity and then at the top there is the ability list add AbilityPlanetaryResources into ability:0 between the Quotation marks and that should fix the uef resource income

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heck493
heck493

Ah thank you very much, That fixed the issue.

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kgocb001
kgocb001

P.S. After you change that file you also need to start a new game - somehow the above change didn't worked with my previously saved game, but worked with completely new game.

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kgocb001
kgocb001

What is the title/source of main menu music?

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kgocb001
kgocb001

UEF has absolutely no resource income for both minning resources - I have two asteroid sectors, but I got 0.4 resource income.

I played 5 (UEF,Me) vs 1 (GTVA) and GTVA AI managed to get Anchorage and several destroyers, while I was struggling with 3 base Solaris (everything else is locked behind research that I don't have access due to resource problem). Meanwhile my other allied AIs barelly expand, probably due to grave resource shortage.

Wasn't UEF supoesed to be an economy powerhouse faction?

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vader111 Creator
vader111

Its a bug that has been fixed in the next version, to fix it now go to the gameinfo folder of the mod, find and open InstallationUEFMiningHQ.entity and then at the top there is the ability list add AbilityPlanetaryResources into ability:0 between the Quotation marks and that should fix the uef resource income, if you run into any issues with this shoot me off a pm and i can go thought it with you

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kgocb001
kgocb001

Thanks for info how to fix it - I'll try this.

Any ETA on next version?

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vader111 Creator
vader111

No Eta apart from soon

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kgocb001
kgocb001

The fix you proposed worked (strange that it didn't work for existing save, I had to start a new game) - man, now it's fun!

I noticed that the last tier of UEF Shipards should unlock Vexor and Theseus, but I don't see these ships buildable anywhere.

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vader111 Creator
vader111

No worrys, yeah the vexor and tethys will hopefully be getting replaced, if i cannot replace it with anything i will add them back into the game

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kgocb001
kgocb001

UEF ships do not regenerate hull, or do it extremaly slow. WIth addition that their repair platform doesn't have repair aura the only way to repair ships is supply module of starbase.

BTW is it intended that GTVA research tree seems to be completely diffrent (more vanilla) that the research in this 2014 screen?
Moddb.com

I also noticed that for GTVA you have to pick one of doctrines, but for UEF you can access both Bradbury and Saab shipyards - is this a bug or intended?

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