Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Description

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.98. This update reworks the Pact system and resource economy, adds new special abilities for a few units, and loads of balance changes and polish updates. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.88 is 222100667. WARNING: Do not apply Large Address Aware to this mod. See the technical forum for detailed installation instructions. See the full description for the changelog.

Preview
Star Wars Interregnum Beta 2.5
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george76
george76 - - 1,283 comments

Cant wait to try it out when i get home from work. Been following this mod since i was in highechool. Its awesome to see how far it has come. Thank you all and merry christmad and happy holidays to the team and community.

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NateTheGreat868
NateTheGreat868 - - 15 comments

cant download for whatever reason

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TyrannaDan
TyrannaDan - - 78 comments

Same, but the message makes it seem like the issue is on MOD.db side, may just need to try again later.
This is the error I'm getting:
"The file you have selected (Star_Wars_Interregnum_Beta_2.5.zip) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes."

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TyrannaDan
TyrannaDan - - 78 comments

Try it again, I now have it downloading!

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odinthegre1497909231
odinthegre1497909231 - - 2 comments

This is so great thank you!

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NateTheGreat868
NateTheGreat868 - - 15 comments

alr it works now

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Guest
Guest - - 689,966 comments

Been following this mod for some years now and absolutely love it! Though with the 2.5 the Venator, on the Warlords side, came out of the shipyard and looks like a Doritos chip lol

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GoaFan77 Author
GoaFan77 - - 3,866 comments

You must have enabled all the graphics minimods. Some of them are old April Fools jokes. :)

We highly recommend you use our online Mod Manager tool to setup your minimods. There's none of the joke options here. Goafan77.github.io

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Schuchart
Schuchart - - 1,641 comments

Sweet, an early gift for the holidays! :) I assume the graphics (esp. Sins:Re) and gameplay minimods need an update before working with 2.5?

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GoaFan77 Author
GoaFan77 - - 3,866 comments

Yes. Some old ones might work, but try at your own risk.

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RMahdi
RMahdi - - 11 comments

sweet dude!

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holysith
holysith - - 13 comments

Thanks, and happy holidays! In the last game I played (the first one in this version), I've encountered something regarding the temporary reinforcement fleet summoned by the Jovan Starbase, wherein at times, the fleet just stayed where they were when they entered a planet's gravity field and didn't engage the enemy ships. I'm not sure though if it was due to their jump drives being disabled, some minimod version incompatibility issues, or something else. Will have to check again some other time. Other than that, solid update!

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Niuro_BG
Niuro_BG - - 39 comments

Will the minimods from 1.87 work with 1.88 or we are waaitin for these?

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GoaFan77 Author
GoaFan77 - - 3,866 comments

We are working on the updated minimods. Use the old ones as your own risk, they may not work.

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CanadianBakin
CanadianBakin - - 139 comments

i love when updates happen on my birthday, i missed it but its still nice thanks for all the hard work.
whats with dec 20th updates anyway not just here on moddb but steam and others always seem to do content drops on that date

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GoaFan77 Author
GoaFan77 - - 3,866 comments

Happy Birthday! :)

We were trying to get it out for Mod of the Year, but we only got it out at the very end of that window. xD

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Deagle78
Deagle78 - - 6 comments

Hey GoaFan77 and team. Thanks heaps for this update, this have been my go to Star Wars mods since you released it years ago. I don't know if anyone else had mentioned this glitch yet, but with the Empire and Warlods faction, from the Starbase with the Reinforcements abilty when you summon the units, they just sit at the edge of the system not engagin, they also don't want to leave the system and will just sitting at the edge chagring their drives, but never jumping. Thanks for all your efforts. ;)

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TyrannaDan
TyrannaDan - - 78 comments

One of the updates listed in the Patch notes is that these reinforcements can no longer leave the gravity well that they are summoned in.
As for your other point they don't engage right away, but you can give them commands immediately, I have found that it does take them a while to start moving to engage if there are enemies in the system, but they will engage.

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GoaFan77 Author
GoaFan77 - - 3,866 comments

It seems like that change is messing up the unit AI for some reason. We may need to revert it. :(

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darrenkoester1
darrenkoester1 - - 142 comments

so far the last version of mini mods seem to be working fine

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ulbadaniel
ulbadaniel - - 9 comments

I have been expecting this version to come and perhaps it would be more stable, but I keep getting crashes no matter what I try.... I have more success playing as Empire, where I have 75% chance of completing a map without any crashes. As Rebelion, it is 90% chance that the game will crash...
I hardly play with other factions to evaluate.

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GoaFan77 Author
GoaFan77 - - 3,866 comments

That's way too high. Is your checksum 222100667? If the crashes are random, you might want to try reducing your ship/planet/structure graphic setting a bit to see if it improves stability.

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ulbadaniel
ulbadaniel - - 9 comments

Checksum 1223156700
settings already reduced to medium... everything looks blurry :(

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GoaFan77 Author
GoaFan77 - - 3,866 comments

I assume you're using minimods. Without minimods the checksum should be 222100667.

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ulbadaniel
ulbadaniel - - 9 comments

That is correct!
I just saw there's a patch for the mini-mods, which I just appllied

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ulbadaniel
ulbadaniel - - 9 comments

Still crashing after patch... takes over 6hr this time though

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Guest
Guest - - 689,966 comments

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ulbadaniel
ulbadaniel - - 9 comments

Tested today with Alliance
Crashed in less than 1 hour into the game
Ram is 1.5GB, so clearly it is not settings

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Guest
Guest - - 689,966 comments

Was it intended for the .galaxy files to use the RevealMapFlag and make the phase lanes and planets visible for most (all?) of the Interregnum maps?

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GoaFan77 Author
GoaFan77 - - 3,866 comments

This should only be the case for versus maps, which are intended for more PVP focus, and campaigns.

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Guest
Guest - - 689,966 comments

Ahh, gotcha. I must have been attempting the versus ones only when checking. Certainly makes it easier to snag minor factions in the earlier stages. Thanks for the info!

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