Sins: Remastered is a graphical update mod for Sins of a Solar Empire: Rebellion. It includes new PBR shaders and revised textures of stock game assets to work with those new shaders. The end result is a modern rendering style and a new look to an old game.
Physically based rendering or PBR is a philosophy in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines (though not all) have the accurate simulation of photorealism as their goal. Modern game engines like Unreal Engine 4 and Unity are now PBR based.
The new shaders for Sins: Remastered are a PBR metalness & roughness system. A discreet texture channel for ambient occlusion is available as well. They also support Sins' original team color, emissive and bloom channel set up.
The bloom effect has been reworked and generally improved. In addition, the old toggle command for enabling bloom in-game has been co-opted and now also controls the use of post proecessing in general. The new post processing effects give a more cinematic feel, with sharper contrast and more vibrant colors on effects.
While we certainly want and invite all players to enjoy Sins: Rematered, it is not intended just for them. This mod is also meant to serve as a base mod platform for other mods to incorporate the new shaders if they so choose.
All shaders may be used and all core game assets converted herein to PBR may be used in full or in part as needed. Expansion style mods can simply stack on top of this base mod and convert their unique assets to the PBR format without having to worry about everything else. Total Conversion mods are invited to simply incorporate whatever textures they still retain from the core game as needed.
We do ask that you include credit when using the base mod assets, in full or in part as follows:
Sins: Remasterd is the work of Jon Micheelsen and dolynick, based upon the original artwork of Ironclad Games.
All the wizardry under the hood is the work of Jon Micheelsen. Jon is professional game developer who's work has included Blindmind Studio's Star Ruler 2 and Hazelight's A Way Out. He has graciously donated his time to write all new shaders for the project.
All base game textures were converted to PBR-compatible format by dolynick. A long-time player and modder, dolynick's work includes Stargate Races for Sins of a Solar Rebellion and DOF for Star Ruler 2. He is also a member of the Stargate Invasion team and has contributed work to the Sins of a Galactic Empire and Star Wars: Interregnum projects.
We are pleased to announce that a new version of the Sins: Remastered mod is now available for download.
This is a minor release that addresses missing PBR textures for planet elevators and addresses some normal format issues in other textures. There are no changes to the PBR shaders or added features included in this update.
Head over to the download sections and grab the new version.
The latest Sins: Remastered v0.93 Beta version is now available for Sins of a Solar Empire: Rebellion v1.94.
The latest Sins: Remastered v0.92 Beta has been released for Sins of a Solar Empire: Rebellion v0.194.
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Full version of Sins: Remastered v0.91 Beta for Sins of a Solar Empire: Rebellion v1.94.
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