Sins: Remastered is a graphical update mod for Sins of a Solar Empire: Rebellion. It includes new PBR shaders and revised textures of stock game assets to work with those new shaders. The end result is a modern rendering style and a new look to an old game.

Sins: Remastered v0.94b

Download the latest version

What is PBR?

Physically based rendering or PBR is a philosophy in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines (though not all) have the accurate simulation of photorealism as their goal. Modern game engines like Unreal Engine 4 and Unity are now PBR based.

The new shaders for Sins: Remastered are a PBR metalness & roughness system. A discreet texture channel for ambient occlusion is available as well. They also support Sins' original team color, emissive and bloom channel set up.

Post Processing & Effects

The bloom effect has been reworked and generally improved. In addition, the old toggle command for enabling bloom in-game has been co-opted and now also controls the use of post proecessing in general. The new post processing effects give a more cinematic feel, with sharper contrast and more vibrant colors on effects.

Not Just for Players

While we certainly want and invite all players to enjoy Sins: Rematered, it is not intended just for them. This mod is also meant to serve as a base mod platform for other mods to incorporate the new shaders if they so choose.

All shaders may be used and all core game assets converted herein to PBR may be used in full or in part as needed. Expansion style mods can simply stack on top of this base mod and convert their unique assets to the PBR format without having to worry about everything else. Total Conversion mods are invited to simply incorporate whatever textures they still retain from the core game as needed.

We do ask that you include credit when using the base mod assets, in full or in part as follows:

  • Shaders & Skyboxes: Jon Micheelsen
  • Any updated textures or meshes: dolynick & Ironclad Games (original work)

Credits

Sins: Remasterd is the work of Jon Micheelsen and dolynick, based upon the original artwork of Ironclad Games.

All the wizardry under the hood is the work of Jon Micheelsen. Jon is professional game developer who's work has included Blindmind Studio's Star Ruler 2 and Hazelight's A Way Out. He has graciously donated his time to write all new shaders for the project.

All base game textures were converted to PBR-compatible format by dolynick. A long-time player and modder, dolynick's work includes Stargate Races for Sins of a Solar Rebellion and DOF for Star Ruler 2. He is also a member of the Stargate Invasion team and has contributed work to the Sins of a Galactic Empire and Star Wars: Interregnum projects.

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RSS Articles

Sins: Remastered v0.94b Released


We are pleased to announce that a new version of the Sins: Remastered mod is now available for download.

This is a minor release that addresses missing PBR textures for planet elevators and addresses some normal format issues in other textures. There are no changes to the PBR shaders or added features included in this update.

Head over to the download sections and grab the new version.

Sins: Remastered v0.94b


Sins:  Remastered v0.93b Released

Sins: Remastered v0.93b Released

News

The latest Sins: Remastered v0.93 Beta version is now available for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.92 Beta Released

Sins: Remastered v0.92 Beta Released

News

The latest Sins: Remastered v0.92 Beta has been released for Sins of a Solar Empire: Rebellion v0.194.

Sins:  Remastered v0.91 Beta Released

Sins: Remastered v0.91 Beta Released

News 11 comments

A few words about the v0.91 beta release of Sins: Remastered.

Sins:  Remastered v0.90 Beta Released

Sins: Remastered v0.90 Beta Released

Feature 3 comments

The 0.90 Beta version of Sins: Remastered has been released.

RSS Files
Sins:  Remastered v0.94 Beta

Sins: Remastered v0.94 Beta

Full Version 9 comments

The full version of the Sins: Remastered v0.94 Beta mod for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.93 Beta

Sins: Remastered v0.93 Beta

Full Version 19 comments

The full version of the Sins: Remastered v0.93 Beta mod for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.92 Beta

Sins: Remastered v0.92 Beta

Full Version 6 comments

Full release version of Sins: Remastered v0.92 Beta for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.91 Beta

Sins: Remastered v0.91 Beta

Full Version

Full version of Sins: Remastered v0.91 Beta for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.90 Beta (Revised)

Sins: Remastered v0.90 Beta (Revised)

Full Version 15 comments

A full version of the 0.90 beta of Sins: Remastered for Sins of a Solar Empire: Rebellion v1.93. **Fully playable, but ship shadows must be set to minimum...

Comments  (0 - 10 of 68)
Guest
Guest

This is a very cool upgrade! I surely want to try it out for my mod.
Question: how does your shader handle mirrored UV's (f.e. where two sides of the ship use the same uv/texture space). The UV map for the tangents in XSI needs to have no overlapping UV's. But I read that your shader doesn't need the XSI tangents. So does the 'normal' UV map/textures now need to have no overlap either? That would greatly reduce texture resolution.

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dolynick Creator
dolynick

Mirrored UVs work just fine. Actually better than the stock shader as they do not "flip" normals on the mirrored side and retain the proper display of the normals.

Mirrored UVs and overlapping UVs should not affect tangents. Tangents are at the object level (for lack of a better term) while UVs are texture level (in this context at least). Setting up tangents in XSI is not necessary with the remastered shaders as they will simply pick up the object normals instead. In the end this boils down to just edge splitting all sharps when exporting from Blender or whatever app you're using. I usually do XSI tangents anyways because they're trivial if the mesh is already split correctly but you can skip that step entirely if you like and the mesh is for remastered shader use only.

Overlapping textures or not is up to you and is basically a technical texturing issue/decision. The shaders don't care either way. The main reason not to overlap textures is for baked AO - which is supported by the shaders if you have it.

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Guest
Guest

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pureevil29
pureevil29

Would be great if this could also remaster Sins UI! By now Sins default UI feels dated. Something in the veins of the Sins of the Prophets mod regarding UI would be great as that mod nails it when it comes to how modern and functional its UI feels.

Other than that suggestion this is the mod for me and my COOP partners so THANK YOU!

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dolynick Creator
dolynick

That might fit with the name of the mod, but the aim was to provide PBR support to Sins. It's actually more intended for mods but we needed to include a conversion of all the base content too for it to serve as a useful base.

So while a revised UI might be interesting, I'm not sure we really want to potentially impose our own UI on other mods (depending on how they intergrated it).

I am glad to hear that you're enjoying the mod though. And thanks for the kind words.

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07_Republic_commando
07_Republic_commando

Please do not do any UI changes for this mod, I cringe when I see UI mods that somehow managed to be worse than the original. Plus the UI of the game is just fine as it is. No need to fix something that isn't broken.

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pureevil29
pureevil29

Please consider a UI sub mod in the future! There are many players who only play with the base game + REMASTERED. I know this is intended for a base for other mods but for me is the ONLY MOD ;)

As an optional sub mod you won't be forcing players into the "REMASTERED UI" ;) Yet I know many mods will use it for their creation =)

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Guest
Guest

Will this work with Stars?

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dolynick Creator
dolynick

It's possible that it can work with minor mods that don't change some of the same things but many will require some sort of compatibility mod or version. It might just work with Stars but I doubt it. If Stars makes no changes to skyboxes, or asteroids (both resource and planets types that use that shader) it might be ok.

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divinenandi
divinenandi

Had to login after years of pause to thank you. I was doing a reshade preset for Sins and I managed to get some pretty good results using trending shaders such as RT. Anyway I found out about your mod which looks stunning so I mixed my reshade and these are the results (tested on Armada 3):
1) Steamuserimages-a.akamaihd.net
2) Steamuserimages-a.akamaihd.net
3) Steamuserimages-a.akamaihd.net

so thank you once again

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dolynick Creator
dolynick

Hrmm... Thanks but I'm not sure how that could have worked properly without a lot of work. Did you or someone else convert all the textures? Or the skyboxes?

The shots do look pretty good. I'm wondering if it's more of a happy fluke than actually working as intended though.

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divinenandi
divinenandi

Some of Remastered materials like metalness dont work (and I do find them too strong in their official state), which is fine because I am using reshade for effects like reflections etc. I didn`t convert anything, simply put your mod bellow Armada 3 and it worked (there are some issues ofc, such as black asteroids but I can live with that ;) )

Steamuserimages-a.akamaihd.net

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dolynick Creator
dolynick

I thought as much.

That's really now how this mod is supposed to be used :/

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divinenandi
divinenandi

Of course, still parts that do work add a lot to overall image quality. Shame that you and Armada team didnt join forces.

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dolynick Creator
dolynick

I've spoken to members of the team about it but I'd have to do it all myself if it were to happen.

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