Sins: Remastered is a graphical update mod for Sins of a Solar Empire: Rebellion. It includes new PBR shaders and revised textures of stock game assets to work with those new shaders. The end result is a modern rendering style and a new look to an old game.

What is PBR?

Physically based rendering or PBR is a philosophy in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines (though not all) have the accurate simulation of photorealism as their goal. Modern game engines like Unreal Engine 4 and Unity are now PBR based.

The new shaders for Sins: Remastered are a PBR metalness & roughness system. A discreet texture channel for ambient occlusion is available as well. They also support Sins' original team color, emissive and bloom channel set up.

Post Processing & Effects

The bloom effect has been reworked and generally improved. In addition, the old toggle command for enabling bloom in-game has been co-opted and now also controls the use of post proecessing in general. The new post processing effects give a more cinematic feel, with sharper contrast and more vibrant colors on effects.

Not Just for Players

While we certainly want and invite all players to enjoy Sins: Rematered, it is not intended just for them. This mod is also meant to serve as a base mod platform for other mods to incorporate the new shaders if they so choose.

All shaders may be used and all core game assets converted herein to PBR may be used in full or in part as needed. Expansion style mods can simply stack on top of this base mod and convert their unique assets to the PBR format without having to worry about everything else. Total Conversion mods are invited to simply incorporate whatever textures they still retain from the core game as needed.

We do ask that you include credit when using the base mod assets, in full or in part as follows:

  • Shaders & Skyboxes: Jon Micheelsen
  • Any updated textures or meshes: dolynick & Ironclad Games (original work)


Sins: Remasterd is the work of Jon Micheelsen and dolynick, based upon the original artwork of Ironclad Games.

All the wizardry under the hood is the work of Jon Micheelsen. Jon is professional game developer who's work has included Blindmind Studio's Star Ruler 2 and Hazelight's A Way Out. He has graciously donated his time to write all new shaders for the project.

All base game textures were converted to PBR-compatible format by dolynick. A long-time player and modder, dolynick's work includes Stargate Races for Sins of a Solar Rebellion and DOF for Star Ruler 2. He is also a member of the Stargate Invasion team and has contributed work to the Sins of a Galactic Empire and Star Wars: Interregnum projects.

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RSS Articles

Sins: Remastered v0.93 Released

I know it's only been about a week and at the end of the last article it was stated that there probably wouldn't be another update for a little while... But here we are anyways. The reason being that something was missed in 0.92b and rather than doing some sort of patch or stacking fix that would create more issues with mod stacking and all that. A new full version was just easier.

Fixing Dwarf Planets

The outstanding issue in 0.92b was dwarf planets. We completely missed that they also use the asteroid shaders and so they were no longer rendering correctly as they still had stock textures being used under the PBR shaders. If you've ever attempted to use a non-compatible mod with Sins: Remastered, you might have a pretty good idea what that looks like...

Not to worry though. This release contains a proper PBR set of textures for both dwarf planets and also adds a new normal map to them both for good measure.

Planet Dwarf0 1

Dwarf Planet 0

Planet Dwarf1 1

Dwarf Planet 1

Compatible Mod Updates

InterregnumLogoTransparent small

The remastered compatible versions of the Enhanced 4X mod and of Star Wars: Interregnum are fully compatible with Sins: Remastered 0.93b as they are. No updates to those two mods are required. Simply updated your EnabledMods.txt to use 0.93b instead of 0.92b and everything should be fine.


The Stargate Races mod will require an update to incorporate the changes to dwarf planets. A new Stargate Races r1.04 version of the mod has been released that does so, as well as bringing a bunch of other changes and new content with it.

Sins: Remastered v0.93b

Sins:  Remastered v0.92 Beta Released

Sins: Remastered v0.92 Beta Released


The latest Sins: Remastered v0.92 Beta has been released for Sins of a Solar Empire: Rebellion v0.194.

Sins:  Remastered v0.91 Beta Released

Sins: Remastered v0.91 Beta Released

News 11 comments

A few words about the v0.91 beta release of Sins: Remastered.

Sins:  Remastered v0.90 Beta Released

Sins: Remastered v0.90 Beta Released

Feature 3 comments

The 0.90 Beta version of Sins: Remastered has been released.

For Modders:  Overview of Ship Shader (v0.91+)

For Modders: Overview of Ship Shader (v0.91+)

Textures Tutorial

An explanation of the new texture format required for the Sins: Remastered ship shader and explanation of some PBR mechanics.

RSS Files
Sins:  Remastered v0.93 Beta

Sins: Remastered v0.93 Beta

Full Version 10 comments

The full version of the Sins: Remastered v0.93 Beta mod for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.92 Beta

Sins: Remastered v0.92 Beta

Full Version 6 comments

Full release version of Sins: Remastered v0.92 Beta for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.91 Beta

Sins: Remastered v0.91 Beta

Full Version

Full version of Sins: Remastered v0.91 Beta for Sins of a Solar Empire: Rebellion v1.94.

Sins:  Remastered v0.90 Beta (Revised)

Sins: Remastered v0.90 Beta (Revised)

Full Version 15 comments

A full version of the 0.90 beta of Sins: Remastered for Sins of a Solar Empire: Rebellion v1.93. **Fully playable, but ship shadows must be set to minimum...

Comments  (0 - 10 of 40)

Just wondering why my game crashed every time I run your mod... I am using V1.01.4176, I have 32Gb of ram and a RTX 2070 graphics card. I'm new to mods with this game, any idea as to the issue?

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dolynick Creator

I'm not sure exactly which software you're referring to with "V1.01.4176". The current version of Sins Rebellion is v1.94, so that would be horrendously out of date (if it is even Rebellion). Your card and system memory are more than adequate though and probably have nothing to do with the issue.

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sooooooooo my luck was quite suck when it come to modified this game and the mod i have to search re occupied the file changing every thing throwing the useless file that making the game crash and making the mod won't work so it suck really suck i managed to do it some how but some mod was so damn complicated and so confused cause of no organized in it so still have to search again again again and again and it was so exhausted T_T why would this game was make so complicated even for changing file changing text file for example the sins of prophets mod it make me so confused that i don't even know what am i doing from the beginning and so for the changing every ship every mod i like into 1 mod 1 mod only it work perfectly fine but like i said the sins of prophets mod it was so so so so so hard to find cause the complicate and confusing and so i have give up for those ship in the mod you will know if you like combining ship into one mod

that mod was the hardest of course give up only giving up when just seeing it of...... course...... :V

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hmm fascinating but still no used it won't work even i used sins of a solar empire rebellion minor faction haizzzzz

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so will my V1.85 will work ??

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dolynick Creator

Actually... Let me clarify that other reply to you.

Sins: Remastered itself may actually work with Sins 1.85. Because it makes no changes to anything in the GameInfo or other data that would be affected by later patches it may not cause any problems for older versions of the game. I won't 100% guarranty that it will, but I suspect that it will if you try it.

If you were attempt to use any of the compatible mods (Stargate Races, E4X Re, Interregnum Re) or really any other mod that is updated for the later versions of the game, it most likely will not work out. Chances are you'll see a minidump and crash to desktop.

So I guess it might depend on in which context you intend to use this specific mod. I will also say that the release versions of this mod (and any other mod I release) are intended to be used with the current up-to-date version of Sins at the time of their release. I make no promises about functionality with older versions of the game and don't recommend even trying.

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dolynick Creator

Unlikely. There were some significant changes to file structures since then. The mods folder is still called 1.85 though, as that might cause some confusion.

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Ok, well, I have some updating to do. Yes, I am sure this is rebellion. I didn't realize this was so out of date. I will get back to you if the issue persists in a current version.

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Any idea why ships have a white glow with this mod enabled with bloom on? Goes away when turned off but sadly bloom is best in this mod.

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dolynick Creator

What you're describing is often what happens when people use the Remastered compatible version of a mod (like SGR or INT Re) and don't enable Sins Remastered itself.

Are you sure you have it enabled properly?

If so. Which ships specifically are glowing? I know derelicts under the new asteroid shaders are a bit heavy with the bloom, but regular ones should be fine.

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It's mostly/all capital ships for the faction I'm currently playing. The TEC. It's also happening on most of the structures as well. I can provide a screenshot if you'd like with gyazo.

Also I believe I do. Does the remaster need to be first on the list? I have Star Wars Int. enabled first then the 4X mod that goes with Int. then this mod.

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dolynick Creator

Your enabled mods should look like this:

Version 0
enabledModNameCount 5
enabledModName "INT SinsRe 0.91b"
enabledModName "E4X SinsRe 0.91b"
enabledModName "Star Wars Interregnum Alpha 3.4"
enabledModName "Enhanced 4X Mod 1.85"
enabledModName "SinsRemastered-v0.92b"

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Thank you. This will more than likely fix the problem as mine is not like this.

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