Stargate Invasion is a total conversion mod for Sins of a Solar Empire: RebellionModdbTop 2

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Wraith showcase

Feature 10 comments

Greetings everyone, we hope you had a great Christmas and are looking forward to the New Year ahead of us, We certainly are, with the PBR rework coming to an end and all future textures and models using it, Wraith has been made available, still requiring some Balance and reworks to gameplay features.

Download

SGI is available as a GitHub repository. These files are public and can be downloaded or synced freely, even without a GitHub account. Our experience with GitHub has been very positive so far.

In general, please refrain from attempting to push changes to the server. Instead, contact us on Discord to let us know what you have in mind.

Link: GitHub Repository

Link: Instructions For Installing / Syncing The Mod Via GitHub

Current Faction Release Order & Roles

The order may change but we'll keep this section updated if it does.

Playable:

  1. Tau'ri (Enabled)
  2. Asuran (Enabled)
  3. Goa'uld (Enabled)
  4. Wraith (Enabled - Official release date to be determined)
  5. Asgard (Disabled -release date to be determined)

Not Playable:

  • Travellers
    • Multiple possible roles - Events, Neutral Planet Fleets, Outlaw Sectors Fleets
    • Currently under development - 5 ship designs so far including original Traveller ship from the show as a high detail model.
  • SG1 Replicators
    • Pirate Faction
    • Concurrent development with other factions starting sometime next year.
  • Ori
    • Event, still in need of finalisation
    • Official Release date to be determined.

ScreenShot 23

The Wraith are a tough Race, with high armour and hull but lack the shields

ScreenShot 24

The Wraith Bring a lot of firepower to their battles and have a large compliment of Darts to back them up,

Full Showcase

Viking has once again brought you a full Showcase of the entire roster of vessels and structures that are currently in game.

Check it out here

Casting Voice Actors

This is the first time we have considered this, however we are casting for Voice actors for the Wraith voices, we are looking for Male and Female Voice actors, instruction on how to get involved are available in Vikings video or you can follow this link,

We appreciate all the support our fans provide us and we endeavour to make a mod that we can all love to play, until next time SGI mod team Signing off.

SGI 10th anniversary & Goa'uld Release

SGI 10th anniversary & Goa'uld Release

News 11 comments

The Goa'uld have been released! The faction comes with many additional ships which you can see in this change log.

Stargate Invasion ❅ December Change Log ❅

Stargate Invasion ❅ December Change Log ❅

News 16 comments

The Goa'uld ships have received numerous fixes, refurbishments and addition. In this change-log you can read about these improvements and see images of...

Stargate Invasion - Dev Change Log 2

Stargate Invasion - Dev Change Log 2

News 6 comments

Beware, the Goa’uld are on their way! We’ve started adding and fixing the Goa'uld ships. In this changelog you can also find out about some of the...

Stargate Invasion - Dev Change Log 1

Stargate Invasion - Dev Change Log 1

News 8 comments

This post details the many changes to SGI since our last progress report and includes a video showing some of our workflow.

RSS Files
SGI - Tau'ri, Asuran, Goa'uld Release

SGI - Tau'ri, Asuran, Goa'uld Release

Demo 8 comments

This update is fairly complete on the Tau'ri, Asurans, and Goa'uld. It contains numerous fixes, balance updates, new content, textures, sounds, etc. We've...

Soundtrack

Soundtrack

Audio 2 comments

A soundtrack created due to popular request. this is not a final version

SGI - Goa'uld Release (Outdated)

SGI - Goa'uld Release (Outdated)

Demo 51 comments

Although not finished, The Goa'uld are now in a playable state. Previous Versions NOT required.

SGI Google Group Release - (DISCONTINUED)

SGI Google Group Release - (DISCONTINUED)

Server 96 comments

We have shifted to using GitHub instead of Google due to issues with Google Drive and improvements to the mod. Please read our latest Progress Report...

SGI Rebellion 1.80 Patch (Outdated)

SGI Rebellion 1.80 Patch (Outdated)

Demo 88 comments

This is the previous version of the mod, I have combined the 3 downloads into 1 so you can just extract and play. The Rebellion 1.80 PATCH version of...

SGI 1.82 Tau'ri Beta V0.182 (Outdated)

SGI 1.82 Tau'ri Beta V0.182 (Outdated)

Demo 70 comments

Stargate Invasion 1.82 Tau'ri Beta, Numerous changes have been made. This version only includes TAU'RI. Any bugs,suggestion or if you want to join the...

Comments  (0 - 10 of 6,481)
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RichardRahl81
RichardRahl81

I've been playing this mod for a while but have been struggling with it lately. A recent update I think changed the values around the hit on resource generation based on number of ships a player has, to a point that it feels crippling. I was playing a game as Asurans, my crystal generation was at 3.2 but the amount was barely creeping forward and sometimes it was going backwards.

Side note wanted to check when the latest update was, I've been refreshing the github archive daily but I haven't seen new files synced for over a month, which is unusual.

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heck493
heck493

Honestly not to sure what i think of this mod, when you look at the artwork on here it looks nothing like it does in game, in game the models at least for the human ships so far are very low quality and have this weird smooth grey tone plastered on them.
The capital ships are incredibly week, the starting cap u get for the humans nearly died to 2 fighter squadrons from a neutral planet, and this has a lot of guns and missles tracers coming out of blank areas of the ship that have no weapon hardpoints modeled.
so i'm not sure what i think cause what's advertised and what you get are vastly different.

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Hellstormer321
Hellstormer321

Are all Tauri buildings fully textured? Because I installed the lastest version today and buildings like frigate factory, railgun satelite etc.. are just grey buildings with no textures. Am I doing something wrong?

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☣GenezisO☢
☣GenezisO☢

Can newest release be used over Sins Remastered, or is it somewhat integrated?

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dolynick
dolynick

The current release available here cannot be used with Sins: Remastered. The next release (or a copy you pull from git) is using the Remastered shaders already intergrated.

I guess I should also note that the screenshots in the feature above and the video are taken using the PBR remastered version of the mod.

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Highest Rated (21 agree) 10/10

It's the best mod for sins !

Dec 4 2010 by mimehdi

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Latest tweets from @sgimteam

Howdy all, A lot of work has been happening on SGI since the last post, Viking has had to go on break due to some… T.co

Jan 20 2019

Merry Christmas to all from the entire SGI Dev team 🙂

Dec 25 2018

Long time no post, we apologise for this however we bring good news 🙂 the news of change, in the new year hopefully… T.co

Dec 13 2018

Youtu.be just an update from Viking and a bit of a tutorial on how to get SGI via Github Youtu.be

Sep 28 2018

Twitch.tv Viking is live with his new Coding stream first episode if you wish to see some of the work… T.co

Jun 18 2018

I would like to inform everyone that SGI is not dead it’s been a while since our last update and this is due to the… T.co

May 19 2018

Goa'uld Ha'tak Mark 3 The Ha’tak was the mainstay vessel of the Goa’uld Empire and later the Goa’uld Remnants... Fb.me

Feb 28 2018

Moddb.com Fb.me

Feb 14 2018

The Meltak class is the Goa'ulds Siege Capital. It has a number of explosive plasma weapons on board to instill... Fb.me

Feb 10 2018

The goa’uld have arrived Moddb.com Fb.me

Feb 10 2018

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