The full release version of Sins: Remastered v1.00 for Sins of a solar Empire: Rebellion.
v1.00
- New PBR shader for planets.
- Rayleight Mie scattering atmospheres for planets
- Height map support for planets.
- Height based water implementation for planets.
- Height based fog implementation for planets.
- Support for animated Gas Giant planets.
- Support for volcanic planets with animated lava and volcanic cloud emitters.
- Support for specialized greenhouse planets.
- Support for specialized no-atmosphere/dwarf planets with mesh deformation support.
- Added new animated clouds for planets.
- Added terrain shadows for planet surfaces.
- Added new animated water surface with shore interaction effect.
- Added new lighting flash effect for planet clouds/atmospheres.
- All new custom textures for Terran, Volcanic, Oceanic, Greenhouse, Dessert, Ferrous, Ice, Dwarf and Gas Giant planets.
- Expanded Skybox shader to support parallax depth effect for skyboxes.
- Added support for parallax enabled mid-field procedural stars.
- Addes support for bloom mask on skyboxes.
- Added 7 new custom skyboxes with depth support.
- Ship shader now supports secondary UVs for AO and baked self-illumination.
- Ship shader now supports teamcolor custom color override by mesh variable.
- Revised tone-mapping implementation.
- Revised bloom implementation.
- Added baked self-illumination map to Advent Rebel titan.
- Added Height map and baked self-illumination to Advent star base.
- Added Height map and baked self-illumination to Vasari star base.
- New custom textures for TEC star base.
- Revised mesh and new custom textures for TEC Loyalist titan.
- Revised mesh and new custom textures for TEC Rebel titan.
- Revised mesh and new custom textures for Vasari Rebel titan.
- Green star replace with a more golden hued version.
This will be a day long remembered! Thank you so much for your hard work.
Thanks Goa! We also appreciate the support from E4X and Interregnum along the way and your willingness to try it out early on.
It has seen the end of Kenobi, it will soon see the end of the Rebellion, and Interregnum.
Can't wait to try it but many thanks for the hard work
Thanks a lot! This mod makes our mode so much better!
You're very welcome.
It's nice to see other projects using it now.
Hi, i love the mod! I seem to be running into an issue, when i downloaded and enabled remastered 1.00 it made all my rebellion Mon cal ships have this odd shiny metallic texture, Ive clearly done something wrong, im wondering if there is a setting or something else that needs to be fixed or adjusted. any idea on what could be causing my issue?
Did you also use the E4X Re and Int SinsRe minimods? They are required in order for it to work properly with Interregnum.
That being said, they should look more metallic than in the base version. PBR does a much better job of metals in practice.
does this work with Star Wars Interregnum Beta 2? if so how to set it up in the mods order?
Goafan77.github.io
Is it possible to use this mod alongside the current Sins of the Prophets?
No. Mods have to be set up to have their custom assets configured to work with Sins Remastered's shaders.
Sins of the Prophets is going to integrate Sins Remastered in their next major release though. So at some point this is going to be done for you.