Galaxy at War is set roughly between 32 BBY too 4 ABY, in other words, roughly between Ep 1-6. It it our goal to feature as many species, factions, governments and regimes present during this timeframe.
With GEM2 being made for a WW2 setting, it is very ambitious to curve away to a different theme, so far we have been able to achieve this almost perfectly, with ideas as fully functional blast doors, walkers, and button toggleable auto turret, with much more to come.
Infinite thanks to LucasArts/EA/Disney for many great game models, of course all rights to these models go to them. Tons of model of course were done by our team from scratch, but of course without LucasArts/EA/Disney, the time it would take to complete a project of such wide array would have taken the lifetime of each team member.
The following listed has given this project help and support, if you like this project, then please support us by checking out and showing these gems support! Really, helping them out does help us out!
Rising Empire - For help, tolerance, textures, and ideas/code theories!
Star Wars: Clones of War - For Morthons valuable help, support, etc!
Sonne2 - For awesome help and game scripting!
Images in this summary by various team members.
I am happy to announce that the next update for Galaxy At War v.076 will be released on January 9th, 2022. (probably in the late evening, CET timezone)
We know it has been a while since the last update went live on Moddb, but we hope the wait for this update was worth it.
As explained in previous posts; This update will contain a wide variety of changes; ranging from small details to new effects, vehicles, and mechanics.
For more informations about all the changes, check the full changelog.
There will be a seperated announcement once the update is live.
To get everyone a little hyped up, we present to you the first official Trailer for Galaxy At War.
Galaxy At War 0.76 will be available on Moddb and Steam
New Public release, v0.6 and what has changed since v0.49? The following article will list the most prominent changes and additons since v0.49
So since I keep getting people asking the same questions in the comments, from now on people will just get referred to this instead. If we don't answer...
Looking for someone who can export vehicles/fauna into men of war
We'd like to know your views on what planets you would like to see in the mod.
This is the newest version of the mod, v0.76, for more infos check the description below.
This submod contains the two missing members of the Bad Batch, Crosshair and Tech.
This is the newest version of the mod, for more infos check the description
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
It is incompatible with the latest version of the game, how can I fix that? Thank you
How can i find the first order in editor ?
you will have to look for a while since we havnt added FO stuff xD
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very good mod i've enjoyed it over the years
You're getting old when you remember playing the first update of this mod, glad to see they continue update this mod
I can t use the mod, error message : "this mod need another version" : please HELP. Thanks for the great job :-)
You need the latest available version of Men of War Assault Squad 2
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I wonder how to apply this mods to retail disk STAR WARS game???