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Stars 3.38.3

Stars 3.38.3

Full Version 2 comments

IDEA: more realistic universe VERSION: 3.38.3 COMPATIBLE: Rebellion 1.94 ABOUT: reupload with minor changes due to server unavailability

Stars 3.38.2

Stars 3.38.2

Full Version 2 comments

IDEA: more realistic universe VERSION: 3.38.2 COMPATIBLE: Rebellion 1.94 ABOUT: few additions.

Stars 3.38.1

Stars 3.38.1

Full Version

IDEA: more realistic universe VERSION: 3.38.1 COMPATIBLE: Rebellion 1.94 ABOUT: hotfix.

Stars 3.38

Stars 3.38

Full Version

IDEA: more realistic universe VERSION: 3.38 COMPATIBLE: Rebellion 1.94 ABOUT: militia nerfed, different changes and fixes. BALANCE: seems balance issues...

Stars 3.37

Stars 3.37

Full Version 8 comments

IDEA: more realistic universe VERSION: 3.37 COMPATIBLE: Rebellion 1.92 ABOUT: fixes.

Stars 3.36

Stars 3.36

Full Version 2 comments

IDEA: more realistic universe VERSION: 3.36 COMPATIBLE: Rebellion 1.91 ABOUT: fixes, new militia and corresponding planet type.

Comments  (0 - 10 of 522)
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ViperCanel
ViperCanel

This mod is great except for the WMDs. I am continuously microing my units, there is nothing, then I go to develop a newly captured planet for ten seconds and a WMD just jumps in and explodes taking away my whole armada. Single blast destroys everything including capital ships. You should remove it from the game. It is beyond anything your faction, the academy, beacon or power ring provides.

Additionally the unused shield particle effect in the files is better than the one in use, which encases units wholly and block their visuals in battles also decreasing performance slightly more when zoomed.

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ViperCanel
ViperCanel

Also the neutral buildings you have added count as ships in group selection. Not a big problem but a fix would be appreciated nonetheless.

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Guest
Guest

Hi just quick one where the hell are the fleet supply line as it. Isn't under fleet command

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Aplos Creator
Aplos

hi

there is a VL imbalance.. any ideas to resolve it?

thanks :D

Reply Good karma+1 vote
sowp27
sowp27

Any plans for Dyson spheres and ringworlds in the future, if doable? Also the fighter movement for the rest of the ships to give them that good old Homeworld feel.

I do agree that Starbases are a bit OP. I sent two fleets numbering about 40 ships to kill an undefended pirate Starbase and they got decimated, with one of my capital ships escaping within an inch of its life.

All in all though I love what you're trying to do. The idea of adding some pleasant realism to this game that clearly didn't age too well is a noble pursuit in my opinion. Keep it up man.

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Aplos Creator
Aplos

hi, Dyson spheres and ringworlds - are impossible in sins and absolutely irrational in real life imho.
i personally do not like the "fighter movement"

Reply Good karma+1 vote
adan_eslavo
adan_eslavo

This mod has lots of potential, but...
With latest 1.93 update it crashes.
And it seems and looks like unfinished:
- Swarm faction has like 10% of techs and only few ships?
- lots of icons are mixed: original with new futuristic ones,
- main menu has no toltips for buttons,
- tech trees are stripped?

I read there are also balance problems. Is that true?

Is there a road plan for this mod? I looked through the site link, russian forum and didn't find anything like that.

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Sudaro
Sudaro

Sorry, but i cannot give this mod a recommendationat the moment. The Starbase rush problem needs to be fixed. I can get why u did it but getting your fleet away to finally get a new planet and comming back to 3 stabases being built is just ridicoules. Maybe set a max construction of 1 so only it is possible to only be 1 in the well.
Second and biggest problem. The Vasari are ******* op. Everytime i start a game with like 4 FFA with vasari, advent, tec and the sphere crap(sorry but it feels ike an afterthought) and ALWAYS the Vasari **** everyone! Hard

An what the actual ******* hell went trough your mind giving them Supernova WMD. A ship that can alone kill every non Capital and #Titan ship in the gravity well WITHOUT killing friendly units.....like what the hell.

The rest is actually pretty cool but these things keep me of having fun with your mod.

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Sins of a Solar Empire: Rebellion
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Highest Rated (12 agree) 10/10

a truly suberb performance a wonderful combination of excellent music and planet types bundeled in with bailknights mod a must have for anyone who enjoys their sins diplo

Oct 9 2010 by mangosofdoom

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