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Stars 3.37

Stars 3.37

Full Version 4 comments

IDEA: more realistic universe VERSION: 3.37 COMPATIBLE: Rebellion 1.92 ABOUT: fixes.

Stars 3.36

Stars 3.36

Full Version 2 comments

IDEA: more realistic universe VERSION: 3.36 COMPATIBLE: Rebellion 1.91 ABOUT: fixes, new militia and corresponding planet type.

Stars 3.35

Stars 3.35

Full Version 3 comments

IDEA: more realistic universe VERSION: 3.35 COMPATIBLE: Rebellion 1.91 ABOUT: major update, doctrines reworked (no tech cost penalty), leaders are now...

Stars 3.34.2

Stars 3.34.2

Full Version 6 comments

IDEA: more realistic universe VERSION: 3.34.2 COMPATIBLE: Rebellion 1.91 FIX: Occupation victory NEW: few tunes

Stars 3.34.1

Stars 3.34.1

Full Version 13 comments

IDEA: more realistic universe VERSION: 3.34.1 COMPATIBLE: Rebellion 1.9 FIX: Air Defense won't kill new owner fighters

Stars 3.34

Stars 3.34

Full Version 11 comments

IDEA: more realistic universe VERSION: 3.34 COMPATIBLE: Rebellion 1.9 NEW: few new tunes

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I don't know if I'm missing something but I'm finding this mod very unfun: just keep getting rushed by pirates and militia who spam build starbases all over the place. This is regardless of any settings or even difficulty.

I normally welcome dealing with swarms of pirates, but the starbase spamming is what killed the game for me. Even if you ignore the pirates and focus down the starbases as soon as they appear, it will take all your early game forces to deal with ONE starbase under construction, let alone several starbases for each of your system. It's not like i have 9+ planets, i'm talking early game 15 mins in ffs.

It also doesn't help that defences early game are too weak to help, bombers don't do jack to starbases at that point even if you rushed upgrades for them. In vanilla game if you rushed a starbase into a fully defended system it would be toast, which makes sense, but in this it takes all my early game fleet with anti building ships to take one down in a timely manner, let alone several, let alone in more then 1 system which guarantees at least 1 starbase will be finished.

I ragequitted when after actually dealing with a wave of starbase spamming, more pirates or militias or w/e warped in and suddenly THREE starbases were being built. THREE. In one system. In my other systems militias had also appeared and started building starbases too.
At that point it just wasn't worth it to keep playing and i wasn't have fun destroying starbases under construction over and over, with the consequences of letting one finish being the system lost because the starbases immediately start out with full weapons and upgraded stats instead. And this just keeps happening, over and over.

Overall giving this mod a chance just felt like i was playing starbase whacker, it was just never ending spam of it, and fighting the enemy is very much an afterthought due to how oppressive the starbase spamming is.
Blowing up enemy ships is fun, blowing up the same building under construction over and over really isn't.

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Aplos Creator
Aplos

ok, so how should it be changed?

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Guest
Guest

any way do disable the millitias. I find it really unreallistic that every bloody planet in the galaxy surrounded by millitias

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Aplos Creator
Aplos

yes, but otherwise, it will be very easy to colonize... the first one who finds, gets everything.
So in general, vasari, the first one who get the warpdrive, will get enormous advantage.

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Guest
Guest

Hello...Will be Stars compatible with ver. 1.92? Thanks

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Aplos Creator
Aplos

it should be updated

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Guest
Guest

But I start game and empty main menu...

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zeratul23244
zeratul23244

are you going to adding to the swarm faction anytime soon? they are very under powered an easy ai was able to beat them and i put them on normal. it doesn't seem like they scale pretty well mid-late game compared to all the other factions currently.

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Aplos Creator
Aplos

hi). well... they need AI bonuses to shine... their hubs are very powerful and science is straight forward... on unfair they are very strong

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Sins of a Solar Empire: Rebellion
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Highest Rated (12 agree) 10/10

a truly suberb performance a wonderful combination of excellent music and planet types bundeled in with bailknights mod a must have for anyone who enjoys their sins diplo

Oct 9 2010 by mangosofdoom

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