Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

Report RSS RVE 2.0 Complete Change Log

This holds all the current changes made in RVE 2.0 up to the current version released.

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NOTE:

These care the core changes made which i can remember.


CHANGE LOG

Version 2.0 A1.3/1.31

Released 24/09/15

FACTION CHANGES/FIXES


HOTFIXES

  • Fixed Illuminate ACU cannon projectile not showing
  • Fixed Cybran Skiadrum AA sound
  • Fixed Cybran Krypton Regen Rate
  • Fixed Research Stations Experience Ranking
  • Research Stations now level up in the following minutes 15/25/35/45/60 from game start


UEF

  • Fixed black build texture on T2/T3 Mass extractors
  • Added Air Experimental Tera Fortress
  • Jack Hammer build cost and time rebalanced
  • Pause ability on Energy Generators replaced with “Enable/Disable Engineering Tower” ability
  • Enable/Disable Engineering Tower ability now clears commands and now can be doubled clicked to disable all


CYBRAN

  • Fixed missing jump jets on 3 land units
  • Shredder Assault Drone build time and energy cost have been increased
  • The T2 Wagner Tank has been replaced with older updated RVE model
  • Fixed Skiadrum AA targeting problem
  • Skiadrum new walk animation added and model adjustments
  • Fixed nuke not being unlocked when researched
  • Fixed Jump Range on Loyalist Reborn
  • Fixed ACU firing problem
  • Corrected Adaptors shield size
  • AI can now use the PD unpack ability on the Brick
  • AI can now use the Replicate ability on the Loyalist
  • Changed Adaptors health



ILLUMINATE

  • AI can now use the Rapid Fire ability on the Emissary
  • Fixed Fortified Artillery not firing
  • Fixed Nuke strategic icons
  • Fixed black build texture on T2/T3 Mass extractors
  • Fixed ACU firing problem
  • Added T2 Assault Bot (Colossus)


BALANCE CHANGES

  • Carriers can no longer build Air Transports
  • Carriers build rates increased from 3.5 to 4.5
  • Research Rate Upgrade has been removed from the research tree
  • Research Stations now gain Experience every 15min increasing your income rate by 20% each time for an hour, Experience timer starts at the start of the match.
  • Fixed upgraded units not matching to health of a prebuild unit of the same Tier level
  • AI Handicaps reduced
  • Some AI emery threat levels balanced
  • Nuke research cost increased by 10
  • Mobile unit personal shields balanced off unit’s health


NON FACTION SPECIFIC CHANGES/FIXES

  • Enable/Disable Toggles on Mass Converters and Research stations have been updated for better functionality, Icons have also been updated.
  • Adjacency code improvements and refinements
  • Adjacency added for Radar Stations
  • Adjacency added for SCU Capsule’s
  • Mass converters adjacency for gantries now reduces build times as well as mass costs
  • Fixed Adjacency beams effects being left behind when a unit dies
  • Fixed Adjacency not applying when placing down the applying unit 1st
  • Fixed Adjacency Buffs not being removed on Reclaiming/Death
  • Fixed Adjacency affecting build scaffolding from being removed
  • Fixed Adjacency not being removed when the applying unit has been captured
  • Fixed Cybran and Illuminate Nukes Structure Anti-Nuke shot down requirement not being 2


Version 2.0 A1.2

Released 03/09/15

FACTION CHANGES/FIXES


UEF

  • Fixed scale of Continental T3 transport
  • Add Tier decals to Engineers when being upgraded (Experimenting)
  • Fixed Annihilator movement sounds
  • Super Triton damage increased
  • T3 Gunship model has been replaced
  • Fixed Desync when building Naval Factory
  • Jackhammer range increased
  • Fixed T2 Land Mine not doing any damage
  • Fixed Novax Center crash
  • Added T1 Fighter (Hornet)
  • Fixed T2 Ground Defense Upgrade not unlocking PD upgrades on UEF structures

CYBRAN

  • Fixed Skiadrum movement sounds
  • Added T1 Gunship (Krypton)
  • Added T1 Fighter (Omen)
  • Fixed top gun on Raptor floating off turret
  • Fixed Shredders drone crash when being destroyed
  • Fixed build axis on the Skyfall Stealth Generator
  • Fixed the Skiadrum model being messed up when being removed from a transport
  • Fixed T2-T3 mass extractors missing build textures
  • Fixed The Brick MK II crashing the sim when unpacking when others are already unpacked

ILLUMINATE

  • Fixed the Naval factory twisting when playing its animation
  • Naval factory animations updated
  • Fixed the Tempest crashing the game when being built
  • Emissary Rapid Fire Artillery damage increased from 220 to 550
  • T1 Tactical Missile Launcher structure has been moved to T2
  • Fixed Aeon Sea Carrier can't build all tier levels
  • Fixed Rapid fire ability icon missing on Illuminate t3 Artillery
  • Fixed Zion being unlocked by the Darkenoid

UI CHANGES

  • Key map added for all Build/Production Upgrades (ALT+1)
  • Key map added for all Defense Upgrades (ALT+2)
  • Upgrades now changes the unit’s strategic icon to that corresponding tier level which the unit has been upgraded to.
  • Experimental nuke strategic icon updated to orange
  • EMP nuke strategic icon updated to blue

AI CHANGES

  • New AI Research paths added
  • Rebalanced the AI Handy Caps

BALANCE CHANGES

  • Light Artillery Station range has been increase and damage rebalanced
  • Harden Artillery energy cost increased from 500 to 2000
  • ACU base health increased from 48000 to 68000
  • SCUs have been balanced and movement speeds increased
  • Rebalanced build times of some Tier land and air units

NON FACTION SPECIFIC CHANGES/FIXES

  • Anti-Nukes rebalanced
  • Experimental Warp Pillars support added
  • Experimental nuke Anti-Nuke shot down requirement changed to 4
  • Structure Nukes Anti-Nuke shot down requirement changed to 2
  • Naval Nukes Anti-Nuke shot down requirement changed to 1
  • EMP Nuke Anti-Nuke shot down requirement changed to 1
  • Storage sizes fixed on experimentals
  • ACUs can't change tech levels when all unit research is set enabled in the lobby alongside other restrictions
  • Experience levels for base Artillery increased
  • Factory / Gantry Experience levelling removed
  • Adjustments made to unit LODs Numbers to help game Performance
  • Adjacency System code improvements should help game Performance
  • Fixed Adjacency not reapplying when a structure is rebuilt or placed in the same spot

CHANGE LOG

Version 2.0 A1.1

Released 19/08/15

FACTION CHANGES/FIXES


UEF

  • Mavor Elite Radius increased to 1800
  • Jackhammer has also been nerfed
  • Repair arms on energy increase in repair time the higher the tier
  • Phoenix Attack Bomber model refinements
  • Scale changes made to Tier 1-3 land and air units
  • Scale changes have been made to Naval units
  • Fixed T3 mass convertor having no build texture when building
  • Annihilator and The Hammer have been changed from Land to Amphibious
  • Fixes Armored Fortress not being able to build
  • Noah unit cannon can't build T2 or T3 units
  • Fixed Land Tier 3 Anti-Air/Regen Upgrade tooltip
  • Updated the Continental build icon
  • Fixed the Field Engineer not being unlocked with its research
  • Fixed the Riptide X targeting
  • GPG Aegis has been removed
  • Fixed Pac missing the afterburner ability

CYBRAN

  • Avalanche II damage changed
  • Temp-Fix for the Soulstorm units blowing up on unloading
  • Fixed Proto-brain build cost typo
  • Fixed Ported naval units walking on land with no legs
  • ACU Build Rate Bonus Research has been nerfed from 10% to 5%
  • Area Damage Research unlock for the ACU has been removed
  • Codename 8 Point Defense damage changed
  • T3 AA bot Added
  • Fixed T1 mass convertor crash
  • Adapter moved to T2
  • Raptor model refinements
  • Fixed AI crash when using the Skiadrum
  • Skiadrum mouth has been changed to always stay open until later model updates
  • Scale changes have been made to Naval units
  • Brackman's damage radius has been reduced
  • Phenom icon has been fixed
  • Fixed the R1 Ion Reactor build axis

ILLUMINATE

  • Fixed regen missing from T3 land units
  • Fixed the Oblivion T3 PD firing backwards by removing it all together
  • Asylum teleport range has been increased
  • Added experimental nuke launch station to build restrictions
  • New T3 Point Defense Added
  • T3 mass extractor cost changed
  • T1 AA upgrade added for Harvog
  • Scale changes have been made to Naval units
  • Fixes Ahwassa death bug
  • Fixed Illuminate structure T2 health upgrade not having any Prerequisites
  • Fixed Naval Units being built invisible
  • Fixed Naval Factory missing Tier levels
  • Fixed Naval Factory missing animations

NON FACTION SPECIFIC CHANGES/FIXES

  • Experimental push radius have been fixed
  • Fixes Adjacency not Appling to T2 and T3 Factories
  • Fixes gunships strategic icon showing up as a Naval ship rather than a gunship.
  • Fixed Strategic missile submarines not being able to build nukes (Requests base nukes to be unlocked)
  • Codded added to save Mass extractors Tier levels when being captured
  • Units that have no death animation now leave a default wreckage stack
  • Fixed when factories are pauses to complete build tech upgrades there build animations don't stop

BALANCE CHANGES

  • Tier 2 / 3 shield halved in shield health and resource drain costs, regen has been nerfed by 100
  • Tier 1 PDs / AAs have been halved in damage
  • T2 Mobile Land Shields have been rebalanced.
  • Experimentals veterancy lowered in both experience needed and buffs
  • Mass extractor veterancy levelling removed
  • 15 second cool down has been added to Hunker
  • Adjacency Rate of fire buff has been nurfed
  • ACU Health Rebalanced
  • Research income on Research Stations has been halved
  • Mass adjacency have been added for gantries
  • Tier 3 Artillery Radius decreased to 700
  • Energy adjacency has been added for both Mass extractors and research stations
  • Max Build Distance for ACU's increase from 15 to 25
  • ACU movement speed increased.
  • Overload has been added back onto T3 shields
  • Experience per kill on all units has been balanced T1 units give less Experience when T3 gives more
  • Friendly fire has been turned off on normal Tier units

UI CHANGES

  • Team Color Pink has been darkened
  • Resource Sharing for max energy amount has been increased to 500000
  • Fixed Sharing UI not being able to be closed in skirmish games
  • Fixed the Eco Panel not showing the right research per tick
  • Fixed Grammatical errors in loading tips
  • Fixed Eco Panel displays "+-1" instead of "-1"

RESEARCH TREE CHANGES

  • Factory / Engineer Tier Research Tree Unlocks removed and now apply when unlocking Tier Research Module's for each sections
  • A Research upgrade has been added to the Research Tree to double research income
  • Movement speed research tree unlock added for UEF ACU
  • Multiple ACU Research Tree Changes
  • Multiple other Research Tree Changes

KNOW PROBLEMS / NOT BUGS

  • SCU’s stop assisting a factory after a unit is finished building (This is an engine related problem a simple work around is to get a SCU to assist an engineer and get that engineer to assist the factory.
  • Mod manager doesn't work (The current mod manager is old and doesn’t seem to like large mods, please use the RVE mod loader included with the mod)
  • Adjacency beams clip through ground cutouts (This isn’t a bug just how they work as SC/FA didn’t have cutouts this problem was never seen.
  • Rift Cannon UI storage size is wrong (This is hard codded to the UEF Noah Unit Cannon)
  • Class 2 Experimental Research Module is unlocked from the start and its free (This is unused for the time being)
Comments
dualsweat
dualsweat

Ok, sorry, Ive been MIA for a few weeks. So, it looks like Unitport has been rolled into RVE? I am guessing there is a README in the download for this part?

•Mod manager doesn't work (The current mod manager is old and doesn’t seem to like large mods, please use the RVE mod loader included with the mod)

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dualsweat
dualsweat

Also, thanks so much for continuing to work on this guys! My friends and I still play with this game and the mods all the time! :)

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OverRated Author
OverRated

No unitport isn't apart of RVE 2.0 the resource sharing is the only element from unitport, Albnio plans to update unitport for 2.0 when he has enough free time, thanks for the support.

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