Year in Review Quarter 03 July through till September 2011.
With Off Limits nearing it's final release I finished a final version of Undersiege and updated the other levels. Video and screenshots inside.
Some more work done on the central spawn point ship interior.
With the last beta out for a while now I started looking into what needed fixing for a next update which will hopefully bring more people to our servers...
To help Off Limits grow and make it easier to play it I created a Steam group for our community. Please sign up and join!
A new version of Off Limits is out. Please look beyond the news to find out more and download the Beta 01 release!
The first public beta of Off Limits is out. Servers are up and running! Download it and join the fun!
The closed beta was what we wanted and is now closed. We are now working on our first public release and this is an update to where we stand at the moment...
We're proud to announce the start of the Off Limits Closed Beta. We've managed to track down and fix the remaining known issues, so we're finally ready...
Better late than never, a closed beta is upon us! Check out how to sign up and participate in what should be the final steps to a public release.
As my work on Off Limits is done I've been cleaning up my own personal portfolio and blog. I've stumbled upon many work in progress posts and screenshots...
This weekend I finally finished my last map for Off Limits. I also updated the guide with a release just around the corner. We're very close now!
Wanted to post a quick update with what's been going on with our progress the past few weeks.
William is joined by Stephanie and later by Glenn. Topics include: Cry of Fear, Off Limits, Blue Portals, Kingdoms Collide, Situation Outbreak Two, HL2...
After the comments about the Styx "before" level looking good as well I decided to check up on a 3rd map instead of taking a break between Christmas and...
As I did with my work on Mirror's Edge I took some before and after shots of one of our levels Styx, showing what a year of extra work can do!
After the Juggernaut HUD I now updated the guide with the regular player HUD.
Updated our guide with the drivable vehicles that will be in the first beta of Off Limits.
Today our guide is updated with our in-game menus. The guide shows what each menu does and features and how best to use it.
With Off Limits inching closer to a first release I added a Guide which will explain in detail what all the features in Off Limits will be. Today I started...
Now that I've finished my work on both Russia and Styx my next step for Off Limits was to look into the view model weapons and finalize them as best as...
A lot of minimaps are just cutouts from the playable area and don't really show the location of the level you're playing in. For Off Limits I wanted to...
After working on both levels on and off for the past two years (one year per level) I’ve finally reached the point where both of them are polished...
Another step closer to release as I've finished "ol_styx"
As I'm starting the final polish steps of my level Styx I made this quick tutorial for those interested.
As I'm starting the final polish steps of my level Styx I made this quick tutorial for those interested.
Spent a few weeks finishing off a few more areas in my level Styx for Off Limits.
After showing most interior shots over the past few weeks it’s time to move outdoors into the city.
This is a short video that shows the area I'm currently working on, the construction site.
As work progresses on the final areas of the level I have some new shots available of some of my previously finished areas, mainly the central area which...
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