New Vision is a retexturing mod for Deus Ex, which replaces the majority (80%+) of the original textures with high resolution counterparts. It's the culmination of 5 years of work, from 2007 to 2012.
It can be downloaded here on its own, with an installer that adds an updated game launcher and renderer (courtesy of Kentie), or it comes bundled with Deus Ex Revision which also updates the levels of the game (not recommended for new players). Also check out HDTP, a similar project that replaces many of the original models like characters, props, and weapons.
Dave Watts - Lead Texture Artist
David Guttridge - Additional Textures
Thijs Hagens - Additional Textures
Helder Pinto - Additional Textures
Marijn Kentie - Direct3D 10 Renderer / Game Launcher
Chris Dohnal - OpenGL Renderer
Hanfling - Game Launcher
Björn Ehrby - Installer
Georg Fritzsche - Installer
This is a test / alpha / slightly unpolished release of New Vision 2.0, which is an experiment using AI up-scaling techniques on the Deus Ex textures. This is significantly different from earlier New Vision releases with more modest visual improvements, but is much better suited to those who prefer the original art style and want as close to the 'classic' look and feel as possible.
You can view some before/after comparisons here:
This is not a direct replacement for New Vision 1.5 which will remain available to download; this is more of a companion release.
The final release of New Vision for Deus Ex is here - download it now!
The first full release of the New Vision mod for Deus Ex!
A glimpse at the work that's been happening since the 2009 release, and a brief reminder that the mod's going to be released "soon enough".
The release of the public beta version of the mod New Vision - replacing the majority of textures in Deus Ex with high resolution counterparts.
Final release of the New Vision texture project with installer and updated renderers.
This is a test release of New Vision 2.0; this version of New Vision uses AI Upscaling (specifically, Topaz AI Gigapixel) to increase the resolution of...
Highest Rated (8 agree) 10/10
Exceptional texture mod that adds a significant amount of detail to an already exceptional game. Many thanks to the developers of New Vision for bringing a old gem to new life. In a nutshell, this mod makes everything look better from a world texture standpoint. With the 1.0 update, New Vision has become a near complete package with the addition of several new textures, the fixed deusex.exe (helps re-size screen, choose renders, and run on modern systems) and the included DX renders. This mod is…
Aug 9 2011 by modhat
I love how this mod looks but it makes my game lag so much on my 2010 laptop with Intel Integrated Graphics.
I expected my laptop to handle it like a champ because it's still on Unreal Engine 1 and it can usually handle high-res textures.
Without more modern texture streaming methods, Unreal Engine 1 can't really scale to 2010 integrated graphics with limited VRAM.
Good point.
Then again, Duke Nukem Forever has the same system requirements as Crysis despite also being an Unreal Engine 1 game. In 2011!
Any chance the misspelled sign for Mr. Manderley’s office could get a fixed texture?
It should read “Manderley” (two Es), not “Manderly”.
Is it possible to use the upscaled textures for the NPCs in Deus Ex Revision? I tried putting them in both the original deus ex texture folder and in revisions texture folder, neither worked.
I installed Direct 3d 10 and it works marvellously. It would be really cool to have this to the Deus Ex: Revision Workshop!
Hi, Deus Ex is my favorite game of all time and I was jonesing for another playthrough after many years. I didn't want a mod that changed gameplay so I decided on yours cause of the reviews. I started running it on Direct10 renderer and the first main level looked good, but then getting to hells kitchen, with all the more complicated lighting it started to look really bad. Weird light flickering all the time, tearing textures, etc. Especially when using flashlight in dark areas. Tired googling, reading here, changing frame rate settings, but couldn't get it looking good. Then switched to opengl. BAM!! I've seen the light! lol Looked 100 times better and now seems to work perfectly everywhere. I guess an issue with my system and D10. Anyway, I know you finished this a long time ago, but for someone who is just discovering it now, thank you for all your hard work, you have breathed new life into a great old game!
Huge issue with Kentie launcher and New Vision.
Color banding is unbearable.
Hey guys, is there any way to change the fov? it doesn't stick for me when I change it in the options menu. I have to play on 95 or 100 or I find it really annoying..
Get the DirectX10 renderer (which it sounds like you already have). When in-game, open up chat (you can bind it in the menu), remove 'say' at the beginning and type in 'preferences' without the apostrophe's. Then go into Renderers, DirectX10 and find 'AutoFOV'. Make it False. Now you can use whatever FOV you want. Type in fov 95 in chat without 'say' again or change it in Kentie's Launcher which I highly recommend.