New Vision is a retexturing mod for Deus Ex, which replaces the majority (80%+) of the original textures with high resolution counterparts. It's the culmination of 5 years of work, from 2007 to 2012.
It can be downloaded here on its own, with an installer that adds an updated game launcher and renderer (courtesy of Kentie), or it comes bundled with Deus Ex Revision which also updates the levels of the game (not recommended for new players). Also check out HDTP, a similar project that replaces many of the original models like characters, props, and weapons.
Dave Watts - Lead Texture Artist
David Guttridge - Additional Textures
Thijs Hagens - Additional Textures
Helder Pinto - Additional Textures
Marijn Kentie - Direct3D 10 Renderer / Game Launcher
Chris Dohnal - OpenGL Renderer
Hanfling - Game Launcher
Björn Ehrby - Installer
Georg Fritzsche - Installer
This is a test / alpha / slightly unpolished release of New Vision 2.0, which is an experiment using AI up-scaling techniques on the Deus Ex textures. This is significantly different from earlier New Vision releases with more modest visual improvements, but is much better suited to those who prefer the original art style and want as close to the 'classic' look and feel as possible.
You can view some before/after comparisons here:
This is not a direct replacement for New Vision 1.5 which will remain available to download; this is more of a companion release.
The final release of New Vision for Deus Ex is here - download it now!
The first full release of the New Vision mod for Deus Ex!
A glimpse at the work that's been happening since the 2009 release, and a brief reminder that the mod's going to be released "soon enough".
The release of the public beta version of the mod New Vision - replacing the majority of textures in Deus Ex with high resolution counterparts.
Final release of the New Vision texture project with installer and updated renderers.
This is a test release of New Vision 2.0; this version of New Vision uses AI Upscaling (specifically, Topaz AI Gigapixel) to increase the resolution of...
Highest Rated (8 agree) 10/10
Exceptional texture mod that adds a significant amount of detail to an already exceptional game. Many thanks to the developers of New Vision for bringing a old gem to new life. In a nutshell, this mod makes everything look better from a world texture standpoint. With the 1.0 update, New Vision has become a near complete package with the addition of several new textures, the fixed deusex.exe (helps re-size screen, choose renders, and run on modern systems) and the included DX renders. This mod is…
Aug 9 2011 by modhat
I love how this mod looks but it makes my game lag so much on my 2010 laptop with Intel Integrated Graphics.
I expected my laptop to handle it like a champ because it's still on Unreal Engine 1 and it can usually handle high-res textures.
This is gorgeous and captures the original nicely while still feeling cleaner, but it (2.a specifically) is slow and weirdly laggy even on what I'd expect to be a quite sufficient rig (rtx 2060, ryzen 5 3600, plenty of space and ram. It's super weird?)
So right now I'm trying to parse how to compile the high res files to maybe make it work but I'm lost.
Any plans to package this as a more use-friendly mod?
2.0 uses a lazier method to load the textures, which is far less efficient than the original packing method and only works with the DX10 renderer. It's much faster to work on though, and since 2.0 was a weekend project, that's why.
It would be possible for someone to pack it the proper way - the basic instructions are in the SDK, check the New Vision files here on ModDB - but I don't have the time to do it.
Plus there are better ways of upscaling the textures now that anyone doing it probably wouldn't use these textures anyway
I have trouble following the guide in the SDK, could you please give us some tips how to do this?
Without more modern texture streaming methods, Unreal Engine 1 can't really scale to 2010 integrated graphics with limited VRAM.
Good point.
Then again, Duke Nukem Forever has the same system requirements as Crysis despite also being an Unreal Engine 1 game. In 2011!
It was originally based on Unreal Engine 1, but it was so heavily modified by release (rendering, animation, etc.) that it's not really comparable to the version Unreal uses.
Any chance the misspelled sign for Mr. Manderley’s office could get a fixed texture?
It should read “Manderley” (two Es), not “Manderly”.
Is it possible to use the upscaled textures for the NPCs in Deus Ex Revision? I tried putting them in both the original deus ex texture folder and in revisions texture folder, neither worked.
I installed Direct 3d 10 and it works marvellously. It would be really cool to have this to the Deus Ex: Revision Workshop!