C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.
Zero Hour will soon hit its 18th anniversary, and you are invited to the party!
We have heard your complaints. We saw the bugs, the crashes, the despair of those who couldn't play the Generals' Challenges. And now, we have a fix.
Yes Generals, the long-awaited moment is finally here. The 11th anniversary of C&C Shockwave is upon us, and with that, the release of our Anniversary...
Welcome to a monumental update commanders! Read on to find out why!
Hello Shockwave Fanatics! Today we want to show you more upgrades.
Today we want to show you an upgrade to a beloved Commando.
Hello ShockWave fans! Today we have another exciting upgrade for you!
Hello Shockwave Fans! We will be looking at a rework of a well-known hacker operative today.
Today we want to show you more updates to the infantry.
In this update, we are showing an upgrade to a beloved "hero" in everyone's hearts (and frustrations)
In today's update, we will be looking at a significant rework to the Enforcer Tank.
Another update for you all! Today we want to show you all a unit that may be a little bit familiar to some people.
Hello everyone. Today we want to show you something many people have been waiting for, but perhaps did not realize it:
Hello Shockwave Fans. Today we want to show you another rework to an existing unit.
Hello Shockwave Fans, Roughly a year ago we made an announcement of one last update for ShockWave being in the works to celebrate its 10th anniversary...
Today exactly 10 years ago i publicly released the very first version of ShockWave namely version 0.8 To this present day its played by many and become...
I'm not a man of alot of words but i'll keep it short and simple: Today is my birthday and i will celebrate that with one final releaseof ShockWave before...
Hello everyone! Today we have a small vissual update on some new graphics and designs for existing units aswell as a few (partialy) new ones.
Hello all,First i would like to thank everyone who voted us during the ModDB awards because we came out 7th out of all 100 mods with the players choice...
Hello everyone, We've been receiving many positive feedback from all of you sofar altho a lot of problems have also been reported. Most of these problems...
After about five years of working on this project, I am proud to announce that ShockWave has finally matured to a stage where it is no longer considered...
Once again a small status report on our development. We're almost done with testing the new release and are making the finishing touches as well as implementing...
As promised in the previous update this update will include the changelog for our release although i ask you all to keep in mind that this is still a...
Heya All, Progress is moving steadily even altho slowly but worry not as my previous statement still stands and we will release before christmas this...
Small update on what's going on with ShockWave development right now.
A new update informing you all what is going to happen next for this mod project.
Shockwave development has once again switched back to top gear and we'e getting ever so close to the launch of version 0.96. Come and see what our dev...
It's been a while, but we're back and stronger than ever. Check out the Raptor, which we've remodeled, and Tao's bigger, badder, and even more generous...
Alexander's Enforcer has proven itself in battle and has shed it's prototype status. But it has also become outdated as newer technology has become available...
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