C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

Report RSS Shockwave 0.951 patch, RELEASED!

What a peculiar day to release such a thing. Come and d-load it if you don't believe it!

Posted by on

The Day has come, April Fools that is. Which is why we release this on this day, because it's all so wonderfully ironic.

Instead of me just revealing everything, why don't you just go and find out yourselves? ;)

Here's the link to Shockwave Version 0.951 for PCs: link

Here's the link for all you Mac users out there: link

Here's the link for those of you without a computer: link

- SWR Productions

Comments
RAYMO321
RAYMO321

i downloaded the computer version and that doesnt work either

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NergiZed Author
NergiZed

I'm not sure what's so complicated about these three links. I mean the first two links to the Moddb Profile, and the third one is simply a joke.

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wukia
wukia

yo negrized...love shockwave great ZH enhancement have had no prob. with it...however any problems i have encountered seem to stem from modmaps i've added to ZH...want to dwnld 951 but reading comments about crash issues makes me think "if it ain't broke don't fix it" so i'm gonna hold off on 951----for now...any comments from u?

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darkflame8
darkflame8

None of the maps work for me any idea why that is?

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Deverill
Deverill

I have been playing shockwave 0.95 and the 0.951 patch for a while now. Both seem to lag a lot more than the regular zero hour. All of my friends suffer from this lag.

I don't like start units, so my friends and I disable them. This however means to other people online also on 0.951 of shockwave see the games we make as a different version. This is because start units are default for the mod and not many people would change it to no start units. I was just wondering if you could make it the other way around so 'no start units' was default.

Best mod I have played so far. Seems to be pretty well balanced too.

However I feel the 'Siege Soldiers' (Mortar Men) for china are a little over powering and sort of hard to kill. A lot of the unit pictures (when you are in the war factory etc) - Seem a little over crowded and complicated rather than just showing the unit. (Unlike official Zero Hour).

The new colours are cool (Dark Green, Dark Maroon, Brown) however I think they could be used to an unfair advantage. Green, Orange and Cyan are camo enough on grass, desert and snow (Harder to see on the mini map, never mind dark ones). Black would be cool, white or grey wouldn't work as they units would look neutral.

It's a shame the new army AI's don't build and that there are no current missions but the game play and new units really make up for it.

I'm highly addicted to the mod at the moment, if only it wasn't so darn laggy and slow.

Looking forward to the '1.0 patch' - thank you shockwave team.

There are areas of improvement and it's a shame map hack works online with it. Nice to see the bugs such as 'micro glitch' and 'scud bug' fixed.

I give it a 4.5/5* rating.

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M0D3RNPR0
M0D3RNPR0

I don't have any lag issues when I'm playing it. Besides, the patch works fine on most of my friends' computers and mine as well, so I'm not sure what's going on with yours. In response to the Siege Soldiers thing, your best bet is to have a "firefighting" team in your base, consisting of a few light vehicles (technicals, humvees, or gattling tanks are best in my opinion). When you see the Siege guys coming, just send out your group and eliminate them before they do any damage. US Pathfinders own siege soldiers too, if you use the US.

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xXoverlordXx741
xXoverlordXx741

HOW DO I PLAY SW >(% IT WONT LAUNCH I CLICK LAUNCH AND IT DONT!!!!!!!!!!

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